import { mat2d, vec2, vec3, vec4 } from 'gl-matrix'; import { codeForColorAccess } from '../../helper/code-for-color-access'; import { DrawableDescriptor } from '../drawable-descriptor'; import { EmptyDrawable } from '../empty-drawable'; import { numberToGlslFloat } from '../../helper/number-to-glsl-float'; /** * @category Drawable */ class MetaCircleBase extends EmptyDrawable { constructor( public center: vec2, public radius: number ) { super(); } } let _id = 0; /** * @category Drawable */ export const MetaCircleFactory = ( color: vec3 | vec4 | number, k = 32 ): typeof MetaCircleBase => { class MetaCircle extends MetaCircleBase { public static descriptor: DrawableDescriptor = { sdf: { shader: ` uniform vec2 metaCircleCenters${_id}[META_CIRCLE_COUNT${_id}]; uniform float metaCircleRadii${_id}[META_CIRCLE_COUNT${_id}]; float metaCircleMinDistance${_id}(vec2 target, out vec4 color) { const float k = ${numberToGlslFloat(k)}; color = ${codeForColorAccess(color)}; float res = 0.0; for (int i = 0; i < META_CIRCLE_COUNT${_id}; i++) { float dist = distance(metaCircleCenters${_id}[i], target) - metaCircleRadii${_id}[i]; res += exp2(-k * dist); } return -log2(res) / k; } `, distanceFunctionName: `metaCircleMinDistance${_id}`, }, propertyUniformMapping: { center: `metaCircleCenters${_id}`, radius: `metaCircleRadii${_id}`, }, uniformCountMacroName: `META_CIRCLE_COUNT${_id}`, shaderCombinationSteps: [0, 1, 2, 3, 8, 16], empty: new MetaCircle(vec2.create(), 0), }; public minDistance(target: vec2): number { return vec2.dist(this.center, target) - this.radius * 2; } protected getObjectToSerialize(transform2d: mat2d, transform1d: number): any { return { center: vec2.transformMat2d(vec2.create(), this.center, transform2d), radius: this.radius * transform1d, }; } } _id++; return MetaCircle; };