22 KiB
CLAUDE.md
This file provides guidance to Claude Code (claude.ai/code) when working with code in this repository.
NEVER EVER RUN GIT COMMANDS!!
Project Overview
Property Map is a full-stack geospatial application for visualizing UK property data on an interactive map. It combines Land Registry price-paid data, EPC energy certificates, postcode geolocation, TFL journey times, Index of Deprivation scores, crime statistics, ethnicity data, broadband speeds, school ratings, road noise, and OpenStreetMap POIs into a single wide parquet file, then serves aggregated H3 hexagon statistics and POI data via a Rust backend.
Commands
All commands use Task runner. Python uses uv run. Frontend uses npm run from frontend/.
# Development servers
task dev:server # Rust backend on :8001 (cargo run --release)
task dev:frontend # Webpack dev server on :3000 (proxies /api to :8001)
# Data pipeline
task prepare # Build wide.parquet from all pre-downloaded sources
# Quality
task lint # Lint all: Python (ruff) + TypeScript (ESLint+Prettier) + Rust (clippy+fmt)
task format # Auto-fix formatting for all languages
task test # Python tests (fuzzy join, haversine, POI counts)
task check # Full validation: lint + build + test
# Building
task build:frontend # TypeScript typecheck + webpack production build
task build:server # cargo build --release (NOTE: dir is wrong in Taskfile, run from server-rs/)
# Granular lint/format
task lint:python # uv run ruff check .
task lint:frontend # eslint + prettier --check
task lint:rust # cargo clippy -- -D warnings && cargo fmt --check
task format:python # ruff check --fix && ruff format
task format:frontend # eslint --fix + prettier --write
task format:rust # cargo fmt --all
Running individual tests:
uv run pytest pipeline/utils/test_haversine.py # Single test file
uv run pytest pipeline/utils/test_haversine.py -k "test_name" # Single test
Architecture
Data Flow
Raw sources → [Download scripts] → data/*.parquet
→ [Fuzzy join EPC ↔ Price-Paid] → epc_pp.parquet
→ [Merge all datasets] → wide.parquet
→ [Rust server loads into memory + precomputes H3 + spatial grid]
→ [Frontend renders deck.gl H3HexagonLayer over MapLibre GL]
Data Pipeline (pipeline/)
Python + Polars. Two phases:
- Download (
pipeline/download/) — Each script fetches one raw dataset intodata/ - Transform (
pipeline/transform/) — Joins and derives features:join_epc_pp.py— Fuzzy-joins EPC ↔ price-paid by address within postcode bucketsmerge.py— Main pipeline: joins all datasets →wide.parquetwith human-readable column namestransform_poi.py— Filters POIs, maps to friendly names + emoji (exhaustive category validation)poi_proximity.py— Counts POIs within 2km per postcode using 0.05° spatial gridcrime.py— Aggregates crime CSVs into yearly averages by LSOA
Critical: column renaming in merge.py — The pipeline renames columns from snake_case to human-readable names before writing wide.parquet. The Rust server auto-discovers features from whatever column names exist in the parquet. Key renames:
pp_address→Address per Property Registerpostcode→Postcodelatest_price→Last known priceduration→Leashold/Freeholdtotal_floor_area→Total floor area (sqm)current_energy_rating→Current energy rating
The server and frontend must handle these human-readable names. See the full rename map in merge.py.
Backend (server-rs/)
Rust + Axum. Loads parquet into memory at startup.
Structure (uses Rust 2018 module style — foo.rs + foo/ directory, not foo/mod.rs):
data.rs+data/— Property and POI data loadingparsing.rs+parsing/— Filter parsing and bounds parsingroutes.rs+routes/— One file per endpointutils.rs+utils/— GridIndex, hashing, interned columnsconsts.rs— Key constants (histogram bins, H3 range, max enum cardinality, excluded columns)
API endpoints:
GET /api/features— Feature metadata with histograms and 2nd/98th percentilesGET /api/hexagons?resolution=&bounds=&filters=&fields=— H3 aggregates (min/max per feature per hex), AABB-filtered to boundsGET /api/postcodes?bounds=&filters=&fields=— Postcode polygon aggregates, AABB-filtered to boundsGET /api/postcode/:postcode— Single postcode lookup (centroid + polygon)GET /api/hexagon-properties?h3=&resolution=&filters=&limit=&offset=— Paginated properties within a hexagonGET /api/pois?bounds=&categories=— POIs by bounds (max 5000)GET /api/poi-categories— Available POI category names
Serves frontend/dist/ as static fallback in production.
