diff --git a/config/ConfigurationServer/.dockerignore b/config/ConfigurationServer/.dockerignore
deleted file mode 100644
index 3729ff0..0000000
--- a/config/ConfigurationServer/.dockerignore
+++ /dev/null
@@ -1,25 +0,0 @@
-**/.classpath
-**/.dockerignore
-**/.env
-**/.git
-**/.gitignore
-**/.project
-**/.settings
-**/.toolstarget
-**/.vs
-**/.vscode
-**/*.*proj.user
-**/*.dbmdl
-**/*.jfm
-**/azds.yaml
-**/bin
-**/charts
-**/docker-compose*
-**/Dockerfile*
-**/node_modules
-**/npm-debug.log
-**/obj
-**/secrets.dev.yaml
-**/values.dev.yaml
-LICENSE
-README.md
\ No newline at end of file
diff --git a/config/ConfigurationServer/.gitignore b/config/ConfigurationServer/.gitignore
deleted file mode 100644
index bd7da14..0000000
--- a/config/ConfigurationServer/.gitignore
+++ /dev/null
@@ -1,4 +0,0 @@
-bin
-obj
-.vs
-*.user
diff --git a/config/ConfigurationServer/ConfigurationServer.csproj b/config/ConfigurationServer/ConfigurationServer.csproj
deleted file mode 100644
index f5db55a..0000000
--- a/config/ConfigurationServer/ConfigurationServer.csproj
+++ /dev/null
@@ -1,14 +0,0 @@
-
-
-
- netcoreapp3.1
- Linux
- .
-
-
-
-
-
-
-
-
diff --git a/config/ConfigurationServer/ConfigurationServer.sln b/config/ConfigurationServer/ConfigurationServer.sln
deleted file mode 100644
index 3715c7a..0000000
--- a/config/ConfigurationServer/ConfigurationServer.sln
+++ /dev/null
@@ -1,25 +0,0 @@
-
-Microsoft Visual Studio Solution File, Format Version 12.00
-# Visual Studio Version 16
-VisualStudioVersion = 16.0.30309.148
-MinimumVisualStudioVersion = 10.0.40219.1
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ConfigurationServer", "ConfigurationServer.csproj", "{CD78C1FA-1A88-4299-961B-2B5424DBEEDF}"
-EndProject
-Global
- GlobalSection(SolutionConfigurationPlatforms) = preSolution
- Debug|Any CPU = Debug|Any CPU
- Release|Any CPU = Release|Any CPU
- EndGlobalSection
- GlobalSection(ProjectConfigurationPlatforms) = postSolution
- {CD78C1FA-1A88-4299-961B-2B5424DBEEDF}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
- {CD78C1FA-1A88-4299-961B-2B5424DBEEDF}.Debug|Any CPU.Build.0 = Debug|Any CPU
- {CD78C1FA-1A88-4299-961B-2B5424DBEEDF}.Release|Any CPU.ActiveCfg = Release|Any CPU
- {CD78C1FA-1A88-4299-961B-2B5424DBEEDF}.Release|Any CPU.Build.0 = Release|Any CPU
- EndGlobalSection
- GlobalSection(SolutionProperties) = preSolution
- HideSolutionNode = FALSE
- EndGlobalSection
- GlobalSection(ExtensibilityGlobals) = postSolution
- SolutionGuid = {5CE906F0-BAD5-4BD3-B3D7-1D26E4D6385C}
- EndGlobalSection
-EndGlobal
diff --git a/config/ConfigurationServer/Controllers/WeatherForecastController.cs b/config/ConfigurationServer/Controllers/WeatherForecastController.cs
deleted file mode 100644
index 3ea0014..0000000
--- a/config/ConfigurationServer/Controllers/WeatherForecastController.cs
+++ /dev/null
@@ -1,39 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Threading.Tasks;
-using Microsoft.AspNetCore.Mvc;
-using Microsoft.Extensions.Logging;
-
-namespace ConfigurationServer.Controllers
-{
- [ApiController]
- [Route("[controller]")]
- public class WeatherForecastController : ControllerBase
- {
- private static readonly string[] Summaries = new[]
- {
- "Freezing", "Bracing", "Chilly", "Cool", "Mild", "Warm", "Balmy", "Hot", "Sweltering", "Scorching"
- };
-
- private readonly ILogger _logger;
-
- public WeatherForecastController(ILogger logger)
- {
- _logger = logger;
- }
-
- [HttpGet]
- public IEnumerable Get()
- {
- var rng = new Random();
- return Enumerable.Range(1, 5).Select(index => new WeatherForecast
- {
- Date = DateTime.Now.AddDays(index),
- TemperatureC = rng.Next(-20, 55),
- Summary = Summaries[rng.Next(Summaries.Length)]
- })
- .ToArray();
- }
- }
-}
diff --git a/config/ConfigurationServer/Dockerfile b/config/ConfigurationServer/Dockerfile
deleted file mode 100644
index 26db67a..0000000
--- a/config/ConfigurationServer/Dockerfile
+++ /dev/null
@@ -1,21 +0,0 @@
-#See https://aka.ms/containerfastmode to understand how Visual Studio uses this Dockerfile to build your images for faster debugging.
-
-FROM mcr.microsoft.com/dotnet/core/aspnet:3.1-buster-slim AS base
-WORKDIR /app
-EXPOSE 80
-
-FROM mcr.microsoft.com/dotnet/core/sdk:3.1-buster AS build
-WORKDIR /src
-COPY ["ConfigurationServer.csproj", ""]
-RUN dotnet restore "./ConfigurationServer.csproj"
-COPY . .
-WORKDIR "/src/."
-RUN dotnet build "ConfigurationServer.csproj" -c Release -o /app/build
-
-FROM build AS publish
-RUN dotnet publish "ConfigurationServer.csproj" -c Release -o /app/publish
-
-FROM base AS final
-WORKDIR /app
-COPY --from=publish /app/publish .
