Getting there

This commit is contained in:
Andras Schmelczer 2026-05-22 07:54:38 +01:00
parent ed5a4379db
commit f300dbd394
43 changed files with 1218 additions and 464 deletions

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@ -138,6 +138,22 @@ test('shows a clear fallback when WebGPU is unavailable', async ({ page }) => {
expect(browserFailures).toEqual([]);
});
test('syncs the selected vibe with the URI', async ({ page }) => {
const browserFailures = collectLocalBrowserFailures(page);
await disableWebGpu(page);
await page.goto('/?vibe=Bone%20Archive');
await expect(page).toHaveURL(/vibe=bone-archive/);
await page.locator('.next-vibe').click();
await expect(page).toHaveURL(/vibe=pelagic-caustics/);
await page.goBack();
await expect(page).toHaveURL(/vibe=bone-archive/);
expect(browserFailures).toEqual([]);
});
test('keeps audio focus outlines scoped to the active control', async ({ page }) => {
await disableWebGpu(page);
await page.goto('/');

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@ -48,7 +48,7 @@
"@eslint/js": "^10.0.1",
"@ianvs/prettier-plugin-sort-imports": "^4.7.1",
"@playwright/test": "^1.60.0",
"@tweakpane/core": "^2.0.5",
"@tweakpane/core": "~2.0.5",
"@types/node": "^25.6.0",
"@vite-pwa/assets-generator": "^1.0.2",
"@vitejs/plugin-basic-ssl": "^2.3.0",
@ -71,6 +71,6 @@
},
"dependencies": {
"@plausible-analytics/tracker": "^0.4.5",
"tweakpane": "^4.0.5"
"tweakpane": "~4.0.5"
}
}

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@ -1,9 +1,11 @@
import { DEFAULT_AUDIO_VOLUME } from '../consts';
import type { PianoNoteRole } from './garden-audio-types';
type GardenAudioChordQuality = 'major' | 'minor' | 'sus2' | 'sus4';
export interface GardenAudioChord {
rootOffset: number;
quality: 'major' | 'minor';
quality: GardenAudioChordQuality;
}
export interface GardenAudioVibeSettings {
@ -14,6 +16,8 @@ export interface GardenAudioVibeSettings {
noteLength: number;
notePitchOffset: number;
brightness: number;
scale?: Array<number>;
progression?: Array<GardenAudioChord>;
}
export interface GardenAudioVibeProfile extends GardenAudioVibeSettings {
@ -37,7 +41,9 @@ export const createGardenAudioConfig = () => ({
fadeInSeconds: 0.45,
updateRampSeconds: 0.08,
delay: {
timeSeconds: 0.405,
timeBeats: 0.5,
timeMinSeconds: 0.18,
timeMaxSeconds: 0.72,
feedback: 0.12,
wetGain: 0.044,
erasingActivity: 0.12,

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@ -121,19 +121,19 @@ export class GardenAudioGraph {
);
}
public applyDelayProfile(): void {
public applyDelayProfile(bpm: number): void {
if (!this.context || !this.delayNode) {
return;
}
this.delayNode.delayTime.setTargetAtTime(
this.config.delay.timeSeconds,
this.getDelayTimeSecondsForBpm(bpm),
this.context.currentTime,
this.config.delay.timeRampSeconds
);
}
public updateDelay(activity: number): void {
public updateDelay(activity: number, bpm: number): void {
if (!this.context || !this.delayNode || !this.delayFeedback || !this.delayOutput) {
return;
}
@ -141,7 +141,7 @@ export class GardenAudioGraph {
const now = this.context.currentTime;
const normalizedActivity = clamp(activity, 0, 1);
this.delayNode.delayTime.setTargetAtTime(
this.config.delay.timeSeconds,
this.getDelayTimeSecondsForBpm(bpm),
now,
this.config.delay.timeRampSeconds
);
@ -214,7 +214,7 @@ export class GardenAudioGraph {
const feedbackLowPass = context.createBiquadFilter();
const returnLowPass = context.createBiquadFilter();
delayNode.delayTime.value = this.config.delay.timeSeconds;
delayNode.delayTime.value = this.getDelayTimeSecondsForBpm(this.config.rhythm.bpm);
delayFeedback.gain.value = this.config.delay.feedback;
delayOutput.gain.value = this.config.delay.wetGain;
feedbackHighPass.type = 'highpass';
@ -283,6 +283,15 @@ export class GardenAudioGraph {
});
}
private getDelayTimeSecondsForBpm(bpm: number): number {
const safeBpm = Number.isFinite(bpm) ? Math.max(1, bpm) : this.config.rhythm.bpm;
return clamp(
(60 / safeBpm) * this.config.delay.timeBeats,
this.config.delay.timeMinSeconds,
this.config.delay.timeMaxSeconds
);
}
private createNoiseBuffer(context: AudioContext): AudioBuffer {
const buffer = context.createBuffer(
1,

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@ -15,14 +15,24 @@ const DEFAULT_SCALE: ReadonlyArray<number> = [0, 2, 4, 7, 9];
const profileCache = new WeakMap<VibePreset, GardenAudioVibeProfile>();
const getProfileScale = (vibe: VibePreset): Array<number> => {
const scale = vibe.audio.scale?.length ? vibe.audio.scale : DEFAULT_SCALE;
return [...scale];
};
const getProfileProgression = (vibe: VibePreset): Array<GardenAudioChord> =>
(vibe.audio.progression?.length ? vibe.audio.progression : DEFAULT_PROGRESSION).map(
(chord) => ({ ...chord })
);
export const getVibeProfile = (vibe: VibePreset): GardenAudioVibeProfile => {
let profile = profileCache.get(vibe);
if (!profile) {
profile = {
...vibe.audio,
rootMidi: DEFAULT_ROOT_MIDI + vibe.audio.notePitchOffset,
scale: DEFAULT_SCALE as Array<number>,
progression: DEFAULT_PROGRESSION as Array<GardenAudioChord>,
scale: getProfileScale(vibe),
progression: getProfileProgression(vibe),
};
profileCache.set(vibe, profile);
return profile;
@ -30,5 +40,7 @@ export const getVibeProfile = (vibe: VibePreset): GardenAudioVibeProfile => {
Object.assign(profile, vibe.audio);
profile.rootMidi = DEFAULT_ROOT_MIDI + vibe.audio.notePitchOffset;
profile.scale = getProfileScale(vibe);
profile.progression = getProfileProgression(vibe);
return profile;
};

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@ -1,7 +1,7 @@
import { ErrorHandler, Severity } from '../utils/error-handler';
import { clamp01 } from '../utils/math';
import type { VibeId, VibePreset } from '../vibes';
import type { GardenAudioConfig } from './garden-audio-config';
import type { GardenAudioConfig, GardenAudioVibeProfile } from './garden-audio-config';
import { GardenAudioEnergy } from './garden-audio-energy';
import { GardenAudioGestureState } from './garden-audio-gesture-state';
import { GardenAudioGraph } from './garden-audio-graph';
@ -155,11 +155,12 @@ export class GardenAudio {
): void {
this.lifecycle = 'started';
this.currentVibeId = vibe.id;
this.graph.applyDelayProfile();
const profile = getVibeProfile(vibe);
this.graph.applyDelayProfile(profile.bpm);
this.graph.setMasterGain(this.masterVolume, startupRampSeconds);
if (cuePiano) {
this.pianoEngine.cue(context.currentTime, getVibeProfile(vibe));
this.pianoEngine.cue(context.currentTime, profile);
}
}
@ -245,7 +246,7 @@ export class GardenAudio {
if (!this.isGestureActive && this.isReleasingPiano) {
this.updatePianoRelease(snapshot.vibe, context.currentTime);
this.updateDelay(snapshot);
this.updateDelay(snapshot, profile);
return;
}
@ -256,7 +257,7 @@ export class GardenAudio {
? this.config.eraser.pianoActivity
: this.energy.getLevel(),
});
this.updateDelay(snapshot);
this.updateDelay(snapshot, profile);
}
public stroke(stroke: GardenAudioStroke): void {
@ -371,7 +372,10 @@ export class GardenAudio {
}
}
private updateDelay(snapshot: GardenAudioSnapshot): void {
private updateDelay(
snapshot: GardenAudioSnapshot,
profile: GardenAudioVibeProfile
): void {
const context = this.graph.context;
if (!context) {
return;
@ -380,7 +384,7 @@ export class GardenAudio {
const activity = snapshot.isErasing
? this.config.delay.erasingActivity
: this.energy.getLevel();
this.graph.updateDelay(activity);
this.graph.updateDelay(activity, profile.bpm);
}
private applyVibe(vibe: VibePreset): void {
@ -390,7 +394,7 @@ export class GardenAudio {
this.currentVibeId = vibe.id;
const profile = getVibeProfile(vibe);
this.graph.applyDelayProfile();
this.graph.applyDelayProfile(profile.bpm);
this.pianoEngine.cue(this.graph.context.currentTime, profile);
}
}

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@ -152,6 +152,12 @@ interface GenerativePianoTuning {
min: number;
max: number;
};
stereoWidth: {
idle: number;
active: number;
intense: number;
intenseThreshold: number;
};
stylePanOffsetScale: number;
lowpass: {
midiBase: number;
@ -371,6 +377,12 @@ export const generativePianoTuning: GenerativePianoTuning = {
min: -3,
max: 3,
},
stereoWidth: {
idle: 0.46,
active: 0.9,
intense: 1.16,
intenseThreshold: 0.72,
},
stylePanOffsetScale: 0.35,
lowpass: {
midiBase: 48,