Data representation (unified model):
- All features (numeric and enum): row-major flat
Vec<f32>, NaN = null - Enum features: stored as f32 indices (0.0, 1.0, 2.0...) with
enum_values: FxHashMap<usize, Vec<String>>mapping feature index → string values - String fields (address, postcode): interned/packed for memory efficiency
- The server accepts the parquet path as a CLI argument (defaults to
data_sources/processed/wide.parquet)
Frontend (frontend/)
React 18 + TypeScript. deck.gl H3HexagonLayer over MapLibre GL. TailwindCSS. No state management library — pure React hooks.
Architecture:
App.tsx— Minimal router: loads features/POI categories, handles page navigation (home/dashboard/data-sources/faq)MapPage.tsx— Dashboard layout: composes map + left/right panes, uses custom hooks for all logic- Custom hooks in
hooks/encapsulate stateful logic:useMapData— Hexagon/postcode fetching, bounds, loading state, color range calculationuseFilters— Filter state and handlers (add/remove/change/drag/pin)useHexagonSelection— Selection state, area stats, properties fetchingusePOIData— POI fetching with debounceusePaneResize— Reusable pane resize handlersuseTheme— Theme state with localStorage persistenceuseUrlSync— URL state synchronization
Key patterns:
- URL encodes view/filters/POI categories/active tab as query params for shareable links
- AbortControllers cancel in-flight requests on new queries (150ms debounce)
- Zoom → H3 resolution defined in
consts.tsZOOM_TO_RESOLUTION_THRESHOLDS:<7.5→5, <9.5→6, <10.5→8, <12→9, ≥12→10 POSTCODE_ZOOM_THRESHOLD = 15: below 15 shows H3 hexagons, at/above 15 shows postcode polygons- Viewport bounds computed via
getBoundsFromViewState()inmap-utils.ts— uses Web Mercator math with TILE_SIZE=512 (MapLibre/deck.gl convention, NOT 256) - Properties pane uses feature names from API response (human-readable), not hardcoded field names
- Proxy: dev server on :3000 proxies
/apito :8001; also handles VS Code/proxy/PORTpatterns
Shared UI Components (frontend/src/components/ui/):
Icons.tsx— Central icon library (CloseIcon, InfoIcon, EyeIcon, PlusIcon, ChevronIcon, FilterIcon, LightbulbIcon). All icons acceptclassNameprop for sizing.IconButton.tsx— Reusable icon button wrapper with consistent hover states. Acceptsactiveprop for teal highlight.SearchInput.tsx— Styled search input with dark mode support. Used in Filters, POIPane, PropertiesPane.PaneHeader.tsx— Reusable pane header with title, optional subtitle, info button, and close button.SelectionButtons.tsx— "All" / "None" selection buttons for checkbox lists.TabButton.tsx— Tab button with active state styling. Used in right pane tabs.EmptyState.tsx— Empty state display with icon, title, description. Also exportsPaneEmptyStatefor centered pane messages.CheckboxList.tsx— Checkbox list with toggle logic. Variants for array and Set-based selection.
Shared Components (frontend/src/components/):
FeatureInfoPopup.tsx— Popup showing feature name, description, detail, and "View data source" link.FeatureIcons.tsx—FeatureActionscomponent combining eye/info/add/remove icons for feature rows.
Shared Utilities (frontend/src/lib/):
api.ts—apiUrl(endpoint, params?)builds API URLs.logNonAbortError(label, err)andisAbortError(err)for error handling.features.ts—groupFeaturesByCategory(features)groups FeatureMeta[] by theirgroupfield.format.ts—formatNumber(value, decimals)for number formatting.calculateHistogramMean(histogram)for weighted mean calculation.property-fields.ts—getNum(property, ...keys)for getting numeric property values with fallback field names.
When adding new UI, prefer using these shared components over inline implementations to maintain consistency.
