Refactor
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parent
b774357807
commit
57d7009342
39 changed files with 203 additions and 250 deletions
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@ -3,7 +3,7 @@ import { Renderer } from 'sdf-2d';
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import {
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Circle,
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Id,
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PlayerCharacterBase,
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CharacterBase,
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CharacterTeam,
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settings,
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UpdateProperty,
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@ -14,7 +14,7 @@ import { SoundHandler, Sounds } from '../sound-handler';
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import { VibrationHandler } from '../vibration-handler';
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import { ViewObject } from './view-object';
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export class PlayerCharacterView extends PlayerCharacterBase implements ViewObject {
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export class CharacterView extends CharacterBase implements ViewObject {
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private shape: BlobShape;
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private nameElement: HTMLElement = document.createElement('div');
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private statsElement: HTMLElement = document.createElement('div');
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@ -81,7 +81,7 @@ export class PlayerCharacterView extends PlayerCharacterBase implements ViewObje
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}
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}
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public kill() {
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public onDie() {
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if (this.isMainCharacter) {
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VibrationHandler.vibrate(150);
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}
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@ -11,12 +11,12 @@ import {
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} from 'shared';
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import { Game } from '../game';
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import { Camera } from './camera';
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import { PlayerCharacterView } from './player-character-view';
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import { CharacterView } from './character-view';
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import { ViewObject } from './view-object';
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export class GameObjectContainer extends CommandReceiver {
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protected objects: Map<Id, ViewObject> = new Map();
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public player!: PlayerCharacterView;
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public player!: CharacterView;
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public camera!: Camera;
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protected commandExecutors: CommandExecutors = {
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@ -25,7 +25,7 @@ export class GameObjectContainer extends CommandReceiver {
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this.deleteObject(this.camera.id);
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}
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this.player = c.character as PlayerCharacterView;
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this.player = c.character as CharacterView;
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this.player.isMainCharacter = true;
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this.camera = new Camera(this.game);
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