-ENTRYPOINT ["dotnet", "ConfigurationServer.dll"]
\ No newline at end of file
diff --git a/config/ConfigurationServer/Program.cs b/config/ConfigurationServer/Program.cs
deleted file mode 100644
index 7459de3..0000000
--- a/config/ConfigurationServer/Program.cs
+++ /dev/null
@@ -1,26 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Threading.Tasks;
-using Microsoft.AspNetCore.Hosting;
-using Microsoft.Extensions.Configuration;
-using Microsoft.Extensions.Hosting;
-using Microsoft.Extensions.Logging;
-
-namespace ConfigurationServer
-{
- public class Program
- {
- public static void Main(string[] args)
- {
- CreateHostBuilder(args).Build().Run();
- }
-
- public static IHostBuilder CreateHostBuilder(string[] args) =>
- Host.CreateDefaultBuilder(args)
- .ConfigureWebHostDefaults(webBuilder =>
- {
- webBuilder.UseStartup();
- });
- }
-}
diff --git a/config/ConfigurationServer/Properties/launchSettings.json b/config/ConfigurationServer/Properties/launchSettings.json
deleted file mode 100644
index e54db27..0000000
--- a/config/ConfigurationServer/Properties/launchSettings.json
+++ /dev/null
@@ -1,36 +0,0 @@
-{
- "iisSettings": {
- "windowsAuthentication": false,
- "anonymousAuthentication": true,
- "iisExpress": {
- "applicationUrl": "http://localhost:63198",
- "sslPort": 0
- }
- },
- "$schema": "http://json.schemastore.org/launchsettings.json",
- "profiles": {
- "IIS Express": {
- "commandName": "IISExpress",
- "launchBrowser": true,
- "launchUrl": "weatherforecast",
- "environmentVariables": {
- "ASPNETCORE_ENVIRONMENT": "Development"
- }
- },
- "ConfigurationServer": {
- "commandName": "Project",
- "launchBrowser": true,
- "launchUrl": "weatherforecast",
- "environmentVariables": {
- "ASPNETCORE_ENVIRONMENT": "Development"
- },
- "applicationUrl": "http://localhost:5000"
- },
- "Docker": {
- "commandName": "Docker",
- "launchBrowser": true,
- "launchUrl": "{Scheme}://{ServiceHost}:{ServicePort}/weatherforecast",
- "publishAllPorts": true
- }
- }
-}
\ No newline at end of file
diff --git a/config/ConfigurationServer/Startup.cs b/config/ConfigurationServer/Startup.cs
deleted file mode 100644
index 5268c56..0000000
--- a/config/ConfigurationServer/Startup.cs
+++ /dev/null
@@ -1,48 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Threading.Tasks;
-using Microsoft.AspNetCore.Builder;
-using Microsoft.AspNetCore.Hosting;
-using Microsoft.AspNetCore.Mvc;
-using Microsoft.Extensions.Configuration;
-using Microsoft.Extensions.DependencyInjection;
-using Microsoft.Extensions.Hosting;
-using Microsoft.Extensions.Logging;
-
-namespace ConfigurationServer
-{
- public class Startup
- {
- public Startup(IConfiguration configuration)
- {
- Configuration = configuration;
- }
-
- public IConfiguration Configuration { get; }
-
- // This method gets called by the runtime. Use this method to add services to the container.
- public void ConfigureServices(IServiceCollection services)
- {
- services.AddControllers();
- }
-
- // This method gets called by the runtime. Use this method to configure the HTTP request pipeline.
- public void Configure(IApplicationBuilder app, IWebHostEnvironment env)
- {
- if (env.IsDevelopment())
- {
- app.UseDeveloperExceptionPage();
- }
-
- app.UseRouting();
-
- app.UseAuthorization();
-
- app.UseEndpoints(endpoints =>
- {
- endpoints.MapControllers();
- });
- }
- }
-}
diff --git a/config/ConfigurationServer/WeatherForecast.cs b/config/ConfigurationServer/WeatherForecast.cs
deleted file mode 100644
index e4664f1..0000000
--- a/config/ConfigurationServer/WeatherForecast.cs
+++ /dev/null
@@ -1,15 +0,0 @@
-using System;
-
-namespace ConfigurationServer
-{
- public class WeatherForecast
- {
- public DateTime Date { get; set; }
-
- public int TemperatureC { get; set; }
-
- public int TemperatureF => 32 + (int)(TemperatureC / 0.5556);
-
- public string Summary { get; set; }
- }
-}
diff --git a/config/ConfigurationServer/appsettings.Development.json b/config/ConfigurationServer/appsettings.Development.json
deleted file mode 100644
index 8983e0f..0000000
--- a/config/ConfigurationServer/appsettings.Development.json
+++ /dev/null
@@ -1,9 +0,0 @@
-{
- "Logging": {
- "LogLevel": {
- "Default": "Information",
- "Microsoft": "Warning",
- "Microsoft.Hosting.Lifetime": "Information"
- }
- }
-}
diff --git a/config/ConfigurationServer/appsettings.json b/config/ConfigurationServer/appsettings.json
deleted file mode 100644
index d9d9a9b..0000000
--- a/config/ConfigurationServer/appsettings.json
+++ /dev/null
@@ -1,10 +0,0 @@
-{
- "Logging": {
- "LogLevel": {
- "Default": "Information",
- "Microsoft": "Warning",
- "Microsoft.Hosting.Lifetime": "Information"
- }
- },
- "AllowedHosts": "*"
-}
diff --git a/frontend/.firebaserc b/frontend/.firebaserc
index 1c74fcc..2f95982 100644
--- a/frontend/.firebaserc
+++ b/frontend/.firebaserc
@@ -1,5 +1,5 @@
{
"projects": {
- "default": "decla-red"
+ "default": "decla-red
}
-}
+}
\ No newline at end of file
diff --git a/frontend/package.json b/frontend/package.json
index 804df07..ed8c3a3 100644
--- a/frontend/package.json
+++ b/frontend/package.json
@@ -60,5 +60,8 @@
"webpack": "^4.43.0",
"webpack-cli": "^3.3.11",
"webpack-dev-server": "^3.10.3"