When to extract vs inline:
- Extract to
hooks/: Stateful logic with useState/useEffect/useCallback that can be named as a cohesive unit (e.g.,useFilters,useMapData). If a component has 5+ related state variables and handlers, extract them to a hook. - Extract to page component: Layout + hook composition for a major view (e.g.,
MapPagecomposesuseMapData+useFilters+ child components). Keep App.tsx focused on routing. - Extract to
ui/component: Repeated 3+ times with same styling (buttons, inputs, icons) - Extract to
lib/: Pure functions used across components (formatting, calculations, lookups) - Keep inline: One-off UI specific to a single component
Component size guideline: If a component exceeds ~300 lines, look for extraction opportunities. Large components are usually doing too much — split into hooks (for logic) and child components (for UI sections).
Naming conventions:
- UI components: PascalCase, noun-based (
TabButton,EmptyState) - Utilities: camelCase verb-based (
formatNumber,calculateHistogramMean)
Frontend Design Guide (STRICT — must be followed for all UI changes)
The frontend uses Tailwind's darkMode: 'class' strategy. The dark class is toggled on <html>. Every visible element must have both light and dark styles. Never add a light-only color class without its dark: counterpart. Run task build:frontend after any UI change to verify.
Theme System
- State:
App.tsxowns athemestate ('light' | 'dark' | 'system'), persisted inlocalStorageunder the keytheme, default'system'. - Effective theme: When
'system', resolved viawindow.matchMedia('(prefers-color-scheme: dark)'). Achangelistener re-renders on OS preference flip. - Toggle cycle: light → dark → system → light. Three-way, not binary.
- Flash prevention:
index.htmlcontains an inline<script>that applies thedarkclass before first paint. If the localStorage/matchMedia logic in that script changes, update it to matchApp.tsx. - Prop plumbing:
effectiveTheme('light' | 'dark') is passed as a prop to<Map>and<HomePage>. Components that need the resolved theme must receive it as a prop — do not read localStorage or matchMedia inside child components.
Color Token Reference
Every UI element must use the correct token from this table. Do not invent new pairings.
| Role | Light class | Dark class | Hex (dark) |
|---|---|---|---|
| Page / pane background | bg-warm-50 or bg-white |
dark:bg-warm-900 |
#1c1917 |
| Card / elevated surface | bg-white |
dark:bg-warm-800 |
#292524 |
| Inset / recessed surface | bg-warm-100 or bg-warm-50 |
dark:bg-warm-800 |
#292524 |
| Input / select background | bg-white |
dark:bg-warm-800 or dark:bg-warm-900 |
|
| Primary border | border-warm-200 |
dark:border-warm-700 |
#44403c |
| Subtle border (dividers) | border-warm-100 |
dark:border-warm-800 |
#292524 |
| Primary text (headings) | text-navy-950 or implicit dark |
dark:text-warm-100 |
#f5f5f4 |
| Body text | text-warm-700 |
dark:text-warm-300 |
#d6d3d1 |
| Secondary text (labels, hints) | text-warm-500 or text-warm-600 |
dark:text-warm-400 |
#a8a29e |
| Disabled / placeholder text | text-warm-400 / placeholder-warm-400 |
dark:text-warm-500 / dark:placeholder-warm-500 |
#78716c |
| Accent text (links, actions) | text-teal-600 |
dark:text-teal-400 |
#1de4c3 |
| Accent hover text | hover:text-teal-800 |
dark:hover:text-teal-300 |
#51f7d9 |
| Accent background (highlights) | bg-teal-50 |
dark:bg-teal-900/30 |
|
| Active ring / focus ring | ring-teal-400 |
same — works in both | |
| Price / key metric text | text-teal-700 |
dark:text-teal-400 |
|
| Remove / close button | text-warm-400 hover:text-warm-700 |
dark:hover:text-warm-300 |
|
| Checkbox accent | accent-teal-600 |
same — works in both | |
| Header (unchanged both modes) | bg-navy-900 text-white |
same |
Mapping Rules for Specific Contexts
Sidebars (Filters, POIPane, PropertiesPane, right-pane tabs):
- Container:
bg-white dark:bg-warm-900 - Inner cards / dropdown menus:
bg-white dark:bg-warm-800 - Borders:
border-warm-200 dark:border-warm-700 - Tab text (active): add
dark:text-warm-100 - Tab text (inactive):
text-warm-600 dark:text-warm-400
Map overlays (PostcodeSearch, MapLegend, POI popup, loading indicator):
- Background:
bg-white dark:bg-warm-800 - Text:
dark:text-warm-200 - Semi-transparent variants: use
/90opacity suffix (e.g.dark:bg-warm-800/90) - Deck.gl tooltip (inline styles, not Tailwind): use
#292524bg /#e7e5e4text /rgba(0,0,0,0.5)shadow in dark. - Deck.gl postcode labels (RGB arrays):
[220,220,220,220]text /[30,30,30,200]outline in dark; inverse in light.
