Refactor
This commit is contained in:
parent
de7fcc15d0
commit
9e582110ea
27 changed files with 248 additions and 123 deletions
|
|
@ -1,4 +1,6 @@
|
|||
import { CommonParameters } from '../common-parameters';
|
||||
import { AGENT_SIZE_IN_BYTES, Agent } from './agent';
|
||||
import { AgentSettings } from './agent-settings';
|
||||
import shader from './agent.wgsl';
|
||||
|
||||
export class AgentPipeline {
|
||||
|
|
@ -54,34 +56,24 @@ export class AgentPipeline {
|
|||
}
|
||||
|
||||
public setParameters({
|
||||
width,
|
||||
height,
|
||||
trailWeight,
|
||||
canvasSize,
|
||||
deltaTime,
|
||||
time,
|
||||
trailWeight,
|
||||
moveSpeed,
|
||||
turnSpeed,
|
||||
sensorAngleDegrees,
|
||||
sensorOffsetDst,
|
||||
}: {
|
||||
width: number;
|
||||
height: number;
|
||||
trailWeight: number;
|
||||
deltaTime: number;
|
||||
time: number;
|
||||
moveSpeed: number;
|
||||
turnSpeed: number;
|
||||
sensorAngleDegrees: number;
|
||||
sensorOffsetDst: number;
|
||||
}) {
|
||||
}: CommonParameters & AgentSettings) {
|
||||
this.device.queue.writeBuffer(
|
||||
this.uniforms,
|
||||
0,
|
||||
new Float32Array([
|
||||
width,
|
||||
height,
|
||||
trailWeight,
|
||||
canvasSize[0],
|
||||
canvasSize[1],
|
||||
deltaTime,
|
||||
time,
|
||||
trailWeight,
|
||||
moveSpeed * deltaTime,
|
||||
turnSpeed * deltaTime,
|
||||
(sensorAngleDegrees * Math.PI) / 180,
|
||||
|
|
|
|||
7
src/pipelines/agents/agent-settings.ts
Normal file
7
src/pipelines/agents/agent-settings.ts
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
export interface AgentSettings {
|
||||
trailWeight: number;
|
||||
moveSpeed: number;
|
||||
turnSpeed: number;
|
||||
sensorAngleDegrees: number;
|
||||
sensorOffsetDst: number;
|
||||
}
|
||||
|
|
@ -5,12 +5,12 @@ struct Agent {
|
|||
|
||||
struct Settings {
|
||||
size: vec2<f32>,
|
||||
trailWeight : f32,
|
||||
deltaTime : f32,
|
||||
time : f32,
|
||||
|
||||
trailWeight : f32,
|
||||
moveRate : f32,
|
||||
turnRate : f32,
|
||||
|
||||
sensorAngle : f32,
|
||||
sensorOffsetDst : f32,
|
||||
};
|
||||
|
|
|
|||
|
|
@ -1,9 +1,11 @@
|
|||
import { CommonParameters } from '../common-parameters';
|
||||
import { BrushSettings } from './brush-settings';
|
||||
import shader from './brush.wgsl';
|
||||
|
||||
import { vec2 } from 'gl-matrix';
|
||||
|
||||
export class BrushPipeline {
|
||||
private static readonly UNIFORM_COUNT = 2;
|
||||
private static readonly UNIFORM_COUNT = 4;
|
||||
private static readonly MAX_LINE_COUNT = 100;
|
||||
private static readonly VERTICES_PER_LINE_SEGMENT = 6;
|
||||
|
||||
|
|
@ -85,8 +87,16 @@ export class BrushPipeline {
|
|||
this.linePoints.length = 0;
|
||||
}
|
||||
|
||||
public setParameters({ width, height }: { width: number; height: number }) {
|
||||
this.device.queue.writeBuffer(this.uniforms, 0, new Float32Array([width, height]));
|
||||
public setParameters({
|
||||
canvasSize,
|
||||
deltaTime,
|
||||
time,
|
||||
}: CommonParameters & BrushSettings) {
|
||||
this.device.queue.writeBuffer(
|
||||
this.uniforms,
|
||||
0,
|
||||
new Float32Array([canvasSize[0], canvasSize[1], deltaTime, time])
|
||||
);
|
||||
|
||||
this.device.queue.writeBuffer(
|
||||
this.vertexBuffer,
|
||||
|
|
|
|||
1
src/pipelines/brush/brush-settings.ts
Normal file
1
src/pipelines/brush/brush-settings.ts
Normal file
|
|
@ -0,0 +1 @@
|
|||
export interface BrushSettings {}
|
||||
|
|
@ -12,7 +12,9 @@ fn vertex(
|
|||
}
|
||||
|
||||
struct Settings {
|
||||
size : vec2<f32>
|
||||
size : vec2<f32>,
|
||||
deltaTime : f32,
|
||||
time : f32
|
||||
};
|
||||
|
||||
@group(0) @binding(0) var<uniform> settings : Settings;
|
||||
|
|
|
|||
7
src/pipelines/common-parameters.ts
Normal file
7
src/pipelines/common-parameters.ts
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
import { vec2 } from 'gl-matrix';
|
||||
|
||||
export interface CommonParameters {
|
||||
canvasSize: vec2;
|
||||
deltaTime: number;
|
||||
time: number;
|
||||
}
|
||||
|
|
@ -1,9 +1,10 @@
|
|||
struct Settings {
|
||||
size : vec2<f32>,
|
||||
diffusionRate : f32,
|
||||
decayRate : f32,
|
||||
deltaTime : f32,
|
||||
time : f32,
|
||||
|
||||
diffusionRate : f32,
|
||||
decayRate : f32,
|
||||
swipeRadius : f32,
|
||||
swipeBlur : f32,
|
||||
};
|
||||
|
|
|
|||
|
|
