146 lines
4.5 KiB
TypeScript
146 lines
4.5 KiB
TypeScript
import { vec2 } from 'gl-matrix';
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import { Renderer } from 'sdf-2d';
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import {
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Circle,
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Id,
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CharacterBase,
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CharacterTeam,
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settings,
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UpdateProperty,
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} from 'shared';
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import { CircleExtrapolator } from '../helper/circle-extrapolator';
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import { BlobShape } from '../shapes/blob-shape';
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import { SoundHandler, Sounds } from '../sound-handler';
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import { VibrationHandler } from '../vibration-handler';
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import { ViewObject } from './view-object';
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export class CharacterView extends CharacterBase implements ViewObject {
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private shape: BlobShape;
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private nameElement: HTMLElement = document.createElement('div');
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private statsElement: HTMLElement = document.createElement('div');
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private healthElement: HTMLElement = document.createElement('div');
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public isMainCharacter = false;
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private leftFootExtrapolator: CircleExtrapolator;
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private rightFootExtrapolator: CircleExtrapolator;
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private headExtrapolator: CircleExtrapolator;
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constructor(
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id: Id,
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name: string,
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killCount: number,
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deathCount: number,
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team: CharacterTeam,
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health: number,
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head?: Circle,
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leftFoot?: Circle,
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rightFoot?: Circle,
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) {
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super(id, name, killCount, deathCount, team, health, head, leftFoot, rightFoot);
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this.shape = new BlobShape(settings.colorIndices[team]);
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this.leftFootExtrapolator = new CircleExtrapolator(this.leftFoot!);
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this.rightFootExtrapolator = new CircleExtrapolator(this.rightFoot!);
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this.headExtrapolator = new CircleExtrapolator(this.head!);
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this.nameElement.className = 'player-tag ' + this.team;
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this.nameElement.innerText = this.name;
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this.nameElement.appendChild(this.healthElement);
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this.nameElement.appendChild(this.statsElement);
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}
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public get position(): vec2 {
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return this.head!.center;
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}
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public updateProperties(update: Array<UpdateProperty>) {
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update.forEach((u) => {
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if (u.propertyKey === 'head') {
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this.headExtrapolator.addFrame(u.propertyValue, u.rateOfChange);
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}
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if (u.propertyKey === 'leftFoot') {
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this.leftFootExtrapolator.addFrame(u.propertyValue, u.rateOfChange);
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}
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if (u.propertyKey === 'rightFoot') {
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this.rightFootExtrapolator.addFrame(u.propertyValue, u.rateOfChange);
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}
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});
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}
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public setHealth(health: number) {
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const previousHealth = this.health;
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super.setHealth(health);
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SoundHandler.play(
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Sounds.hit,
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(0.4 * 2 * (previousHealth - health)) / settings.playerMaxStrength,
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);
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if (this.isMainCharacter) {
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VibrationHandler.vibrate(Math.min(200, (previousHealth - this.health) * 4));
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}
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}
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public onDie() {
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if (this.isMainCharacter) {
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VibrationHandler.vibrate(150);
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}
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}
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public step(deltaTimeInSeconds: number): void {
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this.head! = this.headExtrapolator.getValue(deltaTimeInSeconds);
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this.leftFoot! = this.leftFootExtrapolator.getValue(deltaTimeInSeconds);
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this.rightFoot! = this.rightFootExtrapolator.getValue(deltaTimeInSeconds);
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}
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public onShoot(strength: number) {
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SoundHandler.play(Sounds.shoot, (0.6 * strength) / settings.playerMaxStrength);
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}
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public beforeDestroy(): void {
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this.nameElement.parentElement?.removeChild(this.nameElement);
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}
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public draw(
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renderer: Renderer,
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overlay: HTMLElement,
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shouldChangeLayout: boolean,
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): void {
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if (shouldChangeLayout) {
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if (!this.nameElement.parentElement) {
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overlay.appendChild(this.nameElement);
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}
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const screenPosition = renderer.worldToDisplayCoordinates(
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this.calculateTextPosition(),
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);
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this.nameElement.style.transform = `translateX(${screenPosition.x}px) translateY(${screenPosition.y}px) translateX(-50%) translateY(-50%) rotate(-15deg)`;
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this.healthElement.style.width =
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(50 * this.health) / settings.playerMaxHealth + 'px';
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this.statsElement.innerText = this.getStatsText();
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}
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this.shape.setCircles([this.head!, this.leftFoot!, this.rightFoot!]);
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renderer.addDrawable(this.shape);
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}
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private getStatsText(): string {
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return `${this.killCount}⚔/${this.deathCount}☠`;
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}
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private calculateTextPosition(): vec2 {
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const footAverage = vec2.add(
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vec2.create(),
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this.leftFoot!.center,
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this.rightFoot!.center,
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);
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vec2.scale(footAverage, footAverage, 0.5);
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const headFeetDelta = vec2.subtract(footAverage, this.head!.center, footAverage);
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vec2.normalize(headFeetDelta, headFeetDelta);
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const textOffset = vec2.scale(headFeetDelta, headFeetDelta, this.head!.radius + 80);
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return vec2.add(textOffset, this.head!.center, textOffset);
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}
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}
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