+ },
+ "dependencies": {
+ "firebase": "^7.22.0"
}
}
diff --git a/frontend/src/index.html b/frontend/src/index.html
index b9450ca..cb79086 100644
--- a/frontend/src/index.html
+++ b/frontend/src/index.html
@@ -12,7 +12,7 @@
- Decla.red
+ decla.red
diff --git a/frontend/src/index.ts b/frontend/src/index.ts
index 2035f62..b148ed8 100644
--- a/frontend/src/index.ts
+++ b/frontend/src/index.ts
@@ -1,4 +1,5 @@
import { glMatrix } from 'gl-matrix';
+import { Configuration } from './scripts/config/configuration';
import { Game } from './scripts/game';
import { Random } from './scripts/helper/random';
import './styles/main.scss';
@@ -6,6 +7,8 @@ import './styles/main.scss';
glMatrix.setMatrixArrayType(Array);
const main = async () => {
+ await Configuration.initialize();
+
try {
Random.seed = 42;
await new Game().start();
diff --git a/frontend/src/scripts/config/configuration.ts b/frontend/src/scripts/config/configuration.ts
new file mode 100644
index 0000000..38d07e1
--- /dev/null
+++ b/frontend/src/scripts/config/configuration.ts
@@ -0,0 +1,30 @@
+import * as firebase from 'firebase/app';
+import 'firebase/firebase-remote-config';
+
+export class Configuration {
+ public static async initialize(): Promise {
+ const firebaseConfig = {
+ apiKey: 'AIzaSyBG85dp-AhaCW-qi_6mu77wDPSipzipIF4',
+ authDomain: 'decla-red.firebaseapp.com',
+ projectId: 'decla-red',
+ appId: '1:635208271441:web:c910843ae7e0549dadda70',
+ };
+
+ firebase.initializeApp(firebaseConfig);
+
+ const remoteConfig = firebase.remoteConfig();
+ remoteConfig.defaultConfig = {
+ online_servers: 'hi',
+ };
+
+ remoteConfig.settings = {
+ minimumFetchIntervalMillis: 3600 * 1000,
+ fetchTimeoutMillis: 15 * 1000,
+ } as any;
+
+ await remoteConfig.ensureInitialized();
+ await remoteConfig.fetchAndActivate();
+
+ console.log(remoteConfig.getValue('online_servers'));
+ }
+}
diff --git a/frontend/src/scripts/game.ts b/frontend/src/scripts/game.ts
index 3001782..2d2434c 100644
--- a/frontend/src/scripts/game.ts
+++ b/frontend/src/scripts/game.ts
@@ -1,10 +1,16 @@
import { vec2 } from 'gl-matrix';
-import { CircleLight, compile, Flashlight, InvertedTunnel, Renderer } from 'sdf-2d';
+import {
+ Circle,
+ CircleLight,
+ compile,
+ Flashlight,
+ InvertedTunnel,
+ Renderer,
+} from 'sdf-2d';
import { CommandBroadcaster } from './commands/command-broadcaster';
import { MoveToCommand } from './commands/move-to';
import { RenderCommand } from './commands/render';
import { StepCommand } from './commands/step';
-import { TeleportToCommand } from './commands/teleport-to';
import { DeltaTimeCalculator } from './helper/delta-time-calculator';
import { prettyPrint } from './helper/pretty-print';
import { rgb } from './helper/rgb';
@@ -12,6 +18,7 @@ import { IGame } from './i-game';
import { KeyboardListener } from './input/keyboard-listener';
import { MouseListener } from './input/mouse-listener';
import { TouchListener } from './input/touch-listener';
+import { GameObject } from './objects/game-object';
import { Objects } from './objects/objects';
import { Camera } from './objects/types/camera';
import { Character } from './objects/types/character';
@@ -49,17 +56,21 @@ export class Game implements IGame {
...InvertedTunnel.descriptor,
shaderCombinationSteps: [0, 2, 4, 8, 16],
},
- {
- ...Flashlight.descriptor,
- shaderCombinationSteps: [0, 1],
- },
{
...BlobShape.descriptor,
shaderCombinationSteps: [0, 1],
},
+ {
+ ...Circle.descriptor,
+ shaderCombinationSteps: [0, 2, 4, 8, 16],
+ },
{
...CircleLight.descriptor,
- shaderCombinationSteps: [0, 1, 2, 4, 8, 16],
+ shaderCombinationSteps: [0, 1, 2, 4, 8],
+ },
+ {
+ ...Flashlight.descriptor,
+ shaderCombinationSteps: [0, 1],
},
],
{
@@ -68,8 +79,6 @@ export class Game implements IGame {
enableStopwatch: true,
}
);
- this.initializeScene();
- this.physics.start();
}
public async start(): Promise {
@@ -89,6 +98,8 @@ export class Game implements IGame {
enableHighDpiRendering: false,
lightCutoffDistance: settings.lightCutoffDistance,
});
+ this.initializeScene();
+ this.physics.start();
requestAnimationFrame(this.gameLoop.bind(this));
}
@@ -100,6 +111,10 @@ export class Game implements IGame {
return this.physics.findIntersecting(box);
}
+ public displayToWorldCoordinates(p: vec2): vec2 {
+ return this.renderer.displayToWorldCoordinates(p);
+ }
+
private initializeScene() {
createDungeon(this.objects, this.physics);
createDungeon(this.objects, this.physics);
@@ -109,9 +124,6 @@ export class Game implements IGame {
this.character = new Character(this.physics, this);
this.objects.addObject(this.character);
this.objects.addObject(this.camera);
- let pos: any = localStorage.getItem('characterPosition');
- pos = pos ? JSON.parse(pos) : vec2.fromValues(0, 0);
- this.character.sendCommand(new TeleportToCommand(pos));
}
private deltaTimeCalculator = new DeltaTimeCalculator();
@@ -134,7 +146,14 @@ export class Game implements IGame {
this.renderer.renderDrawables();
this.overlay.innerText = prettyPrint(this.renderer.insights);
- localStorage.setItem('characterPosition', JSON.stringify(this.character.position));
requestAnimationFrame(this.gameLoop.bind(this));
}
+
