Improve physics

This commit is contained in:
schmelczerandras 2020-10-03 17:57:16 +02:00
parent c21025caf6
commit 4ad60813c9
33 changed files with 457 additions and 382 deletions

View file

@ -1,10 +1,16 @@
import { vec2 } from 'gl-matrix';
import { CircleLight, compile, Flashlight, InvertedTunnel, Renderer } from 'sdf-2d';
import {
Circle,
CircleLight,
compile,
Flashlight,
InvertedTunnel,
Renderer,
} from 'sdf-2d';
import { CommandBroadcaster } from './commands/command-broadcaster';
import { MoveToCommand } from './commands/move-to';
import { RenderCommand } from './commands/render';
import { StepCommand } from './commands/step';
import { TeleportToCommand } from './commands/teleport-to';
import { DeltaTimeCalculator } from './helper/delta-time-calculator';
import { prettyPrint } from './helper/pretty-print';
import { rgb } from './helper/rgb';
@ -12,6 +18,7 @@ import { IGame } from './i-game';
import { KeyboardListener } from './input/keyboard-listener';
import { MouseListener } from './input/mouse-listener';
import { TouchListener } from './input/touch-listener';
import { GameObject } from './objects/game-object';
import { Objects } from './objects/objects';
import { Camera } from './objects/types/camera';
import { Character } from './objects/types/character';
@ -49,17 +56,21 @@ export class Game implements IGame {
...InvertedTunnel.descriptor,
shaderCombinationSteps: [0, 2, 4, 8, 16],
},
{
...Flashlight.descriptor,
shaderCombinationSteps: [0, 1],
},
{
...BlobShape.descriptor,
shaderCombinationSteps: [0, 1],
},
{
...Circle.descriptor,
shaderCombinationSteps: [0, 2, 4, 8, 16],
},
{
...CircleLight.descriptor,
shaderCombinationSteps: [0, 1, 2, 4, 8, 16],
shaderCombinationSteps: [0, 1, 2, 4, 8],
},
{
...Flashlight.descriptor,
shaderCombinationSteps: [0, 1],
},
],
{
@ -68,8 +79,6 @@ export class Game implements IGame {
enableStopwatch: true,
}
);
this.initializeScene();
this.physics.start();
}
public async start(): Promise<void> {
@ -89,6 +98,8 @@ export class Game implements IGame {
enableHighDpiRendering: false,
lightCutoffDistance: settings.lightCutoffDistance,
});
this.initializeScene();
this.physics.start();
requestAnimationFrame(this.gameLoop.bind(this));
}
@ -100,6 +111,10 @@ export class Game implements IGame {
return this.physics.findIntersecting(box);
}
public displayToWorldCoordinates(p: vec2): vec2 {
return this.renderer.displayToWorldCoordinates(p);
}
private initializeScene() {
createDungeon(this.objects, this.physics);
createDungeon(this.objects, this.physics);
@ -109,9 +124,6 @@ export class Game implements IGame {
this.character = new Character(this.physics, this);
this.objects.addObject(this.character);
this.objects.addObject(this.camera);
let pos: any = localStorage.getItem('characterPosition');
pos = pos ? JSON.parse(pos) : vec2.fromValues(0, 0);
this.character.sendCommand(new TeleportToCommand(pos));
}
private deltaTimeCalculator = new DeltaTimeCalculator();
@ -134,7 +146,14 @@ export class Game implements IGame {
this.renderer.renderDrawables();
this.overlay.innerText = prettyPrint(this.renderer.insights);
localStorage.setItem('characterPosition', JSON.stringify(this.character.position));
requestAnimationFrame(this.gameLoop.bind(this));
}
public addObject(o: GameObject) {
this.objects.addObject(o);
}
public removeObject(o: GameObject) {
this.objects.removeObject(o);
}
}