import { mat3, vec2, vec3, vec4 } from 'gl-matrix'; import { UniversalRenderingContext } from '../universal-rendering-context'; /** @internal */ const loaderMat3 = mat3.create(); /** @internal */ const converters: Map< GLenum, (gl: UniversalRenderingContext, value: any, location: WebGLUniformLocation) => void > = new Map(); converters.set(WebGLRenderingContext.SAMPLER_2D, (gl, v, l) => gl.uniform1i(l, v)); converters.set(WebGLRenderingContext.INT, (gl, v: number | Array, l) => { if (v instanceof Array) { if (v.length == 0) { return; } gl.uniform1iv(l, new Int32Array(v)); } else { gl.uniform1i(l, v); } }); converters.set(WebGLRenderingContext.BOOL, (gl, v: boolean | Array, l) => { if (v instanceof Array) { if (v.length == 0) { return; } gl.uniform1iv(l, new Int32Array(v.map((b) => +b))); } else { gl.uniform1i(l, +v); } }); converters.set( WebGLRenderingContext.FLOAT, (gl, v: number | Array | Float32Array, l) => { if (v instanceof Array || v instanceof Float32Array) { if (v.length == 0) { return; } gl.uniform1fv(l, new Float32Array(v)); } else { gl.uniform1f(l, v); } } ); converters.set( WebGLRenderingContext.FLOAT_VEC2, (gl, v: vec2 | Array | Float32Array, l) => { if (v.length == 0) { return; } if (v[0] instanceof Array || v[0] instanceof Float32Array) { const result = new Float32Array(v.length * 2); for (let i = 0; i < v.length; i++) { result[2 * i] = (v[i] as Array).x; result[2 * i + 1] = (v[i] as Array).y; } gl.uniform2fv(l, result); } else { gl.uniform2fv(l, v as vec2); } } ); converters.set( WebGLRenderingContext.FLOAT_VEC3, (gl, v: vec3 | Array | Float32Array, l) => { if (v.length == 0) { return; } if (v[0] instanceof Array || v[0] instanceof Float32Array) { const result = new Float32Array(v.length * 3); for (let i = 0; i < v.length; i++) { result[3 * i] = (v[i] as Array)[0]; result[3 * i + 1] = (v[i] as Array)[1]; result[3 * i + 2] = (v[i] as Array)[2]; } gl.uniform3fv(l, result); } else { gl.uniform3fv(l, v as vec3); } } ); converters.set( WebGLRenderingContext.FLOAT_VEC4, (gl, v: vec4 | Array | Float32Array, l) => { if (v.length == 0) { return; } if (v[0] instanceof Array || v[0] instanceof Float32Array) { const result = new Float32Array(v.length * 4); for (let i = 0; i < v.length; i++) { result[3 * i] = (v[i] as Array)[0]; result[3 * i + 1] = (v[i] as Array)[1]; result[3 * i + 2] = (v[i] as Array)[2]; result[3 * i + 3] = (v[i] as Array)[3]; } gl.uniform4fv(l, result); } else { gl.uniform4fv(l, v as vec4); } } ); converters.set(WebGLRenderingContext.FLOAT_MAT3, (gl, v, l) => { if (gl.isWebGL2) { gl.uniformMatrix3fv(l, true, mat3.fromMat2d(loaderMat3, v)); } else { gl.uniformMatrix3fv( l, false, mat3.transpose(mat3.create(), mat3.fromMat2d(loaderMat3, v)) ); } }); /** @internal */ export const loadUniform = ( gl: UniversalRenderingContext, value: any, type: GLenum, location: WebGLUniformLocation ): any => { { if (!converters.has(type)) { throw new Error(`Unimplemented webgl type: ${type}`); } converters.get(type)!(gl, value, location); } };