Map basemaps:
- Light:
https://basemaps.cartocdn.com/gl/voyager-gl-style/style.json - Dark:
https://basemaps.cartocdn.com/gl/dark-matter-gl-style/style.json handleMapLoadmust only apply label/water tweaks in light mode. Dark Matter has good defaults.
HomePage (landing page):
- Page bg:
bg-warm-50 dark:bg-warm-900 - Cards:
bg-white dark:bg-warm-800withborder-warm-200 dark:border-warm-700 - Backdrop-blur panels: use
/60or/40opacity on bothbg-warm-50anddark:bg-warm-900 - HexCanvas: reads
isDarkref; uses dimmer fill (#058172) and stroke (#0a665b) at 60% opacity multiplier. - All headings:
dark:text-warm-100. All body:dark:text-warm-300ordark:text-warm-400.
DataSourcesPage:
- Same card pattern as above. Footer is already dark (
bg-navy-900) — no changes needed. - License badges:
bg-warm-100 dark:bg-warm-700 text-warm-600 dark:text-warm-300 - Links:
text-teal-600 dark:text-teal-400
DataSources floating button (on map):
bg-white/90 dark:bg-warm-800/90withtext-teal-600 dark:text-teal-400
Rules for New Components
- Every
bg-whiteneedsdark:bg-warm-800ordark:bg-warm-900. Pane-level = warm-900, card-level = warm-800. - Every
border-warm-200needsdark:border-warm-700. - Every
text-warm-*needs adark:text-warm-*counterpart. Follow the token table — don't guess. - Every
text-teal-600needsdark:text-teal-400. Everyhover:text-teal-800needsdark:hover:text-teal-300. - Every
bg-teal-50needsdark:bg-teal-900/30. - Every
hover:bg-warm-50needsdark:hover:bg-warm-700ordark:hover:bg-warm-800. - Inputs and selects: always add
dark:bg-warm-800 dark:text-warm-200 dark:border-warm-700. Placeholders getdark:placeholder-warm-500. - Checkboxes: always include
accent-teal-600 rounded. - Do not use Tailwind
dark:classes inside deck.gl layers or canvas code. Use thethemeprop / ref and conditional JS values. - Do not add
transition-*classes for theme switching. The global CSS rule inindex.csshandles transitions forbackground-color,border-color, andcoloron all standard HTML elements. Adding per-element transition classes will conflict. - Never hardcode hex colors in JSX
style=props for themed elements (except deck.gl tooltip and canvas, which can't use Tailwind). Use the Tailwind classes from the token table instead. - The header (
bg-navy-900) is identical in both themes. Do not add dark variants to it.
Verification Checklist (for any UI PR)
task build:frontendpasses with no errors- Every new
bg-*,text-*,border-*class has adark:counterpart (search your diff) - Toggle through all three modes (light → dark → system) with no flash
- Map basemap switches when theme changes
- Sidebars, dropdowns, and popups are readable in both modes
- HomePage and DataSourcesPage adapt correctly
Coding Preferences
- Unified data models over special-casing: Prefer storing different data types uniformly (e.g., enums as f32 indices alongside numeric features) rather than maintaining separate code paths
- Terse tests: Test what matters in as few tests as possible — don't overcomplicate with excessive setup or edge cases that don't add value
- Extract and organize: Group related utilities into proper modules (e.g.,
utils/,parsing/) rather than leaving helpers scattered - Inline module tests: Place
#[cfg(test)] mod tests { }at the bottom of each module file rather than in separate test files - Decompose large React components: Extract stateful logic into custom hooks (
useXxx), extract page layouts into page components. App.tsx should only handle routing and initial data loading. Each hook should encapsulate one cohesive concern (e.g.,useFiltersowns filter state + all filter handlers).
