sdf-2d/src/graphics/rendering/shaders/random-vs.glsl
schmelczerandras 7bfad8711b Add textures
2020-10-04 10:48:26 +02:00

18 lines
312 B
GLSL

#version 300 es
precision lowp float;
in vec4 vertexPosition;
out vec2 uvCoordinates;
void main() {
gl_Position = vec4(vertexPosition.xy, 0.0, 1.0);
uvCoordinates = (
vec3(vertexPosition.xy, 1.0)
* mat3(
0.5, 0.0, 0.5,
0.0, 0.5, 0.5,
0.0, 0.0, 1.0
)).xy;
}