sdf-2d/src/graphics/rendering/rendering-pass.ts
schmelczerandras b2c2cfcb41 Working version
2020-09-15 13:37:57 +02:00

86 lines
2.5 KiB
TypeScript

import { vec2 } from 'gl-matrix';
import { Drawable } from '../../drawables/drawable';
import { DrawableDescriptor } from '../../drawables/drawable-descriptor';
import { FrameBuffer } from '../graphics-library/frame-buffer/frame-buffer';
import { UniformArrayAutoScalingProgram } from '../graphics-library/program/uniform-array-autoscaling-program';
import { settings } from '../settings';
export class RenderingPass {
private drawables: Array<Drawable> = [];
private program: UniformArrayAutoScalingProgram;
constructor(
gl: WebGL2RenderingContext,
shaderSources: [string, string],
drawableDescriptors: Array<DrawableDescriptor>,
private frame: FrameBuffer
) {
this.program = new UniformArrayAutoScalingProgram(
gl,
shaderSources,
drawableDescriptors
);
}
public async initialize(): Promise<void> {
await this.program.initialize();
}
public addDrawable(drawable: Drawable) {
this.drawables.push(drawable);
}
public render(commonUniforms: any, inputTexture?: WebGLTexture) {
this.frame.bindAndClear(inputTexture);
const stepsInUV = 1 / settings.tileMultiplier;
const worldR =
0.5 *
vec2.length(vec2.scale(vec2.create(), commonUniforms.worldAreaInView, stepsInUV));
const radiusInNDC = worldR * commonUniforms.scaleWorldLengthToNDC;
const stepsInNDC = 2 * stepsInUV;
for (let x = -1; x < 1; x += stepsInNDC) {
for (let y = -1; y < 1; y += stepsInNDC) {
const uniforms = { ...commonUniforms, maxMinDistance: 0.0 };
const ndcBottomLeft = vec2.fromValues(x, y);
this.program.setDrawingRectangleUV(
[(ndcBottomLeft.x + 1) / 2, (ndcBottomLeft.y + 1) / 2],
vec2.fromValues(stepsInUV, stepsInUV)
);
const tileCenterWorldCoordinates = vec2.transformMat2d(
vec2.create(),
vec2.add(
vec2.create(),
[(ndcBottomLeft.x + 1) / 2, (ndcBottomLeft.y + 1) / 2],
vec2.fromValues(stepsInUV / 2, stepsInUV / 2)
),
uniforms.uvToWorld
);
const primitivesNearTile = this.drawables.filter(
(d) => d.distance(tileCenterWorldCoordinates) < 2 * worldR
);
primitivesNearTile.forEach((p) =>
p.serializeToUniforms(
uniforms,
uniforms.scaleWorldLengthToNDC,
uniforms.transformWorldToNDC
)
);
this.program.bindAndSetUniforms(uniforms);
this.program.draw();
}
}
this.drawables = [];
}
}