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@ -18,23 +18,34 @@ import { PIANO_SCHEDULE_AHEAD_SECONDS } from './piano-sampler';
const GENERATIVE_LOOKAHEAD_SECONDS = 0.3;
const GENERATIVE_START_DELAY_SECONDS = 0.02;
const chordVoicings = {
majorOpen: [0, 7, 12, 16],
minorOpen: [0, 7, 12, 15],
majorClosed: [0, 4, 7, 12, 16],
minorClosed: [0, 3, 7, 12, 15],
const chordVoicings: Record<
GardenAudioChord['quality'],
{ closed: Array<number>; open: Array<number> }
> = {
major: {
closed: [0, 4, 7, 12, 16],
open: [0, 7, 12, 16],
},
minor: {
closed: [0, 3, 7, 12, 15],
open: [0, 7, 12, 15],
},
sus2: {
closed: [0, 2, 7, 12, 14],
open: [0, 7, 12, 14],
},
sus4: {
closed: [0, 5, 7, 12, 17],
open: [0, 7, 12, 17],
},
};
const getChordIntervals = (
chord: GardenAudioChord,
openVoicing: boolean
): Array<number> => {
if (openVoicing) {
return chord.quality === 'major' ? chordVoicings.majorOpen : chordVoicings.minorOpen;
}
return chord.quality === 'major'
? chordVoicings.majorClosed
: chordVoicings.minorClosed;
const voicing = chordVoicings[chord.quality];
return openVoicing ? voicing.open : voicing.closed;
};
const degreeToSemitone = (profile: GardenAudioVibeProfile, degree: number): number => {
@ -406,7 +417,7 @@ export class GenerativePianoEngine {
velocity + expression * generativePianoTuning.padChord.expressionVelocityWeight,
startTime,
durationSeconds,
pan: register.pan,
pan: this.getActivityPan(register.pan, expression),
role: 'pad',
delaySend: generativePianoTuning.padChord.delaySend,
lowpassHz: this.getLowpassHz(
@ -446,7 +457,7 @@ export class GenerativePianoEngine {
velocity: release.velocities[index],
startTime: startTime + index * release.strumSeconds,
durationSeconds: release.durationSeconds,
pan: register.pan,
pan: this.getActivityPan(register.pan, 0),
role: 'pad',
delaySend: release.delaySend,
lowpassHz: this.getLowpassHz(profile, midi, release.lowpassExpression),
@ -487,7 +498,7 @@ export class GenerativePianoEngine {
durationSeconds:
generativePianoTuning.supportNote.durationBaseSeconds +
expression * generativePianoTuning.supportNote.durationExpressionSeconds,
pan: this.getStylePan(styleIndex),
pan: this.getStylePan(styleIndex, expression),
role: 'support',
delaySend:
generativePianoTuning.supportNote.delaySendBase +
@ -533,7 +544,7 @@ export class GenerativePianoEngine {
durationSeconds:
generativePianoTuning.textureNote.durationBaseSeconds +
expression * generativePianoTuning.textureNote.durationExpressionSeconds,
pan: this.getStylePan(styleIndex),
pan: this.getStylePan(styleIndex, expression),
role: 'texture',
delaySend:
generativePianoTuning.textureNote.delaySendBase +
@ -582,7 +593,7 @@ export class GenerativePianoEngine {
durationSeconds:
generativePianoTuning.gestureAccent.durationBaseSeconds +
strength * generativePianoTuning.gestureAccent.durationStrengthSeconds,
pan: this.getStylePan(styleIndex),
pan: this.getStylePan(styleIndex, strength),
role: 'gesture',
delaySend: generativePianoTuning.gestureAccent.delaySend,
lowpassHz: this.getLowpassHz(profile, midi, strength),
@ -627,7 +638,7 @@ export class GenerativePianoEngine {
durationSeconds:
generativePianoTuning.touchNote.durationBaseSeconds +
strength * generativePianoTuning.touchNote.durationStrengthSeconds,
pan: this.getStylePan(styleIndex),
pan: this.getStylePan(styleIndex, strength),
role: 'gesture',
delaySend: generativePianoTuning.touchNote.delaySend,
lowpassHz: this.getLowpassHz(
@ -813,7 +824,7 @@ export class GenerativePianoEngine {
chordOffsets: this.getChordOffsets(chord, chordIntervals),
};
const midi = this.chooseMidi(source, register, this.lastBrushStreamMidi, true);
const pan = this.getStylePan(styleIndex);
const pan = this.getStylePan(styleIndex, intensity);
const durationSeconds = clamp(
generativePianoTuning.brushStream.durationBaseSeconds +
intensity * generativePianoTuning.brushStream.durationIntensitySeconds -
@ -1128,16 +1139,29 @@ export class GenerativePianoEngine {
styleCount) as GardenAudioStyleIndex;
}
private getStylePan(styleIndex: GardenAudioStyleIndex): number {
private getStylePan(styleIndex: GardenAudioStyleIndex, activity: number): number {
const pool = generativePianoTuning.stylePools[styleIndex];
const styleVoice = styleVoices[styleIndex];
return clamp(
return this.getActivityPan(
pool.pan + styleVoice.panOffset * generativePianoTuning.stylePanOffsetScale,
-1,
1
activity
);
}
private getActivityPan(pan: number, activity: number): number {
const { active, idle, intense, intenseThreshold } = generativePianoTuning.stereoWidth;
const normalizedActivity = clamp01(activity);
const safeThreshold = clamp(intenseThreshold, 0.001, 0.999);
const width =
normalizedActivity < safeThreshold
? idle + ((active - idle) * normalizedActivity) / safeThreshold
: active +
((intense - active) * (normalizedActivity - safeThreshold)) /
(1 - safeThreshold);
return clamp(pan * width, -1, 1);
}
private getLowpassHz(
profile: GardenAudioVibeProfile,
midi: number,

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@ -107,8 +107,7 @@ export const appConfig = {
titleStrokeWidthRatio: 0.11,
verticalAnchor: 0.47,
},
introMoveSpeedBaseMultiplier: 1.8,
introMoveSpeedProgressMultiplier: 0.35,
introMoveSpeed: 280,
stroke: {
densityMultiplier: 110,
maxAgentCount: 2_400,
@ -129,7 +128,7 @@ export const appConfig = {
step: 1,
},
mirror: {
default: 1,
default: 8,
fallbackSegmentName: 'slices',
max: 12,
min: 1,

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@ -0,0 +1,27 @@
import { describe, expect, it } from 'vitest';
import {
BRUSH_SIZE_BASELINE_RENDER_AREA_MEGAPIXELS,
getBrushRenderQualityScale,
getRenderQualityBrushSize,
} from './brush-size';
describe('render-quality brush sizing', () => {
it('keeps brush sizes unchanged at the 7.3 MP baseline', () => {
expect(
getRenderQualityBrushSize(21, BRUSH_SIZE_BASELINE_RENDER_AREA_MEGAPIXELS)
).toBe(21);
});
it('scales linear brush size with the square root of render area', () => {
const doubledLinearQuality = BRUSH_SIZE_BASELINE_RENDER_AREA_MEGAPIXELS * 4;
expect(getBrushRenderQualityScale(doubledLinearQuality)).toBe(2);
expect(getRenderQualityBrushSize(9.75, doubledLinearQuality)).toBe(19.5);
});
it('falls back to baseline scaling for invalid render areas', () => {
expect(getBrushRenderQualityScale(0)).toBe(1);
expect(getRenderQualityBrushSize(6.5, Number.NaN)).toBe(6.5);
});
});

19
src/config/brush-size.ts Normal file
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@ -0,0 +1,19 @@
export const BRUSH_SIZE_BASELINE_RENDER_AREA_MEGAPIXELS = 7.3;
const getSafeRenderAreaMegapixels = (renderAreaMegapixels: number): number =>
Number.isFinite(renderAreaMegapixels) && renderAreaMegapixels > 0
? renderAreaMegapixels
: BRUSH_SIZE_BASELINE_RENDER_AREA_MEGAPIXELS;
export const getBrushRenderQualityScale = (renderAreaMegapixels: number): number =>
Math.sqrt(
getSafeRenderAreaMegapixels(renderAreaMegapixels) /
BRUSH_SIZE_BASELINE_RENDER_AREA_MEGAPIXELS
);
export const getRenderQualityBrushSize = (
brushSize: number,
renderAreaMegapixels: number
): number =>
Math.max(0, Number.isFinite(brushSize) ? brushSize : 0) *
getBrushRenderQualityScale(renderAreaMegapixels);

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@ -1,17 +1,5 @@
import type { NumberControlConfig } from './types';
export const colorInteractionSettings = {
color1ToColor1: 1,
color1ToColor2: 0,
color1ToColor3: 0,
color2ToColor1: 0,
color2ToColor2: 1,
color2ToColor3: 0,
color3ToColor1: 0,
color3ToColor2: 0,
color3ToColor3: 1,
};
export const colorInteractionControl = (label: string): NumberControlConfig => ({
folder: 'Color Reactions',
label,

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@ -1,4 +1,3 @@
import { colorInteractionSettings } from './color-interactions';
import { runtimeControls } from './runtime-controls';
import type { GardenAppConfig } from './types';
@ -27,12 +26,8 @@ const computeDefaultInternalRenderAreaMegapixels = (): number => {
};
export const defaultSettings: GardenAppConfig['defaultSettings'] = {
...colorInteractionSettings,
selectedColorIndex: 0,
turnWhenLost: 0.8,
forwardRotationScale: 0.25,
sensorOffsetAngle: 32,
introNearDistanceMin: 28,
introNearDistanceInner: 4,
introNearSensorOffsetMultiplier: 0.75,
@ -40,8 +35,6 @@ export const defaultSettings: GardenAppConfig['defaultSettings'] = {
introProgressCutoff: 0.999,
introTurnRateMultiplier: 3.4,
introRandomTurnMultiplier: 0.18,
introFarMoveMultiplier: 2.65,
introNearMoveMultiplier: 0.01,
introStepStopDistance: 0.5,
randomTimeScale: 0.34816,
@ -58,7 +51,6 @@ export const defaultSettings: GardenAppConfig['defaultSettings'] = {
brushCurveMirrorResolutionExponent: 0.5,
brushCurveSegmentBrushRadiusRatio: 0.65,
brushSmoothingMinSampleDistance: 0.5,
strokeAngleJitterRadians: Math.PI * 0.7,
brushAlpha: 1,
brushDiscardThreshold: 0.02,
@ -78,7 +70,7 @@ export const defaultSettings: GardenAppConfig['defaultSettings'] = {
adaptiveCapInitial: 1_000_000,
adaptiveCapMin: 50_000,
internalRenderAreaMegapixels: computeDefaultInternalRenderAreaMegapixels(),
maxAgentCount: 700_000,
maxAgentCount: 1_500_000,
renderTraceNormalizationFloor: 1,
renderBrushColorBase: 1.2,

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@ -4,6 +4,16 @@ import type { GardenAppConfig } from './types';
const formatPercent = (value: number): string => `${Math.round(value * 100)}%`;
const formatRadiansAsDegrees = (value: number): string =>
`${Math.round((value * 180) / Math.PI)} deg`;
const formatCompactNumber = (value: number): string => {
if (value >= 1_000_000) {
const millions = value / 1_000_000;
return `${Number.isInteger(millions) ? millions : millions.toFixed(1)}M`;
}
if (value >= 1_000) {
return `${Math.round(value / 1_000)}k`;
}
return `${value}`;
};
export const runtimeControls: GardenAppConfig['runtimeSettings']['controls'] = {
color1ToColor1: colorInteractionControl('Color 1 Follows Color 1'),
@ -20,14 +30,14 @@ export const runtimeControls: GardenAppConfig['runtimeSettings']['controls'] = {
folder: 'Brush',
label: 'Brush Size',
min: 1,
max: 60,
max: 36,
step: 0.25,
},
spawnPerPixel: {
folder: 'Brush',
label: 'Density',
min: 0.01,
max: 1,
max: 0.38,
step: 0.001,
},
strokeAngleJitterRadians: {
@ -35,7 +45,7 @@ export const runtimeControls: GardenAppConfig['runtimeSettings']['controls'] = {
format: formatRadiansAsDegrees,
label: 'Spawn Spread',
min: 0,
max: Math.PI * 2,
max: Math.PI,
step: 0.01,
},
sensorOffsetDistance: {
@ -81,6 +91,13 @@ export const runtimeControls: GardenAppConfig['runtimeSettings']['controls'] = {
max: 1,
step: 0.001,
},
diffusionRateTrails: {
folder: 'Movement',
label: 'Diffusion Rate',
min: 0.01,
max: 1,
step: 0.01,
},
decayRateTrails: {
folder: 'Movement',
label: 'Trail Fade',
@ -106,6 +123,7 @@ export const runtimeControls: GardenAppConfig['runtimeSettings']['controls'] = {
maxAgentCount: {
folder: 'Performance',
format: formatCompactNumber,
integer: true,
label: 'Population Limit',
min: 0,

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@ -52,17 +52,30 @@ type RuntimeSettingControlConfig = Partial<
Record<keyof GardenRuntimeSettings, NumberControlConfig>
>;
type GardenVibeSettings = Pick<
export type GardenVibeSettings = Pick<
GardenRuntimeSettings,
| 'backgroundGrainStrength'
| 'brushSize'
| 'clarity'
| 'color1ToColor1'
| 'color1ToColor2'
| 'color1ToColor3'
| 'color2ToColor1'
| 'color2ToColor2'
| 'color2ToColor3'
| 'color3ToColor1'
| 'color3ToColor2'
| 'color3ToColor3'
| 'decayRateTrails'
| 'forwardRotationScale'
| 'individualTrailWeight'
| 'moveSpeed'
| 'sensorOffsetAngle'
| 'sensorOffsetDistance'
| 'spawnPerPixel'
| 'strokeAngleJitterRadians'
| 'turnSpeed'
| 'turnWhenLost'
>;
type GardenDefaultSettings = Omit<
@ -72,10 +85,8 @@ type GardenDefaultSettings = Omit<
export enum VibeId {
AuroraMycelium = 'aurora-mycelium',
EmberCircuit = 'ember-circuit',
VelvetObservatory = 'velvet-observatory',
LichenSignal = 'lichen-signal',
UltravioletSiren = 'ultraviolet-siren',
TidepoolLantern = 'tidepool-lantern',
PaperLanternFog = 'paper-lantern-fog',
ChromePollen = 'chrome-pollen',
@ -179,8 +190,7 @@ export interface GardenAppConfig {
titleStrokeWidthRatio: number;
verticalAnchor: number;
};
introMoveSpeedBaseMultiplier: number;
introMoveSpeedProgressMultiplier: number;
introMoveSpeed: number;
stroke: {
densityMultiplier: number;
maxAgentCount: number;

