sdf-2d/src/graphics/rendering/shaders/distance-fs.glsl
2020-10-04 10:45:51 +02:00

24 lines
376 B
GLSL

#version 300 es
precision lowp float;
uniform float maxMinDistance;
uniform float distanceNdcPixelSize;
in vec2 position;
{macroDefinitions}
{declarations}
out vec2 fragmentColor;
void main() {
float minDistance = maxMinDistance;
float color = 0.0;
float objectMinDistance, objectColor;
{functionCalls}
fragmentColor = vec2(minDistance, color);
}