sdf-2d/src/graphics/rendering/renderer/context-aware-renderer.ts
2020-10-18 15:42:38 +02:00

170 lines
4.8 KiB
TypeScript

import { vec2 } from 'gl-matrix';
import { Drawable } from '../../../drawables/drawable';
import { DrawableDescriptor } from '../../../drawables/drawable-descriptor';
import { RuntimeSettings } from '../settings/runtime-settings';
import { StartupSettings } from '../settings/startup-settings';
import { Renderer } from './renderer';
import { RendererImplementation } from './renderer-implementation';
/** @internal */
export class ContextAwareRenderer implements Renderer {
private renderer!: RendererImplementation;
private isRendererReady = false;
private readyPromise!: Promise<void>;
private runtimeOverrides: Partial<RuntimeSettings> = {};
private ignoreWebGL2?: boolean;
private previousViewAreaTopLeft?: vec2;
private previousViewAreaSize?: vec2;
private contextRestoredHandler = this.handleContextRestored.bind(this);
private contextLostHandler = this.handleContextLost.bind(this);
constructor(
private canvas: HTMLCanvasElement,
private descriptors: Array<DrawableDescriptor>,
private settingsOverrides: Partial<StartupSettings>
) {
canvas.addEventListener('webglcontextrestored', this.contextRestoredHandler, false);
if (Object.prototype.hasOwnProperty.call(settingsOverrides, 'ignoreWebGL2')) {
this.ignoreWebGL2 = settingsOverrides.ignoreWebGL2 as boolean;
}
this.createRenderer();
}
public get initializedPromise(): Promise<void> {
return this.readyPromise;
}
private createRenderer() {
try {
this.renderer = new RendererImplementation(
this.canvas,
this.descriptors,
this.ignoreWebGL2
);
this.readyPromise = this.renderer.initialize(this.settingsOverrides);
this.waitForRenderer();
} catch (e) {
if (!e.message.includes('Context lost')) {
throw e;
}
console.warn(e.message);
}
}
private async waitForRenderer() {
try {
await this.readyPromise;
this.isRendererReady = true;
} catch (e) {
if (!e.message.includes('Context lost')) {
throw e;
}
console.warn(e.message);
}
this.setRuntimeSettings(this.runtimeOverrides);
if (this.previousViewAreaTopLeft && this.previousViewAreaSize) {
this.setViewArea(this.previousViewAreaTopLeft, this.previousViewAreaSize);
}
}
private handleContextLost(event: Event) {
this.isRendererReady = false;
event.preventDefault();
console.warn('Context lost');
}
private handleContextRestored(event: Event) {
event.preventDefault();
console.info('Context restored');
this.createRenderer();
}
private handle<T>(f: () => T, defaultValue: T): T {
if (this.isRendererReady) {
try {
return f();
} catch (e) {
if (e.message.includes('Context lost')) {
this.isRendererReady = false;
console.warn(e.message);
return defaultValue;
}
throw e;
}
} else {
return defaultValue;
}
}
public get canvasSize(): vec2 {
return this.handle(() => this.renderer.canvasSize, vec2.create());
}
public get viewAreaSize(): vec2 {
return this.handle(() => this.renderer.viewAreaSize, vec2.create());
}
public get insights(): any {
return this.handle(() => this.renderer.insights, {});
}
public setViewArea(topLeft: vec2, size: vec2): void {
this.previousViewAreaTopLeft = topLeft;
this.previousViewAreaSize = size;
return this.handle(() => this.renderer.setViewArea(topLeft, size), undefined);
}
public setRuntimeSettings(overrides: Partial<RuntimeSettings>): void {
this.runtimeOverrides = {
...this.runtimeOverrides,
...overrides,
};
return this.handle(() => this.renderer.setRuntimeSettings(overrides), undefined);
}
public addDrawable(drawable: Drawable): void {
return this.handle(() => this.renderer.addDrawable(drawable), undefined);
}
public autoscaleQuality(deltaTime: number): void {
return this.handle(() => this.renderer.autoscaleQuality(deltaTime), undefined);
}
public displayToWorldCoordinates(displayCoordinates: vec2): vec2 {
return this.handle(
() => this.renderer.displayToWorldCoordinates(displayCoordinates),
vec2.create()
);
}
public worldToDisplayCoordinates(worldCoordinates: vec2): vec2 {
return this.handle(
() => this.renderer.worldToDisplayCoordinates(worldCoordinates),
vec2.create()
);
}
public renderDrawables(): void {
return this.handle(() => this.renderer.renderDrawables(), undefined);
}
public destroy(): void {
this.canvas.removeEventListener(
'webglcontextrestored',
this.contextRestoredHandler,
false
);
this.canvas.removeEventListener('webglcontextlost', this.contextLostHandler, false);
this.isRendererReady = false;
this.handle(() => this.renderer.destroy(), undefined);
}
}