fleeting-garden/src/pipelines/render/render.wgsl
2023-04-29 11:58:14 +01:00

14 lines
421 B
WebGPU Shading Language

struct Settings {
size : vec2<f32>,
deltaTime : f32,
time : f32,
};
@group(0) @binding(0) var<uniform> settings : Settings;
@group(0) @binding(1) var mySampler: sampler;
@group(0) @binding(2) var TargetTexture : texture_2d<f32>;
@fragment
fn fragment(@location(0) uv: vec2<f32>) -> @location(0) vec4<f32> {
return vec4(textureSample(TargetTexture, mySampler, uv).r * 1.0, settings.deltaTime * 0.0, 0.0, 1.0);
}