Fix noise rendering on mobiles
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2 changed files with 6 additions and 2 deletions
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@ -1,6 +1,10 @@
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#version 100
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precision lowp float;
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#ifdef GL_FRAGMENT_PRECISION_HIGH
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precision highp float;
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#else
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precision mediump float;
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#endif
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varying vec2 uvCoordinates;
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@ -1,6 +1,6 @@
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#version 300 es
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precision lowp float;
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precision highp float;
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in vec2 uvCoordinates;
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