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@ -0,0 +1,66 @@
import { describe, expect, it } from 'vitest';
import { vibePresets } from './vibe-presets';
const FINAL_VIBE_NAMES = [
'Aurora Mycelium',
'Velvet Observatory',
'Lichen Signal',
'Tidepool Lantern',
'Paper Lantern Fog Copy',
'Chrome Pollen',
];
describe('vibePresets', () => {
it('keeps the classic preset set distinct', () => {
expect(vibePresets.map((preset) => preset.name)).toEqual(FINAL_VIBE_NAMES);
const ids = vibePresets.map((preset) => preset.id);
expect(new Set(ids).size).toBe(vibePresets.length);
});
it('includes both blended and visibly particulate styles', () => {
const blendedNames = vibePresets
.filter(
(preset) => preset.settings.brushSize >= 17 && preset.settings.clarity <= 0.56
)
.map((preset) => preset.name);
const softParticleNames = vibePresets
.filter(
(preset) => preset.settings.brushSize <= 5 && preset.settings.clarity <= 0.2
)
.map((preset) => preset.name);
expect(blendedNames).toEqual([
'Aurora Mycelium',
'Tidepool Lantern',
]);
expect(softParticleNames).toEqual(['Chrome Pollen']);
});
it('stays inside interactive performance guardrails', () => {
const violations = vibePresets.flatMap((preset) => {
const { name, settings } = preset;
const presetViolations: Array<string> = [];
if (settings.spawnPerPixel > 0.38) {
presetViolations.push(`${name} density exceeds 0.38`);
}
if (settings.brushSize > 36) {
presetViolations.push(`${name} brush size exceeds 36`);
}
if (
settings.spawnPerPixel >= 0.28 &&
(settings.decayRateTrails > 940 ||
settings.brushSize > 14 ||
settings.individualTrailWeight > 0.055)
) {
presetViolations.push(`${name} combines high density with too much persistence`);
}
return presetViolations;
});
expect(violations).toEqual([]);
});
});

View file

@ -1,5 +1,136 @@
import { defaultGardenAudioVibeSettings } from '../audio/garden-audio-config';
import { VibeId, type VibePreset } from './types';
import {
defaultGardenAudioVibeSettings,
type GardenAudioChord,
} from '../audio/garden-audio-config';
import { VibeId, type GardenVibeSettings, type VibePreset } from './types';
type ColorReactionSettings = Pick<
GardenVibeSettings,
| 'color1ToColor1'
| 'color1ToColor2'
| 'color1ToColor3'
| 'color2ToColor1'
| 'color2ToColor2'
| 'color2ToColor3'
| 'color3ToColor1'
| 'color3ToColor2'
| 'color3ToColor3'
>;
const colorReactions = {
auroraMycelium: {
color1ToColor1: 1,
color1ToColor2: 1,
color1ToColor3: 0,
color2ToColor1: 0,
color2ToColor2: 1,
color2ToColor3: 1,
color3ToColor1: 1,
color3ToColor2: 0,
color3ToColor3: 1,
},
velvetObservatory: {
color1ToColor1: 1,
color1ToColor2: -1,
color1ToColor3: -1,
color2ToColor1: -1,
color2ToColor2: 1,
color2ToColor3: -1,
color3ToColor1: -1,
color3ToColor2: -1,
color3ToColor3: 1,
},
lichenSignal: {
color1ToColor1: 0,
color1ToColor2: -1,
color1ToColor3: 1,
color2ToColor1: -1,
color2ToColor2: 0,
color2ToColor3: -1,
color3ToColor1: 1,
color3ToColor2: -1,
color3ToColor3: 1,
},
tidepoolLantern: {
color1ToColor1: 0,
color1ToColor2: 1,
color1ToColor3: 0,
color2ToColor1: 0,
color2ToColor2: 0,
color2ToColor3: 1,
color3ToColor1: 1,
color3ToColor2: 0,
color3ToColor3: 0,
},
paperLanternFog: {
color1ToColor1: 1,
color1ToColor2: 1,
color1ToColor3: 1,
color2ToColor1: 1,
color2ToColor2: 1,
color2ToColor3: 1,
color3ToColor1: 1,
color3ToColor2: 1,
color3ToColor3: 1,
},
chromePollen: {
color1ToColor1: 1,
color1ToColor2: 0,
color1ToColor3: 1,
color2ToColor1: -1,
color2ToColor2: 1,
color2ToColor3: 0,
color3ToColor1: 1,
color3ToColor2: 0,
color3ToColor3: 1,
},
} satisfies Record<string, ColorReactionSettings>;
const musicScales = {
dorian: [0, 2, 3, 5, 7, 9, 10],
lydian: [0, 2, 4, 6, 7, 9, 11],
mixolydian: [0, 2, 4, 5, 7, 9, 10],
naturalMinor: [0, 2, 3, 5, 7, 8, 10],
} satisfies Record<string, Array<number>>;
const musicProgressions = {
aurora: [
{ rootOffset: 0, quality: 'sus2' },
{ rootOffset: 7, quality: 'major' },
{ rootOffset: 9, quality: 'minor' },
{ rootOffset: 5, quality: 'sus4' },
],
chrome: [
{ rootOffset: 0, quality: 'major' },
{ rootOffset: 2, quality: 'major' },
{ rootOffset: 7, quality: 'sus2' },
{ rootOffset: 9, quality: 'minor' },
],
lichen: [
{ rootOffset: 0, quality: 'minor' },
{ rootOffset: 5, quality: 'major' },
{ rootOffset: 10, quality: 'major' },
{ rootOffset: 3, quality: 'major' },
],
paperLantern: [
{ rootOffset: 0, quality: 'minor' },
{ rootOffset: 8, quality: 'major' },
{ rootOffset: 5, quality: 'minor' },
{ rootOffset: 10, quality: 'sus4' },
],
tidepool: [
{ rootOffset: 0, quality: 'major' },
{ rootOffset: 10, quality: 'major' },
{ rootOffset: 5, quality: 'sus2' },
{ rootOffset: 9, quality: 'minor' },
],
velvet: [
{ rootOffset: 0, quality: 'minor' },
{ rootOffset: 8, quality: 'major' },
{ rootOffset: 3, quality: 'major' },
{ rootOffset: 5, quality: 'sus4' },
],
} satisfies Record<string, Array<GardenAudioChord>>;
export const defaultVibeId = VibeId.AuroraMycelium;
@ -14,15 +145,20 @@ export const vibePresets: Array<VibePreset> = [
],
backgroundColor: [6, 13, 22],
settings: {
backgroundGrainStrength: 0.016,
brushSize: 20,
...colorReactions.auroraMycelium,
backgroundGrainStrength: 0.014,
brushSize: 21,
clarity: 0.52,
decayRateTrails: 988,
individualTrailWeight: 0.085,
forwardRotationScale: 0.28,
individualTrailWeight: 0.082,
moveSpeed: 54,
sensorOffsetDistance: 72,
spawnPerPixel: 0.13,
turnSpeed: 35,
sensorOffsetAngle: 36,
sensorOffsetDistance: 76,
spawnPerPixel: 0.14,
strokeAngleJitterRadians: 1.45,
turnSpeed: 34,
turnWhenLost: 0.75,
},
audio: {
...defaultGardenAudioVibeSettings,
@ -33,130 +169,84 @@ export const vibePresets: Array<VibePreset> = [
noteLength: 0.86,
notePitchOffset: -2,
brightness: 0.84,
},
},
{
id: VibeId.EmberCircuit,
name: 'Ember Circuit',
colors: [
[255, 95, 38],
[255, 43, 132],
[43, 219, 255],
],
backgroundColor: [17, 10, 8],
settings: {
backgroundGrainStrength: 0.03,
brushSize: 8,
clarity: 0.82,
decayRateTrails: 918,
individualTrailWeight: 0.04,
moveSpeed: 150,
sensorOffsetDistance: 24,
spawnPerPixel: 0.31,
turnSpeed: 130,
},
audio: {
...defaultGardenAudioVibeSettings,
idleIntensity: 0.03,
bpm: 124,
rampUpIntensity: 1.35,
rampUpTime: 0.04,
noteLength: 0.18,
notePitchOffset: 7,
brightness: 1.34,
scale: musicScales.lydian,
progression: musicProgressions.aurora,
},
},
{
id: VibeId.VelvetObservatory,
name: 'Velvet Observatory',
colors: [
[72, 98, 255],
[255, 89, 176],
[235, 236, 255],
[178, 76, 62],
[2, 174, 255],
[213, 193, 9],
],
backgroundColor: [7, 8, 20],
backgroundColor: [7, 4, 22],
settings: {
backgroundGrainStrength: 0.01,
brushSize: 24,
clarity: 0.45,
decayRateTrails: 992,
individualTrailWeight: 0.095,
moveSpeed: 45,
sensorOffsetDistance: 86,
spawnPerPixel: 0.1,
turnSpeed: 24,
...colorReactions.velvetObservatory,
backgroundGrainStrength: 0.005,
brushSize: 9.75,
clarity: 0.437,
decayRateTrails: 915,
forwardRotationScale: 2.0816681711721685e-17,
individualTrailWeight: 0.1,
moveSpeed: 216,
sensorOffsetAngle: 24,
sensorOffsetDistance: 17,
spawnPerPixel: 0.24,
strokeAngleJitterRadians: 0.16999999999999993,
turnSpeed: 33,
turnWhenLost: 0.42000000000000004,
},
audio: {
...defaultGardenAudioVibeSettings,
idleIntensity: 0.14,
bpm: 56,
rampUpIntensity: 0.6,
rampUpTime: 0.16,
noteLength: 1.15,
notePitchOffset: -5,
brightness: 0.72,
idleIntensity: 0.55,
bpm: 72,
rampUpIntensity: 1.42,
rampUpTime: 0.07000000000000002,
noteLength: 0.7000000000000001,
notePitchOffset: 0,
brightness: 0.94,
scale: musicScales.naturalMinor,
progression: musicProgressions.velvet,
},
},
{
id: VibeId.LichenSignal,
name: 'Lichen Signal',
colors: [
[174, 205, 91],
[71, 162, 126],
[229, 117, 71],
[183, 216, 92],
[65, 166, 128],
[238, 120, 76],
],
backgroundColor: [18, 24, 17],
settings: {
backgroundGrainStrength: 0.028,
brushSize: 17,
clarity: 0.66,
decayRateTrails: 974,
individualTrailWeight: 0.065,
moveSpeed: 68,
sensorOffsetDistance: 52,
spawnPerPixel: 0.19,
turnSpeed: 38,
},
audio: {
...defaultGardenAudioVibeSettings,
idleIntensity: 0.1,
bpm: 68,
rampUpIntensity: 0.8,
rampUpTime: 0.1,
noteLength: 0.62,
notePitchOffset: -3,
brightness: 0.82,
},
},
{
id: VibeId.UltravioletSiren,
name: 'Ultraviolet Siren',
colors: [
[184, 75, 255],
[0, 224, 255],
[214, 255, 72],
],
backgroundColor: [13, 9, 31],
backgroundColor: [0, 0, 0],
settings: {
...colorReactions.lichenSignal,
backgroundGrainStrength: 0.02,
brushSize: 11,
clarity: 0.72,
decayRateTrails: 946,
individualTrailWeight: 0.052,
moveSpeed: 118,
sensorOffsetDistance: 30,
spawnPerPixel: 0.28,
turnSpeed: 96,
brushSize: 6.5,
clarity: 0.74,
decayRateTrails: 962,
forwardRotationScale: 0.3,
individualTrailWeight: 0.052000000000000005,
moveSpeed: 72,
sensorOffsetAngle: 42,
sensorOffsetDistance: 54,
spawnPerPixel: 0.15999999999999998,
strokeAngleJitterRadians: 3.1399999999999997,
turnSpeed: 44,
turnWhenLost: 0.9200000000000002,
},
audio: {
...defaultGardenAudioVibeSettings,
idleIntensity: 0.04,
bpm: 112,
rampUpIntensity: 1.2,
rampUpTime: 0.05,
noteLength: 0.25,
notePitchOffset: 5,
brightness: 1.22,
idleIntensity: 0.13,
bpm: 68,
rampUpIntensity: 1.46,
rampUpTime: 0.10000000000000002,
noteLength: 0.6,
notePitchOffset: -3,
brightness: 1.21,
scale: musicScales.dorian,
progression: musicProgressions.lichen,
},
},
{
@ -167,89 +257,110 @@ export const vibePresets: Array<VibePreset> = [
[61, 118, 255],
[255, 191, 91],
],
backgroundColor: [5, 20, 28],
backgroundColor: [4, 18, 29],
settings: {
...colorReactions.tidepoolLantern,
backgroundGrainStrength: 0.018,
brushSize: 15,
clarity: 0.6,
decayRateTrails: 963,
individualTrailWeight: 0.058,
brushSize: 17,
clarity: 0.56,
decayRateTrails: 968,
forwardRotationScale: 0.38,
individualTrailWeight: 0.06,
moveSpeed: 88,
sensorOffsetDistance: 44,
sensorOffsetAngle: 64,
sensorOffsetDistance: 46,
spawnPerPixel: 0.22,
turnSpeed: 60,
strokeAngleJitterRadians: 1.8,
turnSpeed: 66,
turnWhenLost: 1.05,
},
audio: {
...defaultGardenAudioVibeSettings,
idleIntensity: 0.08,
bpm: 82,
bpm: 84,
rampUpIntensity: 0.95,
rampUpTime: 0.08,
noteLength: 0.48,
noteLength: 0.46,
notePitchOffset: 0,
brightness: 0.98,
scale: musicScales.mixolydian,
progression: musicProgressions.tidepool,
},
},
{
id: VibeId.PaperLanternFog,
name: 'Paper Lantern Fog',
name: 'Paper Lantern Fog Copy',
colors: [
[255, 174, 104],
[242, 102, 107],
[132, 211, 185],
[255, 176, 108],
[239, 90, 108],
[128, 213, 184],
],
backgroundColor: [31, 23, 20],
backgroundColor: [30, 23, 20],
settings: {
backgroundGrainStrength: 0.036,
brushSize: 22,
clarity: 0.5,
decayRateTrails: 984,
individualTrailWeight: 0.08,
moveSpeed: 56,
sensorOffsetDistance: 64,
spawnPerPixel: 0.14,
turnSpeed: 32,
...colorReactions.paperLanternFog,
backgroundGrainStrength: 0.038,
brushSize: 3.5,
clarity: 1,
decayRateTrails: 999,
forwardRotationScale: 0.24,
individualTrailWeight: 0.937,
moveSpeed: 28,
sensorOffsetAngle: 34,
sensorOffsetDistance: 66,
spawnPerPixel: 0.05499999999999998,
strokeAngleJitterRadians: 0,
turnSpeed: 30,
turnWhenLost: 1.52,
},
audio: {
...defaultGardenAudioVibeSettings,
idleIntensity: 0.13,
bpm: 64,
rampUpIntensity: 0.72,
rampUpTime: 0.12,
noteLength: 0.9,
notePitchOffset: -4,
brightness: 0.76,
idleIntensity: 0.33,
bpm: 127,
rampUpIntensity: 0.66,
rampUpTime: 0.03000000000000001,
noteLength: 0.92,
notePitchOffset: 10,
brightness: 1.42,
scale: musicScales.naturalMinor,
progression: musicProgressions.paperLantern,
},
},
{
id: VibeId.ChromePollen,
name: 'Chrome Pollen',
colors: [
[235, 255, 238],
[178, 34, 34],
[255, 214, 48],
[77, 240, 157],
],
backgroundColor: [9, 13, 12],
backgroundColor: [7, 12, 11],
settings: {
...colorReactions.chromePollen,
backgroundGrainStrength: 0.012,
brushSize: 10,
clarity: 0.9,
decayRateTrails: 935,
individualTrailWeight: 0.045,
moveSpeed: 104,
sensorOffsetDistance: 36,
spawnPerPixel: 0.24,
turnSpeed: 78,
brushSize: 4.5,
clarity: 0.1,
decayRateTrails: 922,
forwardRotationScale: 0.5,
individualTrailWeight: 0.026000000000000002,
moveSpeed: 86,
sensorOffsetAngle: 46,
sensorOffsetDistance: 14,
spawnPerPixel: 0.36,
strokeAngleJitterRadians: 3,
turnSpeed: 34,
turnWhenLost: 1.35,
},
audio: {
...defaultGardenAudioVibeSettings,
idleIntensity: 0.05,
bpm: 96,
rampUpIntensity: 1.05,
rampUpTime: 0.07,
noteLength: 0.3,
notePitchOffset: 3,
brightness: 1.18,
idleIntensity: 0.11,
bpm: 150,
rampUpIntensity: 2,
rampUpTime: 0.06000000000000001,
noteLength: 1.8,
notePitchOffset: -12,
brightness: 0.5,
scale: musicScales.lydian,
progression: musicProgressions.chrome,
},
},
];

