sdf-2d/src/drawables/shapes/circle.ts
schmelczerandras e44be0c5ee Fix lights
2020-09-20 20:08:19 +02:00

49 lines
1.6 KiB
TypeScript

import { mat2d, vec2 } from 'gl-matrix';
import { Drawable } from '../drawable';
import { DrawableDescriptor } from '../drawable-descriptor';
export class Circle extends Drawable {
public static descriptor: DrawableDescriptor = {
sdf: {
shader: `
uniform struct {
vec2 center;
float radius;
}[CIRCLE_COUNT] circles;
void circleMinDistance(inout float minDistance, inout float color) {
float myMinDistance = maxMinDistance;
for (int i = 0; i < CIRCLE_COUNT; i++) {
float dist = distance(circles[i].center, position) - circles[i].radius;
myMinDistance = min(myMinDistance, dist);
}
minDistance = min(minDistance, myMinDistance);
color = mix(2.0, color, step(
distanceNdcPixelSize + SURFACE_OFFSET,
myMinDistance
));
}
`,
distanceFunctionName: 'circleMinDistance',
},
uniformName: 'circles',
uniformCountMacroName: 'CIRCLE_COUNT',
shaderCombinationSteps: [0, 1, 2, 3, 16, 32],
empty: new Circle(vec2.fromValues(0, 0), 0),
};
constructor(public center: vec2, public radius: number) {
super();
}
public minDistance(target: vec2): number {
return vec2.dist(this.center, target) - this.radius;
}
protected getObjectToSerialize(transform2d: mat2d, transform1d: number): any {
return {
center: vec2.transformMat2d(vec2.create(), this.center, transform2d),
radius: this.radius * transform1d,
};
}
}