sdf-2d/README.md
schmelczerandras 6210dec721 Add thesis
2020-11-28 12:57:08 +01:00

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# ![SDF-2D logo](media/logo-colored.svg) SDF-2D library
A graphics library to enable the real-time rendering of 2D signed distance fields on the web.
![screenshot of a bumpy tunnel](media/tunnels-screenshot.png)
![screenshot of merging circles](media/circles-screenshot.png)
## Links
- [View it in action (demos)](https://sdf2d.schmelczer.dev)
- [View it in action (video game)](https://decla.red)
- [Documentation](https://schmelczerandras.github.io/sdf-2d/)
- [In-depth information](https://github.com/schmelczerandras/sdf-2d/blob/master/media/thesis-andras-schmelczer.pdf)
## Features
- Works with both WebGL and WebGL2
> The former is mostly required for supporting iPhones.
- Performant even on low-end mobile devices
> Try it out yourself!
- Has a number of built-in shapes and lights
- Easily extensible with new shapes
- Antialiasing is implemented
- Has built-in quality autoscaling
- Requires no boilerplate code
- Automatic detection of WebGL and its extensions is provided
- Parallel, non-blocking shader compiling
- Context lost is handled with automatic restoration
- Can be used without thinking of the GPU _(although for stunning results it, should be kept in mind)_
![four screenshots from mobiles](media/mobile-screenshots.png)
> Four separate screenshots taken on a mobile device
## Install
```sh
npm install sdf-2d --save-dev
```
## Use
```js
import { compile, CircleFactory, hsl, CircleLight } from 'sdf-2d';
const main = async () => {
const Circle = CircleFactory(hsl(30, 66, 50));
const canvas = document.querySelector('canvas');
const renderer = await compile(canvas, [Circle.descriptor, CircleLight.descriptor]);
renderer.addDrawable(new Circle([200, 200], 50));
renderer.addDrawable(new CircleLight([500, 300], [1, 0.5, 0], 0.5));
renderer.renderDrawables();
};
main();
```
> A commented version of the above code can be found [in this repo](https://github.com/schmelczerandras/sdf-2d-minimal-example).
## Examples
For further examples, please visit the following repositories:
- [Minimal example (using Webpack)](https://github.com/schmelczerandras/sdf-2d-minimal-example)
- [More complex example](https://github.com/schmelczerandras/sdf-2d-minimal-example)
- [Source for the demo page](https://github.com/schmelczerandras/sdf-2d-demo)
- [Source for decla.red, the multiplayer game](https://github.com/schmelczerandras/decla.red)
## Documentation
For more technical details, please consult the documentation available in the repository and at [schmelczerandras.github.io/sdf-2d/](https://schmelczerandras.github.io/sdf-2d/).
## Plans
- Automatic tile multiplier scaling
- Non-uniform tile sizes based on scene density