View file

@ -1,6 +1,7 @@
import { vec2 } from 'gl-matrix';
import { appConfig } from '../config';
import { getRenderQualityBrushSize } from '../config/brush-size';
import { AgentGenerationPipeline } from '../pipelines/agents/agent-generation/agent-generation-pipeline';
import { AGENT_FLOAT_COUNT, writeAgentValues } from '../pipelines/agents/agent-limits';
import { getSafePixelRatio } from '../pipelines/brush/brush-pipeline';
@ -162,7 +163,11 @@ export class AgentPopulation {
}
const baseAngle = Math.atan2(deltaY, deltaX);
const spread = settings.brushSize * getSafePixelRatio(this.getCanvasPixelRatio());
const spread =
getRenderQualityBrushSize(
settings.brushSize,
settings.internalRenderAreaMegapixels
) * getSafePixelRatio(this.getCanvasPixelRatio());
const batchCapacity = this.strokeAgentData.length / AGENT_FLOAT_COUNT;
if (batchCapacity <= 0) {
return;

View file

@ -1,6 +1,7 @@
import { vec2 } from 'gl-matrix';
import { appConfig } from '../config';
import { getRenderQualityBrushSize } from '../config/brush-size';
import { getSafePixelRatio } from '../pipelines/brush/brush-pipeline';
import { settings } from '../settings';
import { type StrokeSegment } from './game-loop-types';
@ -90,9 +91,13 @@ export class BrushStrokeSmoother {
): Array<StrokeSegment> {
const curveLength = vec2.distance(start, control) + vec2.distance(control, end);
const canvasPixelRatio = getSafePixelRatio(this.options.getCanvasPixelRatio());
const brushSize = getRenderQualityBrushSize(
settings.brushSize,
settings.internalRenderAreaMegapixels
);
const brushRadius = Math.max(
settings.brushCurveMinBrushRadius * canvasPixelRatio,
(settings.brushSize * canvasPixelRatio) / 2
(brushSize * canvasPixelRatio) / 2
);
const segmentSpacing = Math.max(
settings.brushCurveMinSegmentSpacing * canvasPixelRatio,

View file

@ -137,12 +137,8 @@ export class GameLoopResources {
deltaTime,
time,
agentCount: activeAgentCount,
moveSpeed:
settings.moveSpeed *
(introProgress >= 1
? 1
: appConfig.simulation.introMoveSpeedBaseMultiplier +
introProgress * appConfig.simulation.introMoveSpeedProgressMultiplier),
moveSpeed: settings.moveSpeed,
introMoveSpeed: appConfig.simulation.introMoveSpeed,
introProgress,
});
this.brushPipeline.setParameters({

View file

@ -46,16 +46,19 @@ export class SimulationFrameRenderer {
const commandEncoder = this.device.createCommandEncoder();
this.gpuProfiler?.beginFrame();
this.textures.copyTrailMapAToB(commandEncoder);
// Clear the deposit map up-front so agents write fresh deposits each frame
// and diffuse sees only this frame's contributions added to trailMapA.
this.textures.clearDepositMap(commandEncoder);
let wroteSourceMap = false;
if (isErasing) {
if (this.pipelines.eraserAgentPipeline.hasActiveMask()) {
const eraserMask = this.textures.eraserMask.getTextureView();
// Erase trailMapA directly — it's what agent and diffuse will read.
this.pipelines.eraserTexturePipeline.executeCombined(
commandEncoder,
eraserMask,
this.textures.sourceMapA.getTextureView(),
this.textures.trailMapB.getTextureView(),
this.textures.trailMapA.getTextureView(),
this.gpuProfiler?.timestampWrites('eraserTexture')
);
this.pipelines.eraserAgentPipeline.execute(
@ -86,19 +89,20 @@ export class SimulationFrameRenderer {
this.pipelines.agentPipeline.execute(
commandEncoder,
this.textures.trailMapA.getTextureView(),
this.textures.trailMapB.getTextureView(),
this.textures.depositMap.getTextureView(),
this.gpuProfiler?.timestampWrites('agent')
);
this.pipelines.diffusionPipeline.execute(
commandEncoder,
this.textures.trailMapB.getTextureView(),
this.textures.trailMapA.getTextureView(),
this.textures.trailMapB.getTextureView(),
this.textures.trailMapA.getSize(),
this.textures.depositMap.getTextureView(),
this.gpuProfiler?.timestampWrites('trailDiffusion')
);
const canvasTexture = this.pipelines.renderPipeline.execute(
commandEncoder,
this.textures.trailMapA.getTextureView(),
this.textures.trailMapB.getTextureView(),
this.textures.sourceMapA.getTextureView(),
useSourceMap,
this.gpuProfiler?.timestampWrites('render')
@ -111,6 +115,7 @@ export class SimulationFrameRenderer {
this.textures.sourceMapA.getTextureView(),
this.textures.sourceMapB.getTextureView(),
this.textures.sourceMapB.getSize(),
null,
this.gpuProfiler?.timestampWrites('sourceDiffusion')
);
}
@ -118,6 +123,10 @@ export class SimulationFrameRenderer {
this.device.queue.submit([commandEncoder.finish()]);
afterGpuProfileSubmit?.();
canvasReadbackRequest?.afterSubmit();
// After this frame's diffuse, trailMapB holds the fresh trail; swap so
// trailMapA is "current trail" again for the next frame and any external
// readers (e.g. export snapshot).
this.textures.swapTrailMaps();
if (useSourceMap) {
this.textures.swapSourceMaps();
this.sourceActiveFramesRemaining -= 1;

View file

@ -8,10 +8,16 @@ import {
} from '../utils/graphics/resizable-texture';
export class SimulationTextures {
public readonly trailMapA: ResizableTexture;
public readonly trailMapB: ResizableTexture;
// trailMapA holds the current trail (read by agent and diffuse). trailMapB
// receives the diffuse output; the two swap each frame so the freshly
// diffused texture becomes trailMapA for the next frame.
public trailMapA: ResizableTexture;
public trailMapB: ResizableTexture;
// Per-frame deposit accumulator: cleared each frame, written sparsely by
// agents, then read by diffuse alongside trailMapA. Replaces the previous
// full-resolution copyTrailMapAToB seed.
public readonly depositMap: ResizableTexture;
public readonly eraserMask: ResizableTexture;
// A/B are swapped each frame to ping-pong the diffusion pass.
public sourceMapA: ResizableTexture;
public sourceMapB: ResizableTexture;
@ -21,6 +27,7 @@ export class SimulationTextures {
) {
this.trailMapA = this.createTexture(canvasSize);
this.trailMapB = this.createTexture(canvasSize);
this.depositMap = this.createTexture(canvasSize);
this.sourceMapA = this.createTexture(canvasSize);
this.sourceMapB = this.createTexture(canvasSize);
this.eraserMask = this.createEraserMask(canvasSize);
@ -36,6 +43,7 @@ export class SimulationTextures {
const resizes = [
this.trailMapA,
this.trailMapB,
this.depositMap,
this.sourceMapA,
this.sourceMapB,
this.eraserMask,
@ -67,6 +75,7 @@ export class SimulationTextures {
[
this.trailMapA,
this.trailMapB,
this.depositMap,
this.sourceMapA,
this.sourceMapB,
this.eraserMask,
@ -86,14 +95,25 @@ export class SimulationTextures {
this.device.queue.submit([commandEncoder.finish()]);
}
public copyTrailMapAToB(commandEncoder: GPUCommandEncoder): void {
const size = this.trailMapA.getSize();
public clearDepositMap(commandEncoder: GPUCommandEncoder): void {
// Hardware fast-clear via a render pass with loadOp 'clear' and an empty
// body. Cheaper than copyTextureToTexture and writes no actual color data
// on tile-based GPUs.
const passEncoder = commandEncoder.beginRenderPass({
colorAttachments: [
{
view: this.depositMap.getTextureView(),
clearValue: { r: 0, g: 0, b: 0, a: 0 },
loadOp: 'clear',
storeOp: 'store',
},
],
});
passEncoder.end();
}
commandEncoder.copyTextureToTexture(
{ texture: this.trailMapA.getTexture() },
{ texture: this.trailMapB.getTexture() },
{ width: size[0], height: size[1] }
);
public swapTrailMaps(): void {
[this.trailMapA, this.trailMapB] = [this.trailMapB, this.trailMapA];
}
public clearSourceMaps(commandEncoder: GPUCommandEncoder): void {
@ -119,6 +139,7 @@ export class SimulationTextures {
public destroy(): void {
this.trailMapA.destroy();
this.trailMapB.destroy();
this.depositMap.destroy();
this.sourceMapA.destroy();
this.sourceMapB.destroy();
this.eraserMask.destroy();

