Fix shadowLength config
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2 changed files with 2 additions and 2 deletions
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@ -2,7 +2,7 @@ import { mat2d, vec2, vec3 } from 'gl-matrix';
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export class UniformsProvider {
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public ambientLight = vec3.fromValues(0.25, 0.15, 0.25);
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public shadowLength = 150;
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public shadowLength = 400;
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private scaleWorldLengthToNDC = 1;
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private transformWorldToNDC = mat2d.create();
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@ -47,7 +47,7 @@ export class WebGl2Renderer implements Renderer {
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this.passes[RenderingPassName.pixel].isWorldInverted = v;
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},
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shadowLength: (v) => {
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this.uniformsProvider.shadowLength;
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this.uniformsProvider.shadowLength = v;
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},
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ambientLight: (v) => {
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this.uniformsProvider.ambientLight = v;
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