250 lines
8.1 KiB
TypeScript
250 lines
8.1 KiB
TypeScript
import GameLoop from './game-loop/game-loop';
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import './index.scss';
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import { initAnalytics, trackExport, trackStart, trackVibeChange } from './analytics';
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import { preloadPianoSamples } from './audio/piano-samples';
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import { AudioControl } from './page/audio-control';
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import { CollapsiblePanelAnimator } from './page/collapsible-panel-animator';
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import { ConfigPane } from './page/config-pane';
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import { EraserSizeControl } from './page/eraser-size-control';
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import { ErrorPresenter } from './page/error-presenter';
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import { FullScreenHandler } from './page/full-screen-handler';
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import { MenuHider } from './page/menu-hider';
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import { MirrorSegmentControl } from './page/mirror-segment-control';
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import { PaletteControl } from './page/palette-control';
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import { SplashScreen } from './page/splash-screen';
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import { VibeNavigator } from './page/vibe-navigator';
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import { getMaxSupportedAgentCount } from './pipelines/agents/agent-limits';
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import { activeVibe } from './settings';
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import { DeltaTimeCalculator } from './utils/delta-time-calculator';
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import { queryRequiredElement } from './utils/dom';
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import { ErrorHandler, Severity } from './utils/error-handler';
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import { initializeGpu } from './utils/graphics/initialize-gpu';
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const main = async () => {
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let hasRuntimeErrorListener = false;
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try {
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initAnalytics();
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let shouldStop = false;
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let hasStarted = false;
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let game: GameLoop | null = null;
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let configPane: ConfigPane | null = null;
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const getGame = () => game;
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const destroyCurrentGame = async () => {
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const currentGame = game;
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if (!currentGame) {
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return;
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}
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game = null;
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await currentGame.destroy();
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};
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const errorPresenter = new ErrorPresenter(
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queryRequiredElement('.errors-container', HTMLElement)
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);
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ErrorHandler.addOnErrorListener((error) => {
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errorPresenter.render(error);
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if (error.severity === Severity.ERROR) {
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document.body.classList.remove('is-loading');
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void destroyCurrentGame();
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shouldStop = true;
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}
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});
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hasRuntimeErrorListener = true;
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const aside = queryRequiredElement('aside', HTMLElement);
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const canvas = queryRequiredElement('canvas', HTMLCanvasElement);
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const toolbarRow = queryRequiredElement('.toolbar-row', HTMLElement);
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const eraserPreview = queryRequiredElement('.eraser-preview', HTMLDivElement);
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const grainOverlay = queryRequiredElement('.garden-grain', HTMLDivElement);
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const promptElement = queryRequiredElement('.garden-prompt', HTMLDivElement);
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const exportStatus = queryRequiredElement('.export-status', HTMLSpanElement);
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const settingsButton = queryRequiredElement(
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'[data-control="settings"]',
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HTMLButtonElement
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);
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const restartButton = queryRequiredElement(
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'[data-control="restart"]',
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HTMLButtonElement
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);
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const infoButton = queryRequiredElement('[data-control="info"]', HTMLButtonElement);
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const infoElement = queryRequiredElement('.info-page', HTMLElement);
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const fullScreenButton = queryRequiredElement(
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'[data-control="full-screen"]',
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HTMLButtonElement
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);
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const export4kButton = queryRequiredElement(
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'[data-control="export"]',
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HTMLButtonElement
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);
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const splash = new SplashScreen();
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const paletteControl = new PaletteControl({
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getGame,
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onChange: () => configPane?.refresh(),
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});
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const eraserSizeControl = new EraserSizeControl({
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getGame,
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onActivate: () => paletteControl.setEraserActive(true),
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onChange: () => configPane?.refresh(),
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});
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const mirrorSegmentControl = new MirrorSegmentControl({
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onChange: () => {
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paletteControl.setEraserActive(false);
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configPane?.refresh();
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},
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});
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const audioControl = new AudioControl({
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getGame,
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hasStarted: () => hasStarted,
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startButton: splash.startButton,
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});
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const syncRuntimeUi = () => {
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eraserSizeControl.render();
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mirrorSegmentControl.render();
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paletteControl.render();
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};
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const infoPageHandler = new CollapsiblePanelAnimator(infoButton, infoElement, aside);
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new MenuHider(
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aside,
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() =>
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FullScreenHandler.isInFullScreenMode() &&
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!configPane?.isOpen &&
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!infoPageHandler.isOpen
