From b76c5a516d2980935a6572c1b3248d81b2adc209 Mon Sep 17 00:00:00 2001 From: schmelczerandras Date: Sat, 19 Sep 2020 20:10:12 +0200 Subject: [PATCH] Fix shadowLength config --- src/graphics/rendering/uniforms-provider.ts | 2 +- src/graphics/rendering/webgl2-renderer.ts | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/graphics/rendering/uniforms-provider.ts b/src/graphics/rendering/uniforms-provider.ts index 100dd92..20556d1 100644 --- a/src/graphics/rendering/uniforms-provider.ts +++ b/src/graphics/rendering/uniforms-provider.ts @@ -2,7 +2,7 @@ import { mat2d, vec2, vec3 } from 'gl-matrix'; export class UniformsProvider { public ambientLight = vec3.fromValues(0.25, 0.15, 0.25); - public shadowLength = 150; + public shadowLength = 400; private scaleWorldLengthToNDC = 1; private transformWorldToNDC = mat2d.create(); diff --git a/src/graphics/rendering/webgl2-renderer.ts b/src/graphics/rendering/webgl2-renderer.ts index 398320c..5f04b1a 100644 --- a/src/graphics/rendering/webgl2-renderer.ts +++ b/src/graphics/rendering/webgl2-renderer.ts @@ -47,7 +47,7 @@ export class WebGl2Renderer implements Renderer { this.passes[RenderingPassName.pixel].isWorldInverted = v; }, shadowLength: (v) => { - this.uniformsProvider.shadowLength; + this.uniformsProvider.shadowLength = v; }, ambientLight: (v) => { this.uniformsProvider.ambientLight = v;