Fix net code

This commit is contained in:
Andras Schmelczer 2026-06-14 15:01:36 +01:00
parent 1f10b9c750
commit a1fb6755c7
23 changed files with 408 additions and 236 deletions

View file

@ -499,8 +499,8 @@ export class CharacterPhysical extends CharacterBase implements DynamicPhysical
// around the planet centre by the same per-tick angle the renderer and the
// collision SDF use, so the player is carried around and turned with the
// surface instead of it sliding frictionlessly underneath. The positional
// change becomes velocity in setPropertyUpdates, so the motion syncs and the
// client extrapolates it smoothly.
// change becomes velocity in setPropertyUpdates, keeping the streamed
// rate-of-change consistent with the streamed positions.
private carryWithRotatingPlanet(deltaTimeInSeconds: number) {
const planet = this.currentPlanet;
if (!planet) {