+ public addObject(o: GameObject) {
+ this.objects.addObject(o);
+ }
+
+ public removeObject(o: GameObject) {
+ this.objects.removeObject(o);
+ }
}
diff --git a/frontend/src/scripts/i-game.ts b/frontend/src/scripts/i-game.ts
index d7e1c40..13b5c82 100644
--- a/frontend/src/scripts/i-game.ts
+++ b/frontend/src/scripts/i-game.ts
@@ -1,6 +1,11 @@
+import { vec2 } from 'gl-matrix';
+import { GameObject } from './objects/game-object';
import { BoundingBoxBase } from './physics/bounds/bounding-box-base';
export interface IGame {
readonly viewArea: BoundingBoxBase;
findIntersecting(box: BoundingBoxBase): Array;
+ displayToWorldCoordinates(p: vec2): vec2;
+ addObject(o: GameObject): void;
+ removeObject(o: GameObject): void;
}
diff --git a/frontend/src/scripts/input/mouse-listener.ts b/frontend/src/scripts/input/mouse-listener.ts
index 1120079..42eac13 100644
--- a/frontend/src/scripts/input/mouse-listener.ts
+++ b/frontend/src/scripts/input/mouse-listener.ts
@@ -1,6 +1,5 @@
import { vec2 } from 'gl-matrix';
import { CommandGenerator } from '../commands/command-generator';
-import { clamp01 } from '../helper/clamp';
import { CursorMoveCommand } from './commands/cursor-move-command';
import { PrimaryActionCommand } from './commands/primary-action';
import { SecondaryActionCommand } from './commands/secondary-action';
@@ -12,7 +11,7 @@ export class MouseListener extends CommandGenerator {
private isMouseDown = false;
- constructor(private target: Element) {
+ constructor(target: Element) {
super();
target.addEventListener('mousedown', (event: MouseEvent) => {
@@ -59,11 +58,6 @@ export class MouseListener extends CommandGenerator {
}
private positionFromEvent(event: MouseEvent): vec2 {
- const bb = this.target.getBoundingClientRect();
-
- return vec2.fromValues(
- clamp01((event.clientX - bb.x) / bb.width),
- clamp01(1 - (event.clientY - bb.y) / bb.height)
- );
+ return vec2.fromValues(event.clientX, event.clientY);
}
}
diff --git a/frontend/src/scripts/input/touch-listener.ts b/frontend/src/scripts/input/touch-listener.ts
index 99318f9..0d75936 100644
--- a/frontend/src/scripts/input/touch-listener.ts
+++ b/frontend/src/scripts/input/touch-listener.ts
@@ -1,6 +1,5 @@
import { vec2 } from 'gl-matrix';
import { CommandGenerator } from '../commands/command-generator';
-import { clamp01 } from '../helper/clamp';
import { PrimaryActionCommand } from './commands/primary-action';
import { SecondaryActionCommand } from './commands/secondary-action';
import { SwipeCommand } from './commands/swipe';
@@ -39,11 +38,6 @@ export class TouchListener extends CommandGenerator {
}
private positionFromEvent(event: TouchEvent): vec2 {
- const bb = this.target.getBoundingClientRect();
-
- return vec2.fromValues(
- clamp01(1 - (event.touches[0].clientX - bb.x) / bb.width),
- clamp01((event.touches[0].clientY - bb.y) / bb.height)
- );
+ return vec2.fromValues(event.touches[0].clientX, event.touches[0].clientY);
}
}
diff --git a/frontend/src/scripts/objects/objects.ts b/frontend/src/scripts/objects/objects.ts
index 2c681e2..7d1fe21 100644
--- a/frontend/src/scripts/objects/objects.ts
+++ b/frontend/src/scripts/objects/objects.ts
@@ -20,6 +20,16 @@ export class Objects implements CommandReceiver {
public removeObject(o: GameObject) {
this.objects.delete(o.id);
+
+ for (const command of this.objectsGroupedByAbilities.keys()) {
+ if (o.reactsToCommand(command)) {
+ const array = this.objectsGroupedByAbilities.get(command);
+ array.splice(
+ array.findIndex((i) => i.id == o.id),
+ 1
+ );
+ }
+ }
}
public sendCommandToSingleObject(id: Id, e: Command) {
diff --git a/frontend/src/scripts/objects/types/character.ts b/frontend/src/scripts/objects/types/character.ts
index ded58b3..6d1c3ed 100644
--- a/frontend/src/scripts/objects/types/character.ts
+++ b/frontend/src/scripts/objects/types/character.ts
@@ -1,37 +1,48 @@
import { vec2 } from 'gl-matrix';
import { Flashlight } from 'sdf-2d';
-import { RenderCommand } from '../../graphics/commands/render';
+import { RenderCommand } from '../../commands/render';
+import { StepCommand } from '../../commands/step';
+import { TeleportToCommand } from '../../commands/teleport-to';
import { rgb } from '../../helper/rgb';
import { IGame } from '../../i-game';
+import { CursorMoveCommand } from '../../input/commands/cursor-move-command';
import { KeyDownCommand } from '../../input/commands/key-down';
import { KeyUpCommand } from '../../input/commands/key-up';
+import { PrimaryActionCommand } from '../../input/commands/primary-action';
import { SwipeCommand } from '../../input/commands/swipe';
import { BoundingBoxBase } from '../../physics/bounds/bounding-box-base';
import { BoundingCircle } from '../../physics/bounds/bounding-circle';
-import { StepCommand } from '../../physics/commands/step';
-import { TeleportToCommand } from '../../physics/commands/teleport-to';
+import { PhysicsCircle } from '../../physics/bounds/physics-circle';
import { DynamicPhysicalObject } from '../../physics/dynamic-physical-object';
import { Physics } from '../../physics/physics';
-import { BlobShape } from '../../shapes/types/blob-shape';
+import { settings } from '../../settings';