@ -1,5 +1,7 @@
|
|||
import { setUpFullScreenQuad } from '../../utils/full-screen-quad';
|
||||
import { CommonParameters } from '../common-parameters';
|
||||
import shader from './diffuse.wgsl';
|
||||
import { DiffusionSettings } from './diffusion-settings';
|
||||
|
||||
export class DiffusionPipeline {
|
||||
private static readonly UNIFORM_COUNT = 16;
|
||||
|
|
@ -41,34 +43,24 @@ export class DiffusionPipeline {
|
|||
}
|
||||
|
||||
public setParameters({
|
||||
width,
|
||||
height,
|
||||
diffusionRate,
|
||||
decayRate,
|
||||
canvasSize,
|
||||
deltaTime,
|
||||
time,
|
||||
diffusionRate,
|
||||
decayRate,
|
||||
swipeRadius,
|
||||
swipeBlur,
|
||||
}: {
|
||||
width: number;
|
||||
height: number;
|
||||
diffusionRate: number;
|
||||
decayRate: number;
|
||||
deltaTime: number;
|
||||
time: number;
|
||||
swipeRadius: number;
|
||||
swipeBlur: number;
|
||||
}) {
|
||||
}: CommonParameters & DiffusionSettings) {
|
||||
this.device.queue.writeBuffer(
|
||||
this.uniforms,
|
||||
0,
|
||||
new Float32Array([
|
||||
width,
|
||||
height,
|
||||
diffusionRate,
|
||||
decayRate,
|
||||
canvasSize[0],
|
||||
canvasSize[1],
|
||||
deltaTime,
|
||||
time,
|
||||
diffusionRate,
|
||||
decayRate,
|
||||
swipeRadius,
|
||||
swipeBlur,
|
||||
])
|
||||
|
|
|
|||
6
src/pipelines/diffusion/diffusion-settings.ts
Normal file
6
src/pipelines/diffusion/diffusion-settings.ts
Normal file
|
|
@ -0,0 +1,6 @@
|
|||
export interface DiffusionSettings {
|
||||
diffusionRate: number;
|
||||
decayRate: number;
|
||||
swipeRadius: number;
|
||||
swipeBlur: number;
|
||||
}
|
||||
|
|
@ -1,8 +1,13 @@
|
|||
import { setUpFullScreenQuad } from '../../utils/full-screen-quad';
|
||||
import { CommonParameters } from '../common-parameters';
|
||||
import { RenderSettings } from './render-settings';
|
||||
import shader from './render.wgsl';
|
||||
|
||||
export class RenderPipeline {
|
||||
private static readonly UNIFORM_COUNT = 4;
|
||||
|
||||
private readonly pipeline: GPURenderPipeline;
|
||||
private readonly uniforms: GPUBuffer;
|
||||
private readonly quadVertexBuffer: GPUBuffer;
|
||||
|
||||
private bindGroup?: GPUBindGroup;
|
||||
|
|
@ -34,6 +39,23 @@ export class RenderPipeline {
|
|||
topology: 'triangle-strip',
|
||||
},
|
||||
});
|
||||
|
||||
this.uniforms = this.device.createBuffer({
|
||||
size: RenderPipeline.UNIFORM_COUNT * Float32Array.BYTES_PER_ELEMENT,
|
||||
usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
|
||||
});
|
||||
}
|
||||
|
||||
public setParameters({
|
||||
canvasSize,
|
||||
deltaTime,
|
||||
time,
|
||||
}: CommonParameters & RenderSettings) {
|
||||
this.device.queue.writeBuffer(
|
||||
this.uniforms,
|
||||
0,
|
||||
new Float32Array([canvasSize[0], canvasSize[1], deltaTime, time])
|
||||
);
|
||||
}
|
||||
|
||||
public execute(commandEncoder: GPUCommandEncoder, colorTexture: GPUTexture) {
|
||||
|
|
@ -64,13 +86,19 @@ export class RenderPipeline {
|
|||
entries: [
|
||||
{
|
||||
binding: 0,
|
||||
resource: {
|
||||
buffer: this.uniforms,
|
||||
},
|
||||
},
|
||||
{
|
||||
binding: 1,
|
||||
resource: this.device.createSampler({
|
||||
magFilter: 'linear',
|
||||
minFilter: 'linear',
|
||||
}),
|
||||
},
|
||||
{
|
||||
binding: 1,
|
||||
binding: 2,
|
||||
resource: colorTexture.createView(),
|
||||
},
|
||||
],
|
||||
|
|
|
|||
1
src/pipelines/render/render-settings.ts
Normal file
1
src/pipelines/render/render-settings.ts
Normal file
|
|
@ -0,0 +1 @@
|
|||
export interface RenderSettings {}
|
||||
|
|
@ -1,8 +1,14 @@
|
|||
@group(0) @binding(0) var mySampler: sampler;
|
||||
@group(0) @binding(1) var TargetTexture : texture_2d<f32>;
|
||||
struct Settings {
|
||||
size : vec2<f32>,
|
||||
deltaTime : f32,
|
||||
time : f32,
|
||||
};
|
||||
|
||||
@group(0) @binding(0) var<uniform> settings : Settings;
|
||||
@group(0) @binding(1) var mySampler: sampler;
|
||||
@group(0) @binding(2) var TargetTexture : texture_2d<f32>;
|
||||
|
||||
@fragment
|
||||
fn fragment(@location(0) uv: vec2<f32>) -> @location(0) vec4<f32> {
|
||||
return vec4(textureSample(TargetTexture, mySampler, uv).rgb * 1.0, 1);
|
||||
return vec4(textureSample(TargetTexture, mySampler, uv).r * 1.0, settings.deltaTime * 0.0, 0.0, 1.0);
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue