diff --git a/src/graphics/rendering/shaders/random-fs-100.glsl b/src/graphics/rendering/shaders/random-fs-100.glsl index 67fe805..3034a41 100644 --- a/src/graphics/rendering/shaders/random-fs-100.glsl +++ b/src/graphics/rendering/shaders/random-fs-100.glsl @@ -1,6 +1,10 @@ #version 100 -precision lowp float; +#ifdef GL_FRAGMENT_PRECISION_HIGH + precision highp float; +#else + precision mediump float; +#endif varying vec2 uvCoordinates; diff --git a/src/graphics/rendering/shaders/random-fs.glsl b/src/graphics/rendering/shaders/random-fs.glsl index 48bfb4d..70173f6 100644 --- a/src/graphics/rendering/shaders/random-fs.glsl +++ b/src/graphics/rendering/shaders/random-fs.glsl @@ -1,6 +1,6 @@ #version 300 es -precision lowp float; +precision highp float; in vec2 uvCoordinates;