+import { BlobShape } from '../../shapes/blob-shape';
+import { Projectile } from './projectile';
export class Character extends DynamicPhysicalObject {
- protected head: BoundingCircle;
- protected leftFoot: BoundingCircle;
- protected rightFoot: BoundingCircle;
+ protected head: PhysicsCircle;
+ protected leftFoot: PhysicsCircle;
+ protected rightFoot: PhysicsCircle;
private keysDown: Set = new Set();
- private light = new Flashlight(
- vec2.fromValues(0, 0),
+ private flashlight = new Flashlight(
+ vec2.create(),
rgb(1, 0.6, 0.45),
- 0.5,
- vec2.fromValues(-1, 0)
+ 0.15,
+ vec2.fromValues(1, 0),
+ 50
);
+ private static walkForce = 0.005;
+ private static jumpForce = 10;
+
private shape = new BlobShape();
private boundingCircle = new BoundingCircle(this, vec2.create(), 50);
- private center = vec2.create();
- private static speed = 1.5;
+
+ private readonly headOffset = vec2.fromValues(0, 40);
+ private readonly leftFootOffset = vec2.fromValues(-20, -10);
+ private readonly rightFootOffset = vec2.fromValues(20, -10);
constructor(physics: Physics, private game: IGame) {
super(physics, true);
@@ -41,13 +52,20 @@ export class Character extends DynamicPhysicalObject {
this.addCommandExecutor(KeyDownCommand, (c) => this.keysDown.add(c.key));
this.addCommandExecutor(KeyUpCommand, (c) => this.keysDown.delete(c.key));
this.addCommandExecutor(StepCommand, this.stepHandler.bind(this));
+ this.addCommandExecutor(CursorMoveCommand, this.directLight.bind(this));
+ this.addCommandExecutor(PrimaryActionCommand, this.spawnProjectile.bind(this));
this.addCommandExecutor(SwipeCommand, (c) => {
- this.tryMoving(vec2.multiply(vec2.create(), c.delta, this.game.viewArea.size));
+ //this.tryMoving(vec2.multiply(vec2.create(), c.delta, this.game.viewArea.size));
});
- this.head = new BoundingCircle(this, this.center, 50);
- this.leftFoot = new BoundingCircle(this, this.center, 50);
- this.rightFoot = new BoundingCircle(this, this.center, 50);
+ this.head = new PhysicsCircle(physics, this, vec2.clone(this.headOffset), 50);
+ this.leftFoot = new PhysicsCircle(physics, this, vec2.clone(this.leftFootOffset), 20);
+ this.rightFoot = new PhysicsCircle(
+ physics,
+ this,
+ vec2.clone(this.rightFootOffset),
+ 20
+ );
this.shape.setCircles([this.head, this.leftFoot, this.rightFoot]);
@@ -60,11 +78,33 @@ export class Character extends DynamicPhysicalObject {
private draw(c: RenderCommand) {
c.renderer.addDrawable(this.shape);
- c.renderer.addDrawable(this.light);
+ c.renderer.addDrawable(this.flashlight);
+ }
+
+ private directLight(e: CursorMoveCommand) {
+ const pos = this.game.displayToWorldCoordinates(e.position);
+ vec2.sub(pos, pos, this.head.center);
+ this.flashlight.direction = pos;
+ }
+
+ private spawnProjectile(e: PrimaryActionCommand) {
+ const pos = this.game.displayToWorldCoordinates(e.position);
+ const direction = vec2.sub(vec2.create(), pos, this.head.center);
+ vec2.normalize(direction, direction);
+ const start = vec2.add(
+ vec2.create(),
+ this.head.center,
+ vec2.scale(vec2.create(), direction, this.head.radius)
+ );
+
+ vec2.scale(direction, direction, 5);
+
+ const projectile = new Projectile(this.game, this.physics, start, direction);
+ this.game.addObject(projectile);
}
public get position(): vec2 {
- return this.center;
+ return this.head.center;
}
public getBoundingCircles(): Array {
@@ -75,28 +115,74 @@ export class Character extends DynamicPhysicalObject {
return this.head.boundingBox;
}
- private tryMoving(delta: vec2) {
- this.physics.tryMovingDynamicCircle(this.head, delta);
- }
-
private setPosition(value: vec2) {
- //this.head.center = value;
- this.light.center = vec2.add(vec2.create(), value, vec2.fromValues(50, -40));
+ this.head.center = vec2.clone(value);
+ this.leftFoot.center = vec2.clone(value);
+ this.rightFoot.center = vec2.clone(value);
}
public stepHandler(c: StepCommand) {
const deltaTime = c.deltaTimeInMiliseconds;
- const up = ~~(this.keysDown.has('w') || this.keysDown.has('arrowup'));
- const down = ~~(this.keysDown.has('s') || this.keysDown.has('arrowdown'));
- const left = ~~(this.keysDown.has('a') || this.keysDown.has('arrowleft'));
- const right = ~~(this.keysDown.has('d') || this.keysDown.has('arrowright'));
- const movementVector = vec2.fromValues(right - left, up - down);
- if (vec2.length(movementVector) > 0) {
- vec2.normalize(movementVector, movementVector);
- vec2.scale(movementVector, movementVector, Character.speed * deltaTime);
+ const isAirborne = this.leftFoot.isAirborne && this.rightFoot.isAirborne;
+ const up =
+ ~~(
+ !isAirborne &&
+ (this.keysDown.has('w') || this.keysDown.has('arrowup') || this.keysDown.has(' '))
+ ) * Character.jumpForce;
+ const down = ~~(
+ !isAirborne &&
+ (this.keysDown.has('s') || this.keysDown.has('arrowdown'))
+ );
+ const left =
+ ~~(this.keysDown.has('a') || this.keysDown.has('arrowleft')) *
+ Character.walkForce *
+ deltaTime;
+ const right =
+ ~~(this.keysDown.has('d') || this.keysDown.has('arrowright')) *
+ Character.walkForce *
+ deltaTime;
- this.tryMoving(movementVector);
- }
+ const movementForce = vec2.fromValues(right - left, up - down);
+ this.head.applyForce(movementForce, deltaTime);
