Fix net code
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1f10b9c750
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a1fb6755c7
23 changed files with 408 additions and 236 deletions
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@ -13,6 +13,7 @@ import {
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import { BeforeDestroyCommand } from '../commands/types/before-destroy';
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import { StepCommand } from '../commands/types/step';
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import { Game } from '../game';
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import { serverTimeline } from '../helper/server-timeline';
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import { Camera } from './types/camera';
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import { CharacterView } from './types/character-view';
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import { PlanetView } from './types/planet-view';
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@ -36,7 +37,7 @@ export class GameObjectContainer extends CommandReceiver {
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this.defaultCommandExecutor(c);
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if (this.player) {
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this.camera.center = this.player.position;
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this.camera.follow(this.player.position, c.deltaTimeInSeconds);
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}
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},
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@ -45,10 +46,12 @@ export class GameObjectContainer extends CommandReceiver {
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this.objects.get(c.id)?.processRemoteCalls(c.calls),
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),
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[PropertyUpdatesForObjects.type]: (c: PropertyUpdatesForObjects) =>
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[PropertyUpdatesForObjects.type]: (c: PropertyUpdatesForObjects) => {
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serverTimeline.onSnapshot(c.timestamp);
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c.updates.forEach((u) =>
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u.updates.forEach((au) => this.objects.get(u.id)?.handleCommand(au)),
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),
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);
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},
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[DeleteObjectsCommand.type]: (c: DeleteObjectsCommand) =>
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c.ids.forEach((id: Id) => this.deleteObject(id)),
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@ -13,10 +13,28 @@ export class Camera extends CommandReceiver {
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public center: vec2 = vec2.create();
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private aspectRatio?: number;
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// A short exponential lag masks any residual stepping in the followed
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// position without the camera noticeably trailing during normal movement.
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private static readonly followSeconds = 0.08;
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// Swooshing across half the map after a respawn would be disorienting;
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// beyond this distance the camera cuts instead.
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private static readonly snapDistance = 1500;
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constructor(private game: Game) {
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super();
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}
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public follow(target: vec2, deltaTimeInSeconds: number) {
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if (vec2.distance(target, this.center) > Camera.snapDistance) {
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vec2.copy(this.center, target);
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return;
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}
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const q = 1 - Math.exp(-deltaTimeInSeconds / Camera.followSeconds);
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vec2.lerp(this.center, this.center, target, q);
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}
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protected commandExecutors: CommandExecutors = {
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[RenderCommand.type]: this.draw.bind(this),
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};
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@ -16,8 +16,8 @@ import {
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import { BeforeDestroyCommand } from '../../commands/types/before-destroy';
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import { RenderCommand } from '../../commands/types/render';
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import { StepCommand } from '../../commands/types/step';
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import { CircleExtrapolator } from '../../helper/extrapolators/circle-extrapolator';
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import { LinearExtrapolator } from '../../helper/extrapolators/linear-extrapolator';
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import { CircleInterpolator } from '../../helper/interpolators/circle-interpolator';
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import { LinearInterpolator } from '../../helper/interpolators/linear-interpolator';
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import { Pointer } from '../../helper/pointer';
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import { CharacterShape } from '../../shapes/character-shape';
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import { SoundHandler, Sounds } from '../../sound-handler';
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@ -40,7 +40,7 @@ export class CharacterView extends CharacterBase {
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private muzzleFlashIntensity = 0;
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private hitFlashIntensity = 0;
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private strength = settings.playerMaxStrength;
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private strengthExtrapolator = new LinearExtrapolator(settings.playerMaxStrength);
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private strengthInterpolator = new LinearInterpolator(settings.playerMaxStrength);
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private nameElement: HTMLElement = document.createElement('div');
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private statsElement: HTMLElement = document.createElement('div');
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private killCountElement: HTMLElement = document.createElement('span');
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@ -50,9 +50,9 @@ export class CharacterView extends CharacterBase {
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public isMainCharacter = false;
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private leftFootExtrapolator: CircleExtrapolator;
