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| Avoid |
My first browser game, and later the handout for a small JS/Canvas workshop. Kept around so the timeline stays honest. |
2026-04-29 |
January 2018 |
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| ./_assets/avoid.jpg |
Screenshot of the Avoid web game. |
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Game author |
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My first browser game; kept for the timeline, reused for teaching |
general |
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| description |
thumbnail |
| My first browser game, kept around so the timeline is honest. |
| alt |
| Screenshot of the Avoid canvas game. |
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January 2018, my first browser game. You're a peach-coloured dot; red dots stream in from the edges and chase you; the score counts how many the game has dared to spawn so far. It isn't good. I keep it here because pretending the older work didn't happen would be revisionism, and because it marks the moment a <canvas> element stopped being mysterious to me.
It had a second job, too. The README isn't documentation; it's the handout for a small JS/Canvas workshop, in Hungarian: what JavaScript is, what a 2D context gives you, why a game loop wants requestAnimationFrame and a delta time, why var is past tense. The little game turned out to be the right size for explaining things to people who'd never drawn a pixel from code before. The process advice in that handout (write working code first, then make it pretty) is still roughly the only process I follow.
When I archived the repo in 2022 I allowed myself to fix the retina scaling and make the page vaguely responsive, and then made myself stop.