+ this.head.applyForce(settings.gravitationalForce, deltaTime);
+
+ const bodyCenter = vec2.sub(vec2.create(), this.head.center, this.headOffset);
+
+ const leftFootPositon = vec2.add(vec2.create(), bodyCenter, this.leftFootOffset);
+ const rightFootPositon = vec2.add(vec2.create(), bodyCenter, this.rightFootOffset);
+
+ const leftFootDelta = vec2.sub(vec2.create(), this.leftFoot.center, leftFootPositon);
+ const rightFootDelta = vec2.sub(
+ vec2.create(),
+ this.rightFoot.center,
+ rightFootPositon
+ );
+
+ vec2.scale(leftFootDelta, leftFootDelta, 0.0006);
+ vec2.scale(rightFootDelta, rightFootDelta, 0.0006);
+
+ this.head.applyForce(leftFootDelta, deltaTime);
+ this.head.applyForce(rightFootDelta, deltaTime);
+
+ vec2.scale(leftFootDelta, leftFootDelta, -0.5);
+ vec2.scale(rightFootDelta, rightFootDelta, -0.5);
+
+ this.leftFoot.applyForce(movementForce, deltaTime);
+ this.rightFoot.applyForce(movementForce, deltaTime);
+ this.leftFoot.applyForce(leftFootDelta, deltaTime);
+ this.rightFoot.applyForce(rightFootDelta, deltaTime);
+ this.leftFoot.applyForce(settings.gravitationalForce, deltaTime);
+ this.rightFoot.applyForce(settings.gravitationalForce, deltaTime);
+
+ this.head.step(deltaTime);
+ this.leftFoot.step(deltaTime);
+ this.rightFoot.step(deltaTime);
+
+ this.flashlight.center = vec2.add(
+ vec2.create(),
+ this.head.center,
+ vec2.fromValues(0, 0)
+ );
}
}
diff --git a/frontend/src/scripts/objects/types/projectile.ts b/frontend/src/scripts/objects/types/projectile.ts
new file mode 100644
index 0000000..6fbef3e
--- /dev/null
+++ b/frontend/src/scripts/objects/types/projectile.ts
@@ -0,0 +1,54 @@
+import { vec2 } from 'gl-matrix';
+import { Circle } from 'sdf-2d';
+import { RenderCommand } from '../../commands/render';
+import { StepCommand } from '../../commands/step';
+import { IGame } from '../../i-game';
+import { BoundingBoxBase } from '../../physics/bounds/bounding-box-base';
+import { BoundingCircle } from '../../physics/bounds/bounding-circle';
+import { PhysicsCircle } from '../../physics/bounds/physics-circle';
+import { DynamicPhysicalObject } from '../../physics/dynamic-physical-object';
+import { Physics } from '../../physics/physics';
+import { settings } from '../../settings';
+
+export class Projectile extends DynamicPhysicalObject {
+ private shape: Circle;
+ private bounding: PhysicsCircle;
+
+ constructor(private game: IGame, physics: Physics, position: vec2, velocity: vec2) {
+ super(physics, true);
+
+ this.shape = new Circle(position, 20);
+ this.bounding = new PhysicsCircle(physics, this, position, 20);
+
+ this.bounding.applyForce(velocity, 100);
+
+ this.addCommandExecutor(RenderCommand, this.draw.bind(this));
+ this.addCommandExecutor(StepCommand, this.step.bind(this));
+
+ this.addToPhysics();
+ }
+
+ private draw(c: RenderCommand) {
+ c.renderer.addDrawable(this.shape);
+ }
+
+ private step(c: StepCommand) {
+ this.bounding.applyForce(settings.gravitationalForce, c.deltaTimeInMiliseconds);
+ if (this.bounding.step(c.deltaTimeInMiliseconds)) {
+ this.game.removeObject(this);
+ this.physics.removeDynamicBoundingBox(this.getBoundingBox());
+ }
+ }
+
+ public getBoundingCircles(): BoundingCircle[] {
+ return [this.bounding];
+ }
+
+ public getBoundingBox(): BoundingBoxBase {
+ return this.bounding.boundingBox;
+ }
+
+ public distance(target: vec2): number {
+ return this.bounding.distance(target);
+ }
+}
diff --git a/frontend/src/scripts/objects/types/tunnel.ts b/frontend/src/scripts/objects/types/tunnel.ts
index 28988a9..57bfd6f 100644
--- a/frontend/src/scripts/objects/types/tunnel.ts
+++ b/frontend/src/scripts/objects/types/tunnel.ts
@@ -7,6 +7,7 @@ import { Physics } from '../../physics/physics';
import { StaticPhysicalObject } from '../../physics/static-physical-object';
export class Tunnel extends StaticPhysicalObject {
+ public readonly isInverted = true;
private shape: InvertedTunnel;
constructor(
diff --git a/frontend/src/scripts/objects/world/create-dungeon.ts b/frontend/src/scripts/objects/world/create-dungeon.ts
index a278247..254c037 100644
--- a/frontend/src/scripts/objects/world/create-dungeon.ts
+++ b/frontend/src/scripts/objects/world/create-dungeon.ts
@@ -27,7 +27,7 @@ export const createDungeon = (objects: Objects, physics: Physics) => {
objects.addObject(tunnel);
- if (++tunnelsCountSinceLastLight > 3 && Random.getRandom() > 0.6) {
+ if (++tunnelsCountSinceLastLight > 3 && Random.getRandom() > 0.7) {
objects.addObject(
new Lamp(
currentEnd,
diff --git a/frontend/src/scripts/physics/bounds/bounding-circle.ts b/frontend/src/scripts/physics/bounds/bounding-circle.ts
index 72a3288..9047620 100644
--- a/frontend/src/scripts/physics/bounds/bounding-circle.ts
+++ b/frontend/src/scripts/physics/bounds/bounding-circle.ts
@@ -6,7 +6,11 @@ import { BoundingBoxBase } from './bounding-box-base';
export class BoundingCircle {
private _boundingBox: BoundingBox;
- constructor(public readonly owner, private _center: vec2, private _radius: number) {
+ constructor(
+ public readonly owner: PhysicalObject,
+ private _center: vec2,
+ private _radius: number
+ ) {
this._boundingBox = new BoundingBox(owner);
this.recalculateBoundingBox();
}