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);
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new FullScreenHandler(fullScreenButton, document.documentElement);
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new VibeNavigator({
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onChange: ({ vibeId, vibeName, source, userGesture }) => {
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trackVibeChange({ vibeId, vibeName, source });
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game?.onVibeChanged();
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syncRuntimeUi();
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configPane?.refresh();
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game?.playVibeChangeAudio(userGesture);
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},
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});
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restartButton.addEventListener('click', () => void destroyCurrentGame());
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export4kButton.addEventListener('click', async () => {
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const currentGame = game;
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if (!currentGame || export4kButton.disabled) {
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return;
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}
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export4kButton.disabled = true;
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try {
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await currentGame.exportSnapshot();
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trackExport({ vibeId: activeVibe.id });
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} catch (error) {
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ErrorHandler.addException(error, { severity: Severity.WARNING });
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} finally {
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export4kButton.disabled = false;
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}
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});
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// Samples load before Start is enabled so the first audible piano note
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// always uses the sampler. The Start tap still unlocks the AudioContext.
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splash.showLoadingBar();
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const fontsReady = document.fonts.ready.catch((error) => {
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ErrorHandler.addException(error, {
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fallbackMessage: 'Could not load fonts.',
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severity: Severity.WARNING,
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});
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});
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const gpuPromise = initializeGpu();
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const preloadPromise = preloadPianoSamples(({ loadedCount, totalCount }) => {
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const ratio = totalCount > 0 ? loadedCount / totalCount : 0;
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splash.setLoadingStage(
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`Loading piano samples ${loadedCount}/${totalCount}…`,
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ratio
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);
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}).then(
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() => {
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splash.setLoadingStage('Ready', 1);
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},
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(error: unknown) => {
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splash.setLoadingStage('Piano unavailable', 1);
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ErrorHandler.addException(error, {
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fallbackMessage: 'Could not preload piano samples.',
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severity: Severity.WARNING,
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});
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}
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);
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const gpu = await gpuPromise;
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const gpuNavigator = navigator.gpu;
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if (!gpuNavigator) {
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throw new Error('WebGPU is no longer available after initialization.');
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}
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const canvasFormat = gpuNavigator.getPreferredCanvasFormat();
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configPane = new ConfigPane({
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maxSupportedAgentCount: getMaxSupportedAgentCount(gpu),
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settingsButton,
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onOpen: () => infoPageHandler.close(),
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onConfigChange: () => {
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game?.onVibeChanged();
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syncRuntimeUi();
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},
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onRuntimeChange: syncRuntimeUi,
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});
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infoPageHandler.onOpen = configPane.close.bind(configPane);
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await fontsReady;
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await preloadPromise;
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splash.hideLoadingBar();
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const deltaTimeCalculator = new DeltaTimeCalculator();
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let isFirstStart = true;
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while (!shouldStop) {
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const loop = new GameLoop(canvas, gpu, canvasFormat, deltaTimeCalculator, {
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toolbar: toolbarRow,
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prompt: promptElement,
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eraserPreview,
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grainOverlay,
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exportStatus,
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});
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game = loop;
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syncRuntimeUi();
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audioControl.render();
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if (isFirstStart) {
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isFirstStart = false;
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// Splash is in the DOM by default; enable the button now that the
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// audio system (GameLoop) is constructed and ready to be unlocked.
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await splash.awaitStart(() => {
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hasStarted = true;
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game?.startAudio(true);
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trackStart();
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});
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requestAnimationFrame(() =>
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requestAnimationFrame(() => document.body.classList.remove('is-loading'))
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);
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}
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loop.attachPointerInput();
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await loop.start();
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if (game === loop) {
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game = null;
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}
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}
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} catch (e) {
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document.body.classList.remove('is-loading');
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if (hasRuntimeErrorListener) {
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ErrorHandler.addException(e);
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} else {
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ErrorPresenter.renderStartup(e);
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ErrorHandler.addException(e);
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}
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console.error(e);
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}
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};
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main();
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