24 lines
376 B
GLSL
24 lines
376 B
GLSL
#version 300 es
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precision lowp float;
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uniform float maxMinDistance;
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uniform float distanceNdcPixelSize;
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in vec2 position;
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{macroDefinitions}
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{declarations}
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out vec2 fragmentColor;
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void main() {
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float minDistance = maxMinDistance;
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float color = 0.0;
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float objectMinDistance, objectColor;
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{functionCalls}
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fragmentColor = vec2(minDistance, color);
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}
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