@@ -33,6 +37,10 @@ export class BoundingCircle {
return vec2.distance(target, this.center) - this.radius;
}
+ public distanceBetween(target: BoundingCircle): number {
+ return vec2.distance(target.center, this.center) - this.radius - target.radius;
+ }
+
public areIntersecting(other: PhysicalObject): boolean {
return other.distance(this.center) < this.radius;
}
diff --git a/frontend/src/scripts/physics/bounds/physics-circle.ts b/frontend/src/scripts/physics/bounds/physics-circle.ts
new file mode 100644
index 0000000..eddce28
--- /dev/null
+++ b/frontend/src/scripts/physics/bounds/physics-circle.ts
@@ -0,0 +1,73 @@
+import { vec2 } from 'gl-matrix';
+import { clamp } from '../../helper/clamp';
+import { settings } from '../../settings';
+import { PhysicalObject } from '../physical-object';
+import { Physics } from '../physics';
+import { BoundingCircle } from './bounding-circle';
+
+export class PhysicsCircle extends BoundingCircle {
+ private velocity = vec2.create();
+ private _isAirborne = true;
+
+ public get isAirborne(): boolean {
+ return this._isAirborne;
+ }
+
+ constructor(
+ private readonly physics: Physics,
+ owner: PhysicalObject,
+ center: vec2,
+ radius: number
+ ) {
+ super(owner, center, radius);
+ }
+
+ public resetVelocity() {
+ this.velocity = vec2.create();
+ }
+
+ public applyForce(force: vec2, timeInMilliseconds: number) {
+ vec2.add(
+ this.velocity,
+ this.velocity,
+ vec2.scale(vec2.create(), force, timeInMilliseconds)
+ );
+
+ vec2.set(
+ this.velocity,
+ clamp(this.velocity.x, -settings.maxVelocityX, settings.maxVelocityX),
+ clamp(this.velocity.y, -settings.maxVelocityY, settings.maxVelocityY)
+ );
+ }
+
+ public step(timeInMilliseconds: number): boolean {
+ vec2.scale(
+ this.velocity,
+ this.velocity,
+ Math.pow(settings.velocityAttenuation, timeInMilliseconds)
+ );
+ const distance = vec2.scale(vec2.create(), this.velocity, timeInMilliseconds);
+ const distanceLength = vec2.length(distance);
+ const stepCount = Math.ceil(distanceLength / settings.physicsMaxStep);
+ vec2.scale(distance, distance, 1 / stepCount);
+
+ let wasHit = false;
+
+ for (let i = 0; i < stepCount; i++) {
+ const { normal, tangent, hitSurface } = this.physics.tryMovingDynamicCircle(
+ this,
+ distance
+ );
+ if (hitSurface) {
+ vec2.scale(this.velocity, tangent, vec2.dot(tangent, this.velocity));
+ wasHit = true;
+ }
+
+ this._isAirborne = !(
+ hitSurface && vec2.dot(normal, settings.gravitationalForce) < 0
+ );
+ }
+
+ return wasHit;
+ }
+}
diff --git a/frontend/src/scripts/physics/containers/bounding-box-list.ts b/frontend/src/scripts/physics/containers/bounding-box-list.ts
index 5da7203..eda5f4f 100644
--- a/frontend/src/scripts/physics/containers/bounding-box-list.ts
+++ b/frontend/src/scripts/physics/containers/bounding-box-list.ts
@@ -7,6 +7,13 @@ export class BoundingBoxList {
this.boundingBoxes.push(box);
}
+ public remove(box: BoundingBoxBase) {
+ this.boundingBoxes.splice(
+ this.boundingBoxes.findIndex((i) => i === box),
+ 1
+ );
+ }
+
public findIntersecting(box: BoundingBoxBase): Array {
return this.boundingBoxes.filter((b) => b.intersects(box));
}
diff --git a/frontend/src/scripts/physics/physical-object.ts b/frontend/src/scripts/physics/physical-object.ts
index 7e4cb29..5409a8a 100644
--- a/frontend/src/scripts/physics/physical-object.ts
+++ b/frontend/src/scripts/physics/physical-object.ts
@@ -6,6 +6,7 @@ import { Physics } from './physics';
export abstract class PhysicalObject extends GameObject {
public abstract getBoundingBox(): BoundingBoxBase;
public abstract distance(target: vec2): number;
+ public readonly isInverted: boolean = false;
constructor(protected physics: Physics, public readonly canCollide: boolean) {
super();
diff --git a/frontend/src/scripts/physics/physics.ts b/frontend/src/scripts/physics/physics.ts
index 729d93d..345b5a8 100644
--- a/frontend/src/scripts/physics/physics.ts
+++ b/frontend/src/scripts/physics/physics.ts
@@ -1,4 +1,6 @@
import { vec2 } from 'gl-matrix';
+import { rotate90Deg } from '../helper/rotate-90-deg';
+import { settings } from '../settings';
import { BoundingBoxBase } from './bounds/bounding-box-base';
import { BoundingCircle } from './bounds/bounding-circle';
import { ImmutableBoundingBox } from './bounds/immutable-bounding-box';
@@ -23,11 +25,19 @@ export class Physics {
this.dynamicBoundingBoxes.insert(boundingBox);
}
+ public removeDynamicBoundingBox(boundingBox: BoundingBoxBase) {
+ this.dynamicBoundingBoxes.remove(boundingBox);
+ }
+
public tryMovingDynamicCircle(
circle: BoundingCircle,
- delta: vec2,
- invocationCount = 0
- ) {
+ delta: vec2
+ ): {
+ realDelta: vec2;
+ hitSurface: boolean;
+ normal?: vec2;
+ tangent?: vec2;
+ } {
circle.center = vec2.add(circle.center, circle.center, delta);
const intersecting = this.findIntersecting(circle.boundingBox).filter(
@@ -35,48 +45,65 @@ export class Physics {
b.owner !== circle.owner && circle.areIntersecting(b.owner) && b.owner.canCollide
);
- const pointCount = 16;
- const points = circle.getPerimeterPoints(pointCount);
+ if (intersecting.length === 0) {
+ return {
+ realDelta: delta,
+ hitSurface: false,
+ };
+ }
- const distancesOfPoints = points.map((point) => ({