View file

@ -120,12 +120,12 @@ const main = async () => {
new FullScreenHandler(fullScreenButton, document.documentElement);
new VibeNavigator({
onChange: ({ vibeId, vibeName, source }) => {
onChange: ({ vibeId, vibeName, source, userGesture }) => {
trackVibeChange({ vibeId, vibeName, source });
game?.onVibeChanged();
syncRuntimeUi();
configPane?.refresh();
game?.playVibeChangeAudio(true);
game?.playVibeChangeAudio(userGesture);
},
});

View file

@ -20,7 +20,11 @@ type PaneContainer = Pick<FolderApi, 'addBinding' | 'addButton' | 'addFolder'>;
type ColorReactionKey = (typeof colorReactionRows)[number]['keys'][number];
type RuntimeControlKey = keyof GardenRuntimeSettings & string;
type VibeColorKey = 'color1' | 'color2' | 'color3' | 'backgroundColor';
type VibeNumberKey = keyof GardenAudioVibeSettings;
type NumberPropertyKey<T> = {
[Key in keyof T]-?: T[Key] extends number ? Key : never;
}[keyof T] &
string;
type VibeNumberKey = NumberPropertyKey<GardenAudioVibeSettings>;
interface PaneState extends GardenAudioVibeSettings {
backgroundColor: string;

View file

@ -1,9 +1,11 @@
import { activeVibe, applyVibeSettings } from '../settings';
import { activeVibe, applyVibeSettings, rememberActiveVibeSelection } from '../settings';
import { queryRequiredElement } from '../utils/dom';
import { VIBE_PRESETS, type VibeId } from '../vibes';
import { getCurrentUriVibeId, writeCurrentVibeUri } from '../vibe-uri';
import { getVibeById, VIBE_PRESETS, type VibeId } from '../vibes';
interface VibeSelection {
source: string;
userGesture: boolean;
vibeId: VibeId;
vibeName: string;
}
@ -20,18 +22,51 @@ export class VibeNavigator {
private readonly nextButton = queryRequiredElement('.next-vibe', HTMLButtonElement);
public constructor(private readonly options: VibeNavigatorOptions) {
rememberActiveVibeSelection();
writeCurrentVibeUri(activeVibe.id, 'replace');
this.previousButton.addEventListener('click', () =>
this.select(-1, 'previous-button')
);
this.nextButton.addEventListener('click', () => this.select(1, 'next-button'));
window.addEventListener('popstate', () => this.selectFromCurrentUri());
}
private select(offset: number, source: string): void {
const current = VIBE_PRESETS.findIndex((vibe) => vibe.id === activeVibe.id);
const currentIndex = current >= 0 ? current : 0;
const vibe =
VIBE_PRESETS[(current + VIBE_PRESETS.length + offset) % VIBE_PRESETS.length];
VIBE_PRESETS[(currentIndex + VIBE_PRESETS.length + offset) % VIBE_PRESETS.length];
const activePreset = applyVibeSettings(vibe);
writeCurrentVibeUri(activePreset.id, 'push');
this.notifyChange(activePreset, source, true);
}
private selectFromCurrentUri(): void {
const vibeId = getCurrentUriVibeId();
if (!vibeId || vibeId === activeVibe.id) {
writeCurrentVibeUri(activeVibe.id, 'replace');
return;
}
const vibe = getVibeById(vibeId);
if (!vibe) {
writeCurrentVibeUri(activeVibe.id, 'replace');
return;
}
const activePreset = applyVibeSettings(vibe);
writeCurrentVibeUri(activePreset.id, 'replace');
this.notifyChange(activePreset, 'uri-popstate', false);
}
private notifyChange(
activePreset: typeof activeVibe,
source: string,
userGesture: boolean
): void {
this.options.onChange({
userGesture,
vibeId: activePreset.id,
vibeName: activePreset.name,
source,

View file

@ -1,15 +1,43 @@
// Use the device's max workgroup size so we get full SIMD/wave occupancy on
// hardware that supports more than the WebGPU minimum of 256.
export const getAgentWorkgroupSize = (device: GPUDevice): number =>
device.limits.maxComputeInvocationsPerWorkgroup;
const AGENT_WORKGROUP_KINDS = ['simulation', 'eraser', 'resize', 'compaction'] as const;
export type AgentWorkgroupKind = (typeof AGENT_WORKGROUP_KINDS)[number];
const AGENT_WORKGROUP_SIZE_TARGETS = {
// Keep shader-specific targets conservative. Using the device maximum can
// hurt occupancy and makes compaction's workgroup scan more expensive.
simulation: 256,
eraser: 256,
resize: 256,
compaction: 256,
} satisfies Record<AgentWorkgroupKind, number>;
export const getAgentWorkgroupSize = (
device: GPUDevice,
kind: AgentWorkgroupKind = 'simulation'
): number => {
const deviceLimit = Math.max(
1,
Math.floor(
Math.min(
device.limits.maxComputeInvocationsPerWorkgroup,
device.limits.maxComputeWorkgroupSizeX
)
)
);
return Math.min(AGENT_WORKGROUP_SIZE_TARGETS[kind], deviceLimit);
};
export const getMinAgentWorkgroupSize = (device: GPUDevice): number =>
Math.min(...AGENT_WORKGROUP_KINDS.map((kind) => getAgentWorkgroupSize(device, kind)));
export const substituteAgentWorkgroupSize = (
device: GPUDevice,
shaderCode: string
shaderCode: string,
kind: AgentWorkgroupKind = 'simulation'
): string =>
shaderCode.replaceAll(
'__AGENT_WORKGROUP_SIZE__',
String(getAgentWorkgroupSize(device))
String(getAgentWorkgroupSize(device, kind))
);
export const dispatchAgentWorkgroups = (

View file

@ -36,7 +36,8 @@ export class AgentGenerationPipeline {
private readonly resizePipeline: GPUComputePipeline;
private readonly compactionPipeline: GPUComputePipeline;
private readonly clearCompactedTailPipeline: GPUComputePipeline;
private readonly workgroupSize: number;
private readonly resizeWorkgroupSize: number;
private readonly compactionWorkgroupSize: number;
private activeAgentsBuffer: GPUBuffer;
private inactiveAgentsBuffer: GPUBuffer;
@ -110,20 +111,26 @@ export class AgentGenerationPipeline {
usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
});
this.workgroupSize = getAgentWorkgroupSize(device);
const sizedSchema = substituteAgentWorkgroupSize(device, agentSchema);
this.resizeWorkgroupSize = getAgentWorkgroupSize(device, 'resize');
this.compactionWorkgroupSize = getAgentWorkgroupSize(device, 'compaction');
const resizeSchema = substituteAgentWorkgroupSize(device, agentSchema, 'resize');
const compactionSchema = substituteAgentWorkgroupSize(
device,
agentSchema,
'compaction'
);
this.resizePipeline = device.createComputePipeline({
layout: device.createPipelineLayout({
bindGroupLayouts: [emptyBindGroupLayout, this.bindGroupLayout],
}),
compute: {
module: smartCompile(device, sizedSchema, resizeShader),
module: smartCompile(device, resizeSchema, resizeShader),
entryPoint: 'main',
},
});
const compactionModule = smartCompile(device, sizedSchema, compactionShader);
const compactionModule = smartCompile(device, compactionSchema, compactionShader);
this.compactionPipeline = device.createComputePipeline({
layout: device.createPipelineLayout({
@ -248,7 +255,7 @@ export class AgentGenerationPipeline {
const passEncoder = commandEncoder.beginComputePass();
passEncoder.setPipeline(this.resizePipeline);
passEncoder.setBindGroup(1, this.getBindGroup());
dispatchAgentWorkgroups(passEncoder, this.workgroupSize, agentCount);
dispatchAgentWorkgroups(passEncoder, this.resizeWorkgroupSize, agentCount);
passEncoder.end();
this.device.queue.submit([commandEncoder.finish()]);
@ -267,11 +274,11 @@ export class AgentGenerationPipeline {
const passEncoder = commandEncoder.beginComputePass();
passEncoder.setPipeline(this.compactionPipeline);
passEncoder.setBindGroup(1, this.getBindGroup());
dispatchAgentWorkgroups(passEncoder, this.workgroupSize, agentCount);
dispatchAgentWorkgroups(passEncoder, this.compactionWorkgroupSize, agentCount);
passEncoder.setPipeline(this.clearCompactedTailPipeline);
dispatchAgentWorkgroups(
passEncoder,
this.workgroupSize,
this.compactionWorkgroupSize,
Math.ceil(agentCount / AgentGenerationPipeline.CLEAR_COMPACTED_TAIL_STRIDE)
);
passEncoder.end();

View file

@ -1,4 +1,4 @@
import { getAgentWorkgroupSize } from './agent-dispatch';
import { getMinAgentWorkgroupSize } from './agent-dispatch';
export const AGENT_FLOAT_COUNT = 8;
export const AGENT_SIZE_IN_BYTES = AGENT_FLOAT_COUNT * Float32Array.BYTES_PER_ELEMENT;
@ -58,7 +58,7 @@ export const getMaxSupportedAgentCount = (
Math.floor(device.limits.maxBufferSize / AGENT_SIZE_IN_BYTES),
Math.floor(storageBufferBindingSize / AGENT_SIZE_IN_BYTES),
Math.floor(device.limits.maxComputeWorkgroupsPerDimension) *
getAgentWorkgroupSize(device)
getMinAgentWorkgroupSize(device)
)
);
};