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private rightFootExtrapolator: CircleExtrapolator;
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private headExtrapolator: CircleExtrapolator;
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private leftFootInterpolator: CircleInterpolator;
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private rightFootInterpolator: CircleInterpolator;
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private headInterpolator: CircleInterpolator;
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protected commandExecutors: CommandExecutors = {
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[RenderCommand.type]: this.draw.bind(this),
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@ -80,9 +80,9 @@ export class CharacterView extends CharacterBase {
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0,
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);
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this.leftFootExtrapolator = new CircleExtrapolator(this.leftFoot!);
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this.rightFootExtrapolator = new CircleExtrapolator(this.rightFoot!);
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this.headExtrapolator = new CircleExtrapolator(this.head!);
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this.leftFootInterpolator = new CircleInterpolator(this.leftFoot!);
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this.rightFootInterpolator = new CircleInterpolator(this.rightFoot!);
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this.headInterpolator = new CircleInterpolator(this.head!);
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this.nameElement.className = 'player-tag ' + this.team;
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this.nameElement.innerText = this.name;
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@ -140,16 +140,16 @@ export class CharacterView extends CharacterBase {
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rateOfChange,
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}: UpdatePropertyCommand) {
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if (propertyKey === 'head') {
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this.headExtrapolator.addFrame(propertyValue, rateOfChange);
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this.headInterpolator.addFrame(propertyValue, rateOfChange);
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}
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if (propertyKey === 'leftFoot') {
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this.leftFootExtrapolator.addFrame(propertyValue, rateOfChange);
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this.leftFootInterpolator.addFrame(propertyValue, rateOfChange);
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}
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if (propertyKey === 'rightFoot') {
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this.rightFootExtrapolator.addFrame(propertyValue, rateOfChange);
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this.rightFootInterpolator.addFrame(propertyValue, rateOfChange);
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}
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if (propertyKey === 'strength') {
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this.strengthExtrapolator.addFrame(propertyValue, rateOfChange);
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this.strengthInterpolator.addFrame(propertyValue, rateOfChange);
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}
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}
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@ -194,12 +194,12 @@ export class CharacterView extends CharacterBase {
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}
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private step({ deltaTimeInSeconds }: StepCommand): void {
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this.head! = this.headExtrapolator.getValue(deltaTimeInSeconds);
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this.leftFoot! = this.leftFootExtrapolator.getValue(deltaTimeInSeconds);
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this.rightFoot! = this.rightFootExtrapolator.getValue(deltaTimeInSeconds);
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this.head! = this.headInterpolator.getValue(deltaTimeInSeconds);
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this.leftFoot! = this.leftFootInterpolator.getValue(deltaTimeInSeconds);
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this.rightFoot! = this.rightFootInterpolator.getValue(deltaTimeInSeconds);
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this.strength = clamp(
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this.strengthExtrapolator.getValue(deltaTimeInSeconds),
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this.strengthInterpolator.getValue(deltaTimeInSeconds),
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0,
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settings.playerMaxStrength,
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);
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@ -224,7 +224,7 @@ export class CharacterView extends CharacterBase {
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public onShoot(strength: number) {
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const q = clamp01(
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(strength - settings.chargeShotStrengthMin) /
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(settings.chargeShotStrengthMax - settings.chargeShotStrengthMin),
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(settings.chargeShotStrengthMax - settings.chargeShotStrengthMin),
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);
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SoundHandler.play(Sounds.shoot, mix(0.55, 1, q), mix(1.15, 0.8, q));
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this.muzzleFlashIntensity = mix(0.35, 1, q);
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@ -12,6 +12,7 @@ import {
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import { BeforeDestroyCommand } from '../../commands/types/before-destroy';
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import { RenderCommand } from '../../commands/types/render';
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import { StepCommand } from '../../commands/types/step';
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import { LinearInterpolator } from '../../helper/interpolators/linear-interpolator';
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import { PlanetShape } from '../../shapes/planet-shape';
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const fallingPointLifetimeMs = 2000;
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@ -39,7 +40,10 @@ abstract class FlareBudget {
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export class PlanetView extends PlanetBase {
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private shape: PlanetShape;
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private ownershipProgress: HTMLElement;
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private readonly rotationSpeed: number;
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// Rotation is owned by the backend (it drives the collision polygon too) and
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// streamed in; the interpolator replays the angle on the shared snapshot
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// timeline, in sync with the characters standing on the surface.