- point,
- distances: intersecting.map((i) => i.owner.distance(point)).sort((a, b) => a - b),
- }));
+ const points = circle.getPerimeterPoints(settings.hitDetectionCirclePointCount);
+
+ const distancesOfPoints = points
+ .map((point) => ({
+ point,
+ closest: intersecting
+ .map((i) => ({
+ inverted: i.isInverted,
+ distance: i.owner.distance(point),
+ }))
+ .sort((a, b) => a.distance - b.distance)[0],
+ }))
+ .filter((i) => i.closest);
const distancesOfIntersectingPoints = distancesOfPoints.filter(
- (d) => d.distances[0] > 0
+ (d) =>
+ (d.closest.distance > 0 && d.closest.inverted) ||
+ (d.closest.distance < 0 && !d.closest.inverted)
);
if (distancesOfIntersectingPoints.length === 0) {
- return;
+ return {
+ realDelta: delta,
+ hitSurface: false,
+ };
}
- const distanceToLeastIntersectingForEachPoint = distancesOfIntersectingPoints.map(
- (pointDistances) => ({
- point: pointDistances.point,
- distance: pointDistances.distances[0],
- })
- );
-
- const deltas = distanceToLeastIntersectingForEachPoint.map((pointDistance) => {
+ const deltas = distancesOfIntersectingPoints.map((pointDistance) => {
vec2.subtract(pointDistance.point, circle.center, pointDistance.point);
vec2.normalize(pointDistance.point, pointDistance.point);
-
- vec2.scale(pointDistance.point, pointDistance.point, pointDistance.distance);
+ vec2.scale(
+ pointDistance.point,
+ pointDistance.point,
+ (pointDistance.closest.inverted ? 1 : -1) * pointDistance.closest.distance
+ );
return pointDistance.point;
});
- const sumDelta = vec2.fromValues(0, 0);
+ const approxNormal = deltas.reduce(
+ (sum, current) => vec2.add(sum, sum, current),
+ vec2.create()
+ );
+ vec2.scale(approxNormal, approxNormal, 1 / deltas.length);
- deltas.forEach((d) => vec2.add(sumDelta, sumDelta, d));
+ circle.center = vec2.add(circle.center, circle.center, approxNormal);
- vec2.scale(sumDelta, sumDelta, 1 / deltas.length);
-
- if (invocationCount > 10) {
- return;
- }
-
- this.tryMovingDynamicCircle(circle, sumDelta, ++invocationCount);
+ return {
+ realDelta: delta,
+ hitSurface: true,
+ normal: vec2.normalize(approxNormal, approxNormal),
+ tangent: rotate90Deg(approxNormal),
+ };
}
public findIntersecting(box: BoundingBoxBase): Array {
diff --git a/frontend/src/scripts/settings.ts b/frontend/src/scripts/settings.ts
index f2ab3c7..686a167 100644
--- a/frontend/src/scripts/settings.ts
+++ b/frontend/src/scripts/settings.ts
@@ -1,5 +1,12 @@
+import { vec2 } from 'gl-matrix';
+
export const settings = {
lightCutoffDistance: 600,
- hitDetectionCirclePointCount: 8,
+ hitDetectionCirclePointCount: 32,
hitDetectionMaxOverlap: 0.01,
+ physicsMaxStep: 5,
+ gravitationalForce: vec2.fromValues(0, -0.015),
+ maxVelocityX: 1.5,
+ maxVelocityY: 8,
+ velocityAttenuation: 0.99,
};
diff --git a/frontend/src/scripts/shapes/blob-shape.ts b/frontend/src/scripts/shapes/blob-shape.ts
index cb06cd4..e4224e5 100644
--- a/frontend/src/scripts/shapes/blob-shape.ts
+++ b/frontend/src/scripts/shapes/blob-shape.ts
@@ -11,13 +11,12 @@ export class BlobShape extends Drawable {
uniform vec2 rightFootCenters[BLOB_COUNT];
uniform float headRadii[BLOB_COUNT];
uniform float footRadii[BLOB_COUNT];
- //uniform float ks[BLOB_COUNT];
- float smoothMin(float a, float b)
+ float blobSmoothMin(float a, float b)
{
- const float k = 80.0;
- float res = exp2( -k*a ) + exp2( -k*b );
- return -log2( res )/k;
+ const float k = 300.0;
+ float res = exp2(-k * a) + exp2(-k * b);
+ return -log2(res) / k;
}
float circleDistance(vec2 circleCenter, float radius, vec2 target) {
@@ -34,8 +33,31 @@ export class BlobShape extends Drawable {
float rightFootDistance = circleDistance(rightFootCenters[i], footRadii[i], target);
float res = min(
- smoothMin(headDistance, leftFootDistance),
- smoothMin(headDistance, rightFootDistance)
+ blobSmoothMin(headDistance, leftFootDistance),
+ blobSmoothMin(headDistance, rightFootDistance)
+ );
+
+ vec2 leftEyeOffset = vec2(-headRadii[i] * 0.35, headRadii[i] * 0.2);
+ vec2 rightEyeOffset = vec2(headRadii[i] * 0.35, headRadii[i] * 0.2);
+
+ res = max(
+ res,
+ -circleDistance(headCenters[i] + leftEyeOffset, headRadii[i] * 0.25, target)
+ );
+
+ res = max(
+ res,
+ -circleDistance(headCenters[i] + rightEyeOffset, headRadii[i] * 0.25, target)
+ );
+
+ res = min(
+ res,
+ circleDistance(headCenters[i] + leftEyeOffset + vec2(0, -headRadii[i] * 0.175), headRadii[i] * 0.25, target)
+ );
+
+ res = min(
+ res,
+ circleDistance(headCenters[i] + rightEyeOffset + vec2(0, -headRadii[i] * 0.175), headRadii[i] * 0.25, target)
);
minDistance = min(minDistance, res);
@@ -57,6 +79,7 @@ export class BlobShape extends Drawable {
shaderCombinationSteps: [0, 1, 10],
empty: new BlobShape(),
};
+
protected head: BoundingCircle;
protected leftFoot: BoundingCircle;
protected rightFoot: BoundingCircle;
@@ -79,10 +102,12 @@ export class BlobShape extends Drawable {
}
public minDistance(target: vec2): number {
- return Math.min(
- this.head.distance(target),
- this.leftFoot.distance(target),
- this.rightFoot.distance(target)
+ return (
+ Math.min(
+ this.head.distance(target),
+ this.leftFoot.distance(target),
+ this.rightFoot.distance(target)
+ ) / 2
);
}