View file

@ -38,19 +38,27 @@ export interface AgentSettings {
introNearDistanceInner: number;
introTurnRateMultiplier: number;
introRandomTurnMultiplier: number;
introFarMoveMultiplier: number;
introNearMoveMultiplier: number;
introStepStopDistance: number;
randomTimeScale: number;
}
const UNIFORM_COUNT = 30;
// The Settings struct in WGSL starts with a mat3x3<f32> reactionMatrix.
// In uniform layout each of its 3 columns is stored as a vec3<f32> padded to
// 16 bytes, so the matrix occupies floats [0..12] (with [3], [7], [11] unused
// padding). Remaining scalars pack tightly from float 12 onward.
const UNIFORM_COUNT = 32;
const REACTION_MATRIX_COL0 = 0;
const REACTION_MATRIX_COL1 = 4;
const REACTION_MATRIX_COL2 = 8;
const SCALAR_BASE = 12;
export class AgentPipeline {
private readonly bindGroupLayout: GPUBindGroupLayout;
private readonly pipeline: GPUComputePipeline;
private readonly pipelineFull: GPUComputePipeline;
private readonly pipelineSteady: GPUComputePipeline;
private readonly uniforms: GPUBuffer;
private readonly workgroupSize: number;
private useSteadyPipeline = false;
private readonly uniformValues = new Float32Array(UNIFORM_COUNT);
private readonly uniformUintValues = new Uint32Array(this.uniformValues.buffer);
private readonly uniformCache = createCachedBufferWrite(
@ -104,23 +112,30 @@ export class AgentPipeline {
],
});
this.workgroupSize = getAgentWorkgroupSize(device);
this.workgroupSize = getAgentWorkgroupSize(device, 'simulation');
const shaderModule = smartCompile(
device,
CommonState.shaderCode,
substituteAgentWorkgroupSize(device, agentSchema),
substituteAgentWorkgroupSize(device, agentSchema, 'simulation'),
shader
);
const pipelineLayout = device.createPipelineLayout({
bindGroupLayouts: [commonState.bindGroupLayout, this.bindGroupLayout],
});
this.pipeline = device.createComputePipeline({
this.pipelineFull = device.createComputePipeline({
layout: pipelineLayout,
compute: {
module: shaderModule,
entryPoint: 'main',
},
});
this.pipelineSteady = device.createComputePipeline({
layout: pipelineLayout,
compute: {
module: shaderModule,
entryPoint: 'mainSteady',
},
});
this.uniforms = device.createBuffer({
size: UNIFORM_COUNT * Float32Array.BYTES_PER_ELEMENT,
@ -153,8 +168,7 @@ export class AgentPipeline {
introProgressCutoff,
introTurnRateMultiplier,
introRandomTurnMultiplier,
introFarMoveMultiplier,
introNearMoveMultiplier,
introMoveSpeed,
introStepStopDistance,
randomTimeScale,
time,
@ -164,40 +178,46 @@ export class AgentPipeline {
deltaTime: number;
time: number;
agentCount: number;
introMoveSpeed: number;
introProgress?: number;
}) {
this.agentCount = agentCount;
this.uniformValues[0] = moveSpeed * deltaTime;
this.uniformValues[1] = turnSpeed * deltaTime;
const resolvedIntroProgress = introProgress ?? 1;
// Once the intro target phase ends nothing reads intro fields again, so the
// steady-only pipeline can replace the full one for the rest of the session.
this.useSteadyPipeline = resolvedIntroProgress >= introProgressCutoff;
// Reaction matrix: column N holds the weights for source colorIndex == N.
this.uniformValues[REACTION_MATRIX_COL0] = color1ToColor1;
this.uniformValues[REACTION_MATRIX_COL0 + 1] = color1ToColor2;
this.uniformValues[REACTION_MATRIX_COL0 + 2] = color1ToColor3;
this.uniformValues[REACTION_MATRIX_COL1] = color2ToColor1;
this.uniformValues[REACTION_MATRIX_COL1 + 1] = color2ToColor2;
this.uniformValues[REACTION_MATRIX_COL1 + 2] = color2ToColor3;
this.uniformValues[REACTION_MATRIX_COL2] = color3ToColor1;
this.uniformValues[REACTION_MATRIX_COL2 + 1] = color3ToColor2;
this.uniformValues[REACTION_MATRIX_COL2 + 2] = color3ToColor3;
this.uniformValues[SCALAR_BASE + 0] = moveSpeed * deltaTime;
this.uniformValues[SCALAR_BASE + 1] = turnSpeed * deltaTime;
const sensorAngle = (sensorOffsetAngle * Math.PI) / 180;
this.uniformValues[2] = Math.sin(sensorAngle);
this.uniformValues[3] = Math.cos(sensorAngle);
this.uniformValues[4] = sensorOffsetDistance;
this.uniformValues[5] = turnWhenLost;
this.uniformValues[6] = individualTrailWeight;
this.uniformUintValues[7] = Math.max(0, Math.floor(agentCount));
this.uniformValues[8] = introProgress ?? 1;
this.uniformValues[9] = color1ToColor1;
this.uniformValues[10] = color1ToColor2;
this.uniformValues[11] = color1ToColor3;
this.uniformValues[12] = color2ToColor1;
this.uniformValues[13] = color2ToColor2;
this.uniformValues[14] = color2ToColor3;
this.uniformValues[15] = color3ToColor1;
this.uniformValues[16] = color3ToColor2;
this.uniformValues[17] = color3ToColor3;
this.uniformValues[18] = forwardRotationScale;
this.uniformValues[19] = introNearDistanceInner;
this.uniformValues[20] = introNearDistanceMin;
this.uniformValues[21] = introNearSensorOffsetMultiplier;
this.uniformValues[22] = introTargetAngleBlend;
this.uniformValues[23] = introProgressCutoff;
this.uniformValues[24] = introTurnRateMultiplier;
this.uniformValues[25] = introRandomTurnMultiplier;
this.uniformValues[26] = introFarMoveMultiplier;
this.uniformValues[27] = introNearMoveMultiplier;
this.uniformValues[28] = introStepStopDistance;
this.uniformUintValues[29] = Math.max(0, Math.floor(time * randomTimeScale)) >>> 0;
this.uniformValues[SCALAR_BASE + 2] = Math.sin(sensorAngle);
this.uniformValues[SCALAR_BASE + 3] = Math.cos(sensorAngle);
this.uniformValues[SCALAR_BASE + 4] = sensorOffsetDistance;
this.uniformValues[SCALAR_BASE + 5] = turnWhenLost;
this.uniformValues[SCALAR_BASE + 6] = individualTrailWeight;
this.uniformUintValues[SCALAR_BASE + 7] = Math.max(0, Math.floor(agentCount));
this.uniformValues[SCALAR_BASE + 8] = resolvedIntroProgress;
this.uniformValues[SCALAR_BASE + 9] = forwardRotationScale;
this.uniformValues[SCALAR_BASE + 10] = introNearDistanceInner;
this.uniformValues[SCALAR_BASE + 11] = introNearDistanceMin;
this.uniformValues[SCALAR_BASE + 12] = introNearSensorOffsetMultiplier;
this.uniformValues[SCALAR_BASE + 13] = introTargetAngleBlend;
this.uniformValues[SCALAR_BASE + 14] = introProgressCutoff;
this.uniformValues[SCALAR_BASE + 15] = introTurnRateMultiplier;
this.uniformValues[SCALAR_BASE + 16] = introRandomTurnMultiplier;
this.uniformValues[SCALAR_BASE + 17] = introMoveSpeed * deltaTime;
this.uniformValues[SCALAR_BASE + 18] = introStepStopDistance;
this.uniformUintValues[SCALAR_BASE + 19] =
Math.max(0, Math.floor(time * randomTimeScale)) >>> 0;
writeBufferIfChanged(
this.device,
this.uniforms,
@ -219,7 +239,9 @@ export class AgentPipeline {
const passEncoder = commandEncoder.beginComputePass(
timestampWrites ? { timestampWrites } : undefined
);
passEncoder.setPipeline(this.pipeline);
passEncoder.setPipeline(
this.useSteadyPipeline ? this.pipelineSteady : this.pipelineFull
);
this.commonState.execute(passEncoder);
passEncoder.setBindGroup(
1,