Rust Code Style (server-rs)
Follow these conventions in all Rust code:
- Module style: Use Rust 2018 module naming —
foo.rs+foo/directory, NOTfoo/mod.rs - Imports over inline paths: Import items at the top of the file, don't use
crate::inline in code// Good use crate::utils::generate_priorities; let p = generate_priorities(n); // Bad let p = crate::utils::generate_priorities(n); - Tracing macros: Import and use short form, not fully qualified
// Good use tracing::{info, warn}; info!("message"); // Bad tracing::info!("message"); - JSON serialization: Use
serde_jsonwith#[derive(Serialize)]structs, not manual string building - Precompute at startup: For static/rarely-changing responses, compute once at startup and store in
AppState - Unique placeholders: When injecting content into HTML, use distinctive markers like
__NARROWIT_OG_TAGS__that won't accidentally match other content
Key Implementation Details
- Spatial sort: Rows sorted by 0.01° grid cell at load time for cache-friendly sequential access
- Row-major layout:
feature_data[row * num_features + feat_idx]— all features (numeric and enum) for one property are contiguous - H3 precomputation: Resolutions 4–12 computed in parallel (rayon) at startup
- Histogram percentiles without sorting: O(n) two-pass algorithm — build histogram, interpolate percentiles
- Startup precomputation: Static responses (like
/api/features) are computed once at startup and cached inAppState - POI transform validation: Fails if any OSM category is unmapped — guarantees exhaustive coverage
- Fuzzy join: Groups by postcode, uses
thefuzz.token_sort_ratiowith numeric token compatibility, greedy assignment from highest score - Filter bounds format:
south,west,north,east(not standard bbox order) - Server-side AABB filtering: Both
/api/hexagonsand/api/postcodesfilter results by bounding-box intersection with query bounds. Hexagons useh3_cell_bounds()(h3o returns degrees, not radians). Postcodes compute polygon AABB from vertices. Seebounds_intersect()inparsing/bounds.rs. - GridIndex returns slightly more than requested: The 0.01° grid cells mean properties up to ~1km outside the viewport may be returned. The AABB filter in the route handlers catches these extras.
- POI proximity: Uses 0.05° grid (~5km cells) to reduce candidates before haversine distance check
- OG tag injection: Uses
<meta name="x-og-placeholder" content="__NARROWIT_OG_TAGS__"/>placeholder in HTML, replaced at runtime by middleware
Rust Performance Patterns (server-rs)
Lookup optimization:
AppState.feature_name_to_index: FxHashMap<String, usize>for O(1) feature lookups (used in filter parsing, field selection)- Never use
.position()on feature_names in hot paths — always use the prebuilt HashMap - Enum filters use
FxHashSet<u32>(f32 bits) for O(1) contains checks instead ofVec::contains
Hot loop patterns:
- Hoist conditional branches outside loops when possible (e.g.,
if has_selectivecheck moved outside aggregation loop in hexagons.rs) - Use
into_par_iter()for file I/O (postcode GeoJSON loading) and CPU-bound startup work (H3 precomputation)
Cardinality counting:
- Use
FxHashSetwithf32::to_bits()for O(n) unique value counting instead of collect→sort→dedup O(n log n) - For enum ordering, convert order slice to
FxHashSetbefore filtering to get O(1) contains
Data structure choices:
- CSR (Compressed Sparse Row) for GridIndex — single flat
valuesarray +offsetsarray eliminates per-cell Vec overhead Box<[f32]>for fixed-size aggregation arrays — avoids Vec capacity field (8 bytes saved per cell)- Bit-packed booleans for flags like
is_approx_build_date— 8x memory savings vsVec<bool>
What NOT to optimize:
- String cloning in JSON responses (~10-20 small strings) — negligible vs serialization overhead
- GridIndex 3-pass build (min/max → count → fill) — necessary for CSR without O(n) extra memory
- Arc for enum values — complexity not worth modest benefit