sdf-2d/src/compile.ts
2020-10-27 11:08:31 +01:00

41 lines
1.9 KiB
TypeScript

import { enableContextLostSimulator } from './graphics/graphics-library/helper/enable-context-lost-simulator';
import { ContextAwareRenderer } from './graphics/rendering/renderer/context-aware-renderer';
import { StartupSettings } from './graphics/rendering/settings/startup-settings';
import { DrawableDescriptor, Renderer } from './main';
/**
* Compiles a new renderer instance. There can multiple renderers on a single page.
* > Asynchronous behaviour is required for parallel shader compiling.
* > Trying to draw before the returned promise resolves, results in no action taken.
* > Settings can be set before promise resolution and they will be applied later.
*
* The descriptors of every to-be-drawn objects are required before creating the renderer,
* allowing the compiler to only create the shaders that will actually be used.
*
* Example usage:
*
* ```js
* import { compile, hsl, CircleFactory, CircleLight } from 'sdf-2d';
*
* const canvas = document.querySelector('canvas');
* const Circle = CircleFactory(hsl(30, 66, 50));
* const renderer = await compile(canvas, [Circle.descriptor, CircleLight.descriptor]);
* ```
*
* @param canvas The returned renderer will only be able to draw to this canvas.
* @param descriptors The descriptor of every single object (and light) that
* ever needs to be drawn by this renderer has to be given before compiling.
* @param settingsOverrides Sensible defaults are provided, but these can be overridden.
*/
export async function compile(
canvas: HTMLCanvasElement,
descriptors: Array<DrawableDescriptor>,
settingsOverrides: Partial<StartupSettings> = {}
): Promise<Renderer> {
if (settingsOverrides.enableContextLostSimulator) {
enableContextLostSimulator(canvas);
}
const renderer = new ContextAwareRenderer(canvas, descriptors, settingsOverrides);
await renderer.initializedPromise;
return renderer;
}