View file

@ -2,7 +2,16 @@ const PI: f32 = 3.14159265359;
const TAU: f32 = 6.28318530718;
const INV_TAU: f32 = 0.15915494309;
const CHANNEL_MASKS = array<vec3<f32>, 3>(
vec3<f32>(1.0, 0.0, 0.0),
vec3<f32>(0.0, 1.0, 0.0),
vec3<f32>(0.0, 0.0, 1.0),
);
struct Settings {
// Columns are indexed by source colorIndex; each column holds the per-target
// weights (colorXToColor1, colorXToColor2, colorXToColor3).
reactionMatrix: mat3x3<f32>,
moveRate: f32,
turnRate: f32,
sensorAngleSin: f32,
@ -12,15 +21,6 @@ struct Settings {
individualTrailWeight: f32,
agentCount: u32,
introProgress: f32,
color1ToColor1: f32,
color1ToColor2: f32,
color1ToColor3: f32,
color2ToColor1: f32,
color2ToColor2: f32,
color2ToColor3: f32,
color3ToColor1: f32,
color3ToColor2: f32,
color3ToColor3: f32,
forwardRotationScale: f32,
introNearDistanceInner: f32,
introNearDistanceMin: f32,
@ -29,8 +29,7 @@ struct Settings {
introProgressCutoff: f32,
introTurnRateMultiplier: f32,
introRandomTurnMultiplier: f32,
introFarMoveMultiplier: f32,
introNearMoveMultiplier: f32,
introMoveRate: f32,
introStepStopDistance: f32,
randomTimeSeed: u32,
};
@ -39,6 +38,11 @@ struct Settings {
@group(1) @binding(2) var trailMapIn: texture_2d<f32>;
@group(1) @binding(3) var trailMapOut: texture_storage_2d<rgba8unorm, write>;
struct AgentMovement {
rotation: f32,
step: vec2<f32>,
}
@compute @workgroup_size(agentWorkgroupSize)
fn main(
@builtin(global_invocation_id) global_id: vec3<u32>
@ -54,8 +58,8 @@ fn main(
return;
}
var position = agents[id].position;
var angle = agents[id].angle;
let position = agents[id].position;
let angle = agents[id].angle;
var targetPosition = vec2<f32>(-1.0, -1.0);
var hasIntroTarget = false;
if settings.introProgress < settings.introProgressCutoff {
@ -70,92 +74,153 @@ fn main(
let reactionMask = get_reaction_mask(colorIndex);
let randomSeed = random_seed(id);
let maxPosition = state.size - vec2<f32>(1.0, 1.0);
var rotation = 0.0;
var step = vec2<f32>(0.0, 0.0);
var movement = AgentMovement(0.0, vec2<f32>(0.0, 0.0));
if hasIntroTarget {
let introTargetOffset = targetPosition - position;
let introTargetDistance = length(introTargetOffset);
let targetAngle = atan2(introTargetOffset.y, introTargetOffset.x);
let nearTitle = 1.0 - smoothstep(
settings.introNearDistanceInner,
max(
settings.introNearDistanceMin,
settings.sensorOffset * settings.introNearSensorOffsetMultiplier
),
introTargetDistance
);
let desiredAngle = mix(
targetAngle,
agents[id].targetAngle,
nearTitle * settings.introTargetAngleBlend
);
let introTurn = angle_delta(angle, desiredAngle);
rotation = clamp(
introTurn,
-settings.turnRate * settings.introTurnRateMultiplier,
settings.turnRate * settings.introTurnRateMultiplier
)
+ (random_float(randomSeed + 1013904223u) - 0.5) *
settings.turnWhenLost *
settings.introRandomTurnMultiplier;
let moveRate = min(
settings.moveRate *
mix(settings.introFarMoveMultiplier, settings.introNearMoveMultiplier, nearTitle),
introTargetDistance
);
if introTargetDistance > settings.introStepStopDistance {
step = introTargetOffset / introTargetDistance * moveRate;
}
movement = intro_decide(id, position, angle, targetPosition, randomSeed);
} else {
let randomTurn = random_float(randomSeed);
let direction = vec2(cos(angle), sin(angle));
let forwardSensor = sensor_position(position, direction, settings.sensorOffset, maxPosition);
let leftSensor = sensor_position(
position,
rotate_direction(direction, settings.sensorAngleSin, settings.sensorAngleCos),
settings.sensorOffset,
maxPosition
);
let rightSensor = sensor_position(
position,
rotate_direction(direction, -settings.sensorAngleSin, settings.sensorAngleCos),
settings.sensorOffset,
maxPosition
);
let trailForward = textureLoad(trailMapIn, forwardSensor, 0);
let trailLeft = textureLoad(trailMapIn, leftSensor, 0);
let trailRight = textureLoad(trailMapIn, rightSensor, 0);
let weightForward = dot(trailForward.rgb, reactionMask);
let weightLeft = dot(trailLeft.rgb, reactionMask);
let weightRight = dot(trailRight.rgb, reactionMask);
rotation = (randomTurn - 0.5) * settings.turnWhenLost;
if weightForward >= weightLeft && weightForward >= weightRight {
rotation = rotation * settings.forwardRotationScale;
} else {
rotation += sign(weightLeft - weightRight) * settings.turnRate;
}
step = direction * settings.moveRate;
movement = steady_decide(position, angle, reactionMask, randomSeed, maxPosition);
}
let nextPosition = clamp(position + step, vec2<f32>(0, 0), maxPosition);
agent_finalize(id, position, angle, channelMask, randomSeed, maxPosition, movement);
}
// Steady-state-only entry point used after introProgress >= introProgressCutoff.
// Drops the intro target reads, atan2/smoothstep math, and introDelay check
// once intro completes those paths are dead for the rest of the session.
@compute @workgroup_size(agentWorkgroupSize)
fn mainSteady(
@builtin(global_invocation_id) global_id: vec3<u32>
) {
let id = get_id(global_id);
if id >= settings.agentCount {
return;
}
let colorIndex = agents[id].colorIndex;
if colorIndex < 0.0 || colorIndex >= 2.5 {
return;
}
let position = agents[id].position;
let angle = agents[id].angle;
let channelMask = get_channel_mask(colorIndex);
let reactionMask = get_reaction_mask(colorIndex);
let randomSeed = random_seed(id);
let maxPosition = state.size - vec2<f32>(1.0, 1.0);
let movement = steady_decide(position, angle, reactionMask, randomSeed, maxPosition);
agent_finalize(id, position, angle, channelMask, randomSeed, maxPosition, movement);
}
fn steady_decide(
position: vec2<f32>,
angle: f32,
reactionMask: vec3<f32>,
randomSeed: u32,
maxPosition: vec2<f32>
) -> AgentMovement {
let randomTurn = random_float(randomSeed);
let direction = vec2(cos(angle), sin(angle));
let forwardSensor = sensor_position(position, direction, settings.sensorOffset, maxPosition);
let leftSensor = sensor_position(
position,
rotate_direction(direction, settings.sensorAngleSin, settings.sensorAngleCos),
settings.sensorOffset,
maxPosition
);
let rightSensor = sensor_position(
position,
rotate_direction(direction, -settings.sensorAngleSin, settings.sensorAngleCos),
settings.sensorOffset,
maxPosition
);
let trailForward = textureLoad(trailMapIn, forwardSensor, 0);
let trailLeft = textureLoad(trailMapIn, leftSensor, 0);
let trailRight = textureLoad(trailMapIn, rightSensor, 0);
let weightForward = dot(trailForward.rgb, reactionMask);
let weightLeft = dot(trailLeft.rgb, reactionMask);
let weightRight = dot(trailRight.rgb, reactionMask);
var rotation = (randomTurn - 0.5) * settings.turnWhenLost;
if weightForward >= weightLeft && weightForward >= weightRight {
rotation = rotation * settings.forwardRotationScale;
} else {
rotation += sign(weightLeft - weightRight) * settings.turnRate;
}
return AgentMovement(rotation, direction * settings.moveRate);
}
fn intro_decide(
id: u32,
position: vec2<f32>,
angle: f32,
targetPosition: vec2<f32>,
randomSeed: u32
) -> AgentMovement {
let introTargetOffset = targetPosition - position;
let introTargetDistance = length(introTargetOffset);
let targetAngle = atan2(introTargetOffset.y, introTargetOffset.x);
let nearTitle = 1.0 - smoothstep(
settings.introNearDistanceInner,
max(
settings.introNearDistanceMin,
settings.sensorOffset * settings.introNearSensorOffsetMultiplier
),
introTargetDistance
);
let desiredAngle = mix(
targetAngle,
agents[id].targetAngle,
nearTitle * settings.introTargetAngleBlend
);
let introTurn = angle_delta(angle, desiredAngle);
let rotation = clamp(
introTurn,
-settings.turnRate * settings.introTurnRateMultiplier,
settings.turnRate * settings.introTurnRateMultiplier
)
+ (random_float(randomSeed + 1013904223u) - 0.5) *
settings.turnWhenLost *
settings.introRandomTurnMultiplier;
let moveRate = min(settings.introMoveRate, introTargetDistance);
var step = vec2<f32>(0.0, 0.0);
if introTargetDistance > settings.introStepStopDistance {
step = introTargetOffset / introTargetDistance * moveRate;
}
return AgentMovement(rotation, step);
}
fn agent_finalize(
id: u32,
position: vec2<f32>,
angle: f32,
channelMask: vec3<f32>,
randomSeed: u32,
maxPosition: vec2<f32>,
movement: AgentMovement
) {
let nextPosition = clamp(position + movement.step, vec2<f32>(0, 0), maxPosition);
var rotation = movement.rotation;
if nextPosition.x == 0 || nextPosition.x == maxPosition.x || nextPosition.y == 0 || nextPosition.y == maxPosition.y {
rotation = PI + random_float(randomSeed + 22695477u) - 0.5;
}
var trailBelow = textureLoad(trailMapIn, vec2<i32>(nextPosition), 0);
trailBelow = vec4<f32>(
trailBelow.rgb + channelMask * settings.individualTrailWeight,
max(trailBelow.a, 0.0)
// Writes only the deposit into a per-frame-cleared depositMap. The diffusion
// pass sums trailMap + depositMap at tile-load time, so the previous trail
// value is no longer needed here. Alpha stays 0 in depositMap diffuse's
// alpha decay reads it from trailMap (where deposit alpha contributes 0).
textureStore(
trailMapOut,
vec2<i32>(nextPosition),
vec4<f32>(channelMask * settings.individualTrailWeight, 0.0)
);
textureStore(trailMapOut, vec2<i32>(nextPosition), trailBelow);
agents[id].angle = angle + rotation;
agents[id].position = nextPosition;
}
@ -181,41 +246,11 @@ fn rotate_direction(direction: vec2<f32>, angleSin: f32, angleCos: f32) -> vec2<
}
fn get_channel_mask(colorIndex: f32) -> vec3<f32> {
if colorIndex < 0.5 {
return vec3<f32>(1, 0, 0);
}
if colorIndex < 1.5 {
return vec3<f32>(0, 1, 0);
}
if colorIndex < 2.5 {
return vec3<f32>(0, 0, 1);
}
return vec3<f32>(0.0, 0.0, 0.0);
return CHANNEL_MASKS[u32(clamp(colorIndex, 0.0, 2.0))];
}
fn get_reaction_mask(colorIndex: f32) -> vec3<f32> {
if colorIndex < 0.5 {
return vec3<f32>(
settings.color1ToColor1,
settings.color1ToColor2,
settings.color1ToColor3
);
}
if colorIndex < 1.5 {
return vec3<f32>(
settings.color2ToColor1,
settings.color2ToColor2,
settings.color2ToColor3
);
}
if colorIndex < 2.5 {
return vec3<f32>(
settings.color3ToColor1,
settings.color3ToColor2,
settings.color3ToColor3
);
}
return vec3<f32>(0.0, 0.0, 0.0);
return settings.reactionMatrix[u32(clamp(colorIndex, 0.0, 2.0))];
}
fn angle_delta(sourceAngle: f32, targetAngle: f32) -> f32 {

View file

@ -1,6 +1,7 @@
import { vec2 } from 'gl-matrix';
import { appConfig } from '../../config';
import { getRenderQualityBrushSize } from '../../config/brush-size';
import {
createCachedBufferWrite,
writeBufferIfChanged,
@ -28,6 +29,7 @@ export interface BrushSettings {
}
interface BrushParameters extends BrushSettings {
internalRenderAreaMegapixels: number;
pixelRatio?: number;
selectedColorIndex: number;
}
@ -50,12 +52,16 @@ const setBrushUniformValues = (
brushGrainNoiseOffsetY,
brushGrainMinStrength,
brushGrainMaxStrength,
internalRenderAreaMegapixels,
selectedColorIndex,
pixelRatio,
}: BrushParameters
): void => {
const safePixelRatio = getSafePixelRatio(pixelRatio);
const brushRadius = (brushSize * safePixelRatio) / 2;
const brushRadius =
(getRenderQualityBrushSize(brushSize, internalRenderAreaMegapixels) *
safePixelRatio) /
2;
target[0] = brushRadius;
target[1] = brushRadius * brushRadius;

View file

@ -27,6 +27,10 @@ const HASH_TO_UNIT_FLOAT: f32 = 2.3283064365386963e-10;
@group(0) @binding(0) var<uniform> settings: Settings;
@group(0) @binding(1) var trailMap: texture_2d<f32>;
@group(0) @binding(2) var trailMapOut: texture_storage_2d<rgba8unorm, write>;
// Per-frame deposit accumulator written sparsely by agents. Summed with
// trailMap at tile-load so deposits propagate through the diffusion kernel
// in the same frame.
@group(0) @binding(3) var depositMap: texture_2d<f32>;
var<workgroup> tile: array<vec4<f32>, 324>;
var<workgroup> tileTrailStrength: array<f32, 324>;
@ -49,7 +53,8 @@ fn main(
vec2<i32>(0, 0),
textureBound
);
let texel = textureLoad(trailMap, sourcePixel, 0);
let texel = textureLoad(trailMap, sourcePixel, 0)
+ textureLoad(depositMap, sourcePixel, 0);
tile[tileIndex] = texel;
tileTrailStrength[tileIndex] = length(texel.rgb);
}

View file

@ -1,7 +1,7 @@
import { vec2 } from 'gl-matrix';
import { appConfig } from '../../config';
import { createBindGroupCache } from '../../utils/graphics/bind-group-cache';
import { createBindGroupCache3 } from '../../utils/graphics/bind-group-cache';
import {
createCachedBufferWrite,
writeBufferIfChanged,
@ -69,20 +69,29 @@ export class DiffusionPipeline {
private readonly bindGroupLayout: GPUBindGroupLayout;
private readonly pipeline: GPUComputePipeline;
private readonly uniforms: GPUBuffer;
// 1x1 zero texture used as the depositMap binding when callers don't supply
// one (e.g. source-map diffusion). WebGPU's textureLoad returns zero for
// out-of-bounds coordinates, so the diffusion shader sums in zeros.
private readonly emptyDepositTexture: GPUTexture;
private readonly emptyDepositTextureView: GPUTextureView;
private readonly uniformValues = new Float32Array(DiffusionPipeline.UNIFORM_COUNT);
private readonly uniformCache = createCachedBufferWrite(
DiffusionPipeline.UNIFORM_COUNT * Float32Array.BYTES_PER_ELEMENT
);
private readonly getBindGroup = createBindGroupCache<GPUTextureView, GPUTextureView>(
(trailMapIn, trailMapOut) =>
this.device.createBindGroup({
layout: this.bindGroupLayout,
entries: [
{ binding: 0, resource: { buffer: this.uniforms } },
{ binding: 1, resource: trailMapIn },
{ binding: 2, resource: trailMapOut },
],
})
private readonly getBindGroup = createBindGroupCache3<
GPUTextureView,
GPUTextureView,
GPUTextureView
>((trailMapIn, trailMapOut, depositMap) =>
this.device.createBindGroup({
layout: this.bindGroupLayout,
entries: [
{ binding: 0, resource: { buffer: this.uniforms } },
{ binding: 1, resource: trailMapIn },
{ binding: 2, resource: trailMapOut },
{ binding: 3, resource: depositMap },
],
})
);
public constructor(private readonly device: GPUDevice) {
@ -104,6 +113,26 @@ export class DiffusionPipeline {
size: DiffusionPipeline.UNIFORM_COUNT * Float32Array.BYTES_PER_ELEMENT,
usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
});
this.emptyDepositTexture = device.createTexture({
format: TRAIL_SOURCE_TEXTURE_FORMAT,
size: { width: 1, height: 1 },
usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.RENDER_ATTACHMENT,
});
this.emptyDepositTextureView = this.emptyDepositTexture.createView();
const clearEncoder = device.createCommandEncoder();
const clearPass = clearEncoder.beginRenderPass({
colorAttachments: [
{
view: this.emptyDepositTextureView,
clearValue: { r: 0, g: 0, b: 0, a: 0 },
loadOp: 'clear',
storeOp: 'store',
},
],
});
clearPass.end();
device.queue.submit([clearEncoder.finish()]);
}
public setParameters({
@ -135,9 +164,14 @@ export class DiffusionPipeline {
trailMapIn: GPUTextureView,
trailMapOut: GPUTextureView,
size: vec2,
depositMap: GPUTextureView | null,
timestampWrites?: GPUComputePassTimestampWrites
) {
const bindGroup = this.getBindGroup(trailMapIn, trailMapOut);
const bindGroup = this.getBindGroup(
trailMapIn,
trailMapOut,
depositMap ?? this.emptyDepositTextureView
);
const passEncoder = commandEncoder.beginComputePass(
timestampWrites ? { timestampWrites } : undefined
@ -153,6 +187,7 @@ export class DiffusionPipeline {
public destroy() {
this.uniforms.destroy();
this.emptyDepositTexture.destroy();
}
private static get bindGroupLayout(): GPUBindGroupLayoutDescriptor {
@ -180,6 +215,13 @@ export class DiffusionPipeline {
format: TRAIL_SOURCE_TEXTURE_FORMAT,
},
},
{
binding: 3,
visibility: GPUShaderStage.COMPUTE,
texture: {
sampleType: 'float',
},
},
],
};
}