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private readonly rotationInterpolator = new LinearInterpolator(0);
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private flareLight?: CircleLight;
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private flareIntensity = 0;
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@ -56,15 +60,13 @@ export class PlanetView extends PlanetBase {
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super(id, vertices);
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this.shape = new PlanetShape(vertices, ownership);
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this.shape.randomOffset = Random.getRandom();
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this.rotationSpeed =
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(0.05 + Random.getRandom() * 0.07) * (Random.getRandom() < 0.5 ? -1 : 1);
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this.ownershipProgress = document.createElement('div');
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this.ownershipProgress.className = 'ownership';
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}
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private step({ deltaTimeInSeconds }: StepCommand): void {
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this.shape.rotation += deltaTimeInSeconds * this.rotationSpeed;
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this.shape.rotation = this.rotationInterpolator.getValue(deltaTimeInSeconds);
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this.shape.colorMixQ = this.ownership;
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if (this.flareIntensity > 0) {
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@ -120,8 +122,16 @@ export class PlanetView extends PlanetBase {
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this.releaseFlareSlot();
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}
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private updateProperty({ propertyValue }: UpdatePropertyCommand): void {
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this.ownership = propertyValue;
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private updateProperty({
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propertyKey,
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propertyValue,
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rateOfChange,
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}: UpdatePropertyCommand): void {
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if (propertyKey === 'rotation') {
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this.rotationInterpolator.addFrame(propertyValue, rateOfChange);
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} else {
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this.ownership = propertyValue;
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}
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}
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private draw({ renderer, overlay, shouldChangeLayout }: RenderCommand): void {
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@ -137,7 +147,7 @@ export class PlanetView extends PlanetBase {
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if (this.lastGeneratedPoint !== undefined) {
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const element = document.createElement('div');
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element.className = 'falling-point ' + (this.ownership < 0.5 ? 'decla' : 'red');
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element.className = 'falling-point ' + (this.ownership < 0.5 ? 'blue' : 'red');
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element.innerText = '+' + this.lastGeneratedPoint;
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element.style.left = `${screenPosition.x}px`;
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element.style.top = `${screenPosition.y}px`;
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@ -159,12 +169,12 @@ export class PlanetView extends PlanetBase {
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}
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private getGradient(): string {
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const sideDecla = this.ownership < 0.5;
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const sideBlue = this.ownership < 0.5;
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const sidePercent = (Math.abs(this.ownership - 0.5) / 0.5) * 100;
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return sideDecla
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return sideBlue
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? `conic-gradient(
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var(--bright-decla) ${sidePercent}%,
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var(--bright-decla) ${sidePercent}%,
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var(--bright-blue) ${sidePercent}%,
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var(--bright-blue) ${sidePercent}%,
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rgba(0, 0, 0, 0) ${sidePercent}%,
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rgba(0, 0, 0, 0) 100%
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)`
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@ -10,12 +10,12 @@ import {
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} from 'shared';
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import { RenderCommand } from '../../commands/types/render';
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import { StepCommand } from '../../commands/types/step';
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import { Vec2Extrapolator } from '../../helper/extrapolators/vec2-extrapolator';
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import { Vec2Interpolator } from '../../helper/interpolators/vec2-interpolator';
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export class ProjectileView extends ProjectileBase {
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private light: CircleLight;
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private centerExtrapolator: Vec2Extrapolator;
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private centerInterpolator: Vec2Interpolator;
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protected commandExecutors: CommandExecutors = {
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[RenderCommand.type]: this.draw.bind(this),
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@ -36,17 +36,17 @@ export class ProjectileView extends ProjectileBase {
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settings.paletteDim[settings.colorIndices[team]],
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0,
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);
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this.centerExtrapolator = new Vec2Extrapolator(center);
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this.centerInterpolator = new Vec2Interpolator(center);
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}
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private updateProperty({ propertyValue, rateOfChange }: UpdatePropertyCommand): void {
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this.centerExtrapolator.addFrame(propertyValue, rateOfChange);
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this.centerInterpolator.addFrame(propertyValue, rateOfChange);
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}
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private handleStep({ deltaTimeInSeconds }: StepCommand): void {
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this.step(deltaTimeInSeconds);
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this.center = this.centerExtrapolator.getValue(deltaTimeInSeconds);
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this.center = this.centerInterpolator.getValue(deltaTimeInSeconds);
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this.light.center = this.center;
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this.light.intensity = Math.min(
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0.1,
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