decla-red/frontend/src/scripts/objects/character-view.ts
schmelczerandras 57d7009342 Refactor
2020-11-04 22:05:21 +01:00

146 lines
4.5 KiB
TypeScript

import { vec2 } from 'gl-matrix';
import { Renderer } from 'sdf-2d';
import {
Circle,
Id,
CharacterBase,
CharacterTeam,
settings,
UpdateProperty,
} from 'shared';
import { CircleExtrapolator } from '../helper/circle-extrapolator';
import { BlobShape } from '../shapes/blob-shape';
import { SoundHandler, Sounds } from '../sound-handler';
import { VibrationHandler } from '../vibration-handler';
import { ViewObject } from './view-object';
export class CharacterView extends CharacterBase implements ViewObject {
private shape: BlobShape;
private nameElement: HTMLElement = document.createElement('div');
private statsElement: HTMLElement = document.createElement('div');
private healthElement: HTMLElement = document.createElement('div');
public isMainCharacter = false;
private leftFootExtrapolator: CircleExtrapolator;
private rightFootExtrapolator: CircleExtrapolator;
private headExtrapolator: CircleExtrapolator;
constructor(
id: Id,
name: string,
killCount: number,
deathCount: number,
team: CharacterTeam,
health: number,
head?: Circle,
leftFoot?: Circle,
rightFoot?: Circle,
) {
super(id, name, killCount, deathCount, team, health, head, leftFoot, rightFoot);
this.shape = new BlobShape(settings.colorIndices[team]);
this.leftFootExtrapolator = new CircleExtrapolator(this.leftFoot!);
this.rightFootExtrapolator = new CircleExtrapolator(this.rightFoot!);
this.headExtrapolator = new CircleExtrapolator(this.head!);
this.nameElement.className = 'player-tag ' + this.team;
this.nameElement.innerText = this.name;
this.nameElement.appendChild(this.healthElement);
this.nameElement.appendChild(this.statsElement);
}
public get position(): vec2 {
return this.head!.center;
}
public updateProperties(update: Array<UpdateProperty>) {
update.forEach((u) => {
if (u.propertyKey === 'head') {
this.headExtrapolator.addFrame(u.propertyValue, u.rateOfChange);
}
if (u.propertyKey === 'leftFoot') {
this.leftFootExtrapolator.addFrame(u.propertyValue, u.rateOfChange);
}
if (u.propertyKey === 'rightFoot') {
this.rightFootExtrapolator.addFrame(u.propertyValue, u.rateOfChange);
}
});
}
public setHealth(health: number) {
const previousHealth = this.health;
super.setHealth(health);
SoundHandler.play(
Sounds.hit,
(0.4 * 2 * (previousHealth - health)) / settings.playerMaxStrength,
);
if (this.isMainCharacter) {
VibrationHandler.vibrate(Math.min(200, (previousHealth - this.health) * 4));
}
}
public onDie() {
if (this.isMainCharacter) {
VibrationHandler.vibrate(150);
}
}
public step(deltaTimeInSeconds: number): void {
this.head! = this.headExtrapolator.getValue(deltaTimeInSeconds);
this.leftFoot! = this.leftFootExtrapolator.getValue(deltaTimeInSeconds);
this.rightFoot! = this.rightFootExtrapolator.getValue(deltaTimeInSeconds);
}
public onShoot(strength: number) {
SoundHandler.play(Sounds.shoot, (0.6 * strength) / settings.playerMaxStrength);
}
public beforeDestroy(): void {
this.nameElement.parentElement?.removeChild(this.nameElement);
}
public draw(
renderer: Renderer,
overlay: HTMLElement,
shouldChangeLayout: boolean,
): void {
if (shouldChangeLayout) {
if (!this.nameElement.parentElement) {
overlay.appendChild(this.nameElement);
}
const screenPosition = renderer.worldToDisplayCoordinates(
this.calculateTextPosition(),
);
this.nameElement.style.transform = `translateX(${screenPosition.x}px) translateY(${screenPosition.y}px) translateX(-50%) translateY(-50%) rotate(-15deg)`;
this.healthElement.style.width =
(50 * this.health) / settings.playerMaxHealth + 'px';
this.statsElement.innerText = this.getStatsText();
}
this.shape.setCircles([this.head!, this.leftFoot!, this.rightFoot!]);
renderer.addDrawable(this.shape);
}
private getStatsText(): string {
return `${this.killCount}⚔/${this.deathCount}`;
}
private calculateTextPosition(): vec2 {
const footAverage = vec2.add(
vec2.create(),
this.leftFoot!.center,
this.rightFoot!.center,
);
vec2.scale(footAverage, footAverage, 0.5);
const headFeetDelta = vec2.subtract(footAverage, this.head!.center, footAverage);
vec2.normalize(headFeetDelta, headFeetDelta);
const textOffset = vec2.scale(headFeetDelta, headFeetDelta, this.head!.radius + 80);
return vec2.add(textOffset, this.head!.center, textOffset);
}
}