View file

@ -86,7 +86,7 @@ export class EraserAgentPipeline {
usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
});
this.workgroupSize = getAgentWorkgroupSize(device);
this.workgroupSize = getAgentWorkgroupSize(device, 'eraser');
this.pipeline = device.createComputePipeline({
layout: device.createPipelineLayout({
bindGroupLayouts: [emptyBindGroupLayout, this.bindGroupLayout],
@ -94,7 +94,7 @@ export class EraserAgentPipeline {
compute: {
module: smartCompile(
device,
substituteAgentWorkgroupSize(device, agentSchema),
substituteAgentWorkgroupSize(device, agentSchema, 'eraser'),
shader
),
entryPoint: 'main',

View file

@ -43,6 +43,10 @@ export const settings: GardenRuntimeSettings = {
...buildSettings(activeVibe),
};
export const rememberActiveVibeSelection = (): void => {
writeBrowserStorage(appConfig.storage.vibeKey, activeVibe.id);
};
export const applyVibeSettings = (vibe: VibePreset) => {
activeVibe = cloneVibePreset(vibe);
const nextSettings = buildSettings(activeVibe);
@ -59,7 +63,7 @@ export const applyVibeSettings = (vibe: VibePreset) => {
normalizeRuntimeSettings(nextSettings, appConfig.runtimeSettings.controls)
);
writeBrowserStorage(appConfig.storage.vibeKey, vibe.id);
rememberActiveVibeSelection();
return activeVibe;
};

View file

@ -41,6 +41,9 @@
touch-action: pan-y;
-webkit-overflow-scrolling: touch;
// Tweakpane v4 internal classes re-verify on upgrade.
// No public theming hook exists for label padding or the slider/number
// flex ratio; if a fourth override appears here, switch to a custom plugin.
.tp-lblv_l {
padding-right: 10px;
}
@ -139,6 +142,7 @@
font-size: 11px;
// Tweakpane v4 internal class re-verify on upgrade.
.tp-sldtxtv_t {
flex-basis: 48px;
}

View file

@ -5,16 +5,20 @@
--toolbar-background-strength: 0;
--toolbar-divider-space: clamp(6px, 1.8vw, 14px);
--toolbar-top-max-width: 594px;
--vibe-button-hit-size: 64px;
display: grid;
grid-template-areas:
'previous controls next'
'previous divider next'
'previous buttons next';
grid-template-columns: auto minmax(0, 1fr) auto;
grid-template-columns:
var(--vibe-button-hit-size)
minmax(0, var(--toolbar-top-max-width))
var(--vibe-button-hit-size);
align-items: stretch;
justify-content: center;
width: 100%;
width: fit-content;
max-width: 100%;
margin: 0 auto;
padding-inline: clamp(8px, 1.4vw, 14px);
@ -85,9 +89,9 @@
position: relative;
display: grid;
place-items: center;
width: 52px;
width: var(--vibe-button-hit-size);
height: auto;
min-height: 66px;
min-height: 72px;
flex: 0 0 auto;
padding: 0;
border-radius: 0;

View file

@ -4,6 +4,7 @@
@include on-small-screen {
--toolbar-divider-space: 4px;
--toolbar-top-max-width: 329px;
--vibe-button-hit-size: 44px;
grid-template-areas:
'previous controls next'
@ -15,7 +16,7 @@
row-gap: 0;
> .vibe-button {
width: 36px;
width: var(--vibe-button-hit-size);
min-height: 44px;
&::before {

54
src/vibe-uri.test.ts Normal file
View file

@ -0,0 +1,54 @@
import { describe, expect, it } from 'vitest';
import { VibeId } from './config/types';
import { createVibeUri, getVibeIdFromUri } from './vibe-uri';
describe('vibe URI handling', () => {
it('loads vibes from slug IDs and display names', () => {
expect(getVibeIdFromUri('https://example.test/?vibe=aurora-mycelium')).toBe(
VibeId.AuroraMycelium
);
expect(getVibeIdFromUri('https://example.test/?vibe=Aurora%20Mycelium')).toBe(
VibeId.AuroraMycelium
);
expect(getVibeIdFromUri('https://example.test/?vibe=velvet%20observatory')).toBe(
VibeId.VelvetObservatory
);
});
it('uses query values before path or hash fallbacks', () => {
expect(
getVibeIdFromUri(
'https://example.test/chrome-pollen?vibe=lichen-signal#vibe=aurora-mycelium'
)
).toBe(VibeId.LichenSignal);
});
it('accepts explicit path segments and hash fallbacks', () => {
expect(getVibeIdFromUri('https://example.test/vibes/tidepool-lantern')).toBe(
VibeId.TidepoolLantern
);
expect(getVibeIdFromUri('https://example.test/#paper-lantern-fog')).toBe(
VibeId.PaperLanternFog
);
});
it('ignores unknown or malformed vibe values', () => {
expect(getVibeIdFromUri('https://example.test/?vibe=missing')).toBeNull();
expect(getVibeIdFromUri('https://example.test/?vibe=%E0%A4%A')).toBeNull();
expect(getVibeIdFromUri('not a url')).toBeNull();
});
it('creates a canonical query URI without dropping other URL parts', () => {
expect(
createVibeUri('https://example.test/garden?debug=1#panel', VibeId.ChromePollen)
).toBe('/garden?debug=1&vibe=chrome-pollen#panel');
expect(
createVibeUri(
'https://example.test/garden?vibe=aurora-mycelium&debug=1',
VibeId.LichenSignal
)
).toBe('/garden?vibe=lichen-signal&debug=1');
});
});

148
src/vibe-uri.ts Normal file
View file

@ -0,0 +1,148 @@
import type { VibeId } from './config/types';
import { vibePresets } from './config/vibe-presets';
const VIBE_URI_QUERY_PARAM = 'vibe';
const FALLBACK_URL_ORIGIN = 'https://fleeting.garden';
const slugifyVibeName = (value: string): string =>
value
.normalize('NFKD')
.replace(/[\u0300-\u036f]/g, '')
.trim()
.toLowerCase()
.replace(/&/g, ' and ')
.replace(/[^a-z0-9]+/g, '-')
.replace(/^-+|-+$/g, '');
const safeDecodeURIComponent = (value: string): string => {
try {
return decodeURIComponent(value);
} catch {
return value;
}
};
const normalizeVibeIdentifier = (value: string): string =>
slugifyVibeName(safeDecodeURIComponent(value).replace(/^[#/\\?\s]+|[/\\?\s]+$/g, ''));
const vibeIdByIdentifier = new Map<string, VibeId>();
for (const vibe of vibePresets) {
vibeIdByIdentifier.set(normalizeVibeIdentifier(vibe.id), vibe.id);
vibeIdByIdentifier.set(normalizeVibeIdentifier(vibe.name), vibe.id);
}
const toUrl = (url: string | URL): URL | null => {
try {
return new URL(url, FALLBACK_URL_ORIGIN);
} catch {
return null;
}
};
const resolveVibeId = (value: string | null | undefined): VibeId | null => {
if (!value) {
return null;
}
return vibeIdByIdentifier.get(normalizeVibeIdentifier(value)) ?? null;
};
const getHashSearchParam = (hash: string): string | null => {
const hashValue = hash.replace(/^#/, '');
if (!hashValue.includes('=')) {
return null;
}
const searchText = hashValue.startsWith('?') ? hashValue.slice(1) : hashValue;
try {
return new URLSearchParams(searchText).get(VIBE_URI_QUERY_PARAM);
} catch {
return null;
}
};
const getPathVibeCandidates = (pathname: string): Array<string> => {
const segments = pathname.split('/').map(safeDecodeURIComponent).filter(Boolean);
const explicitVibeIndex = segments.findIndex((segment) =>
['vibe', 'vibes'].includes(segment.toLowerCase())
);
return [
explicitVibeIndex >= 0 ? segments[explicitVibeIndex + 1] : undefined,
segments.at(-1),
].filter((candidate): candidate is string => typeof candidate === 'string');
};
export const getVibeIdFromUri = (url: string | URL): VibeId | null => {
const parsedUrl = toUrl(url);
if (!parsedUrl) {
return null;
}
const candidates = [
parsedUrl.searchParams.get(VIBE_URI_QUERY_PARAM),
getHashSearchParam(parsedUrl.hash),
...getPathVibeCandidates(parsedUrl.pathname),
parsedUrl.hash.replace(/^#/, ''),
];
for (const candidate of candidates) {
const vibeId = resolveVibeId(candidate);
if (vibeId) {
return vibeId;
}
}
return null;
};
export const getCurrentUriVibeId = (): VibeId | null => {
if (typeof window === 'undefined') {
return null;
}
return getVibeIdFromUri(window.location.href);
};
const getVibeSlug = (vibeId: VibeId): string => {
const vibe = vibePresets.find((preset) => preset.id === vibeId);
return vibe ? slugifyVibeName(vibe.name) : vibeId;
};
export const createVibeUri = (url: string | URL, vibeId: VibeId): string => {
const parsedUrl = toUrl(url);
if (!parsedUrl) {
return `?${VIBE_URI_QUERY_PARAM}=${encodeURIComponent(getVibeSlug(vibeId))}`;
}
parsedUrl.searchParams.set(VIBE_URI_QUERY_PARAM, getVibeSlug(vibeId));
return `${parsedUrl.pathname}${parsedUrl.search}${parsedUrl.hash}`;
};
export const writeCurrentVibeUri = (
vibeId: VibeId,
mode: 'push' | 'replace' = 'replace'
): void => {
if (typeof window === 'undefined') {
return;
}
const nextUri = createVibeUri(window.location.href, vibeId);
const currentUri = `${window.location.pathname}${window.location.search}${window.location.hash}`;
if (nextUri === currentUri) {
return;
}
const nextState =
typeof window.history.state === 'object' && window.history.state !== null
? { ...window.history.state, vibeId }
: { vibeId };
if (mode === 'push') {
window.history.pushState(nextState, '', nextUri);
return;
}
window.history.replaceState(nextState, '', nextUri);
};

View file

@ -1,6 +1,7 @@
import { appConfig } from './config';
import { VibeId, type VibePreset } from './config/types';
import { readBrowserStorage } from './utils/browser-storage';
import { getCurrentUriVibeId, getVibeIdFromUri } from './vibe-uri';
export { VibeId };
export type { VibePreset };
@ -11,11 +12,17 @@ const VIBE_IDS = new Set<VibeId>(VIBE_PRESETS.map((vibe) => vibe.id));
const isVibeId = (value: unknown): value is VibeId =>
typeof value === 'string' && VIBE_IDS.has(value as VibeId);
export const getInitialVibe = (): VibePreset => {
const storedVibeId = readBrowserStorage(appConfig.storage.vibeKey);
const initialVibeId = isVibeId(storedVibeId)
? storedVibeId
: appConfig.vibes.defaultVibeId;
export const getVibeById = (vibeId: VibeId): VibePreset | undefined =>
VIBE_PRESETS.find((vibe) => vibe.id === vibeId);
return VIBE_PRESETS.find((vibe) => vibe.id === initialVibeId) ?? VIBE_PRESETS[0];
export const getInitialVibe = (): VibePreset => {
const uriVibeId = getCurrentUriVibeId();
const storedVibeId = readBrowserStorage(appConfig.storage.vibeKey);
const storedOrLegacyVibeId = isVibeId(storedVibeId)
? storedVibeId
: getVibeIdFromUri(`?vibe=${encodeURIComponent(storedVibeId ?? '')}`);
const initialVibeId =
uriVibeId ?? storedOrLegacyVibeId ?? appConfig.vibes.defaultVibeId;
return getVibeById(initialVibeId) ?? VIBE_PRESETS[0];
};

View file

@ -21,7 +21,6 @@ export default defineConfig(({ command }) => ({
cssMinify: 'lightningcss',
},
server: {
open: true,
host: true,
hmr: false,
},