# ![SDF-2D logo](media/logo-colored.svg) SDF-2D library A graphics library to enable the real-time rendering of 2D signed distance fields on the web. ![screenshot of a bumpy tunnel](media/tunnels-screenshot.png) ![screenshot of merging circles](media/circles-screenshot.png) ## Links - [View it in action (demos)](https://sdf2d.schmelczer.dev) - [View it in action (video game)](https://decla.red) - [Documentation](https://schmelczerandras.github.io/sdf-2d/) - [In-depth information](https://github.com/schmelczerandras/sdf-2d/blob/master/media/thesis-andras-schmelczer.pdf) ## Features - Works with both WebGL and WebGL2 > The former is mostly required for supporting iPhones. - Performant even on low-end mobile devices > Try it out yourself! - Has a number of built-in shapes and lights - Easily extensible with new shapes - Antialiasing is implemented - Has built-in quality autoscaling - Requires no boilerplate code - Automatic detection of WebGL and its extensions is provided - Parallel, non-blocking shader compiling - Context lost is handled with automatic restoration - Can be used without thinking of the GPU _(although for stunning results it, should be kept in mind)_ ![four screenshots from mobiles](media/mobile-screenshots.png) > Four separate screenshots taken on a mobile device ## Install ```sh npm install sdf-2d --save-dev ``` ## Use ```js import { compile, CircleFactory, hsl, CircleLight } from 'sdf-2d'; const main = async () => { const Circle = CircleFactory(hsl(30, 66, 50)); const canvas = document.querySelector('canvas'); const renderer = await compile(canvas, [Circle.descriptor, CircleLight.descriptor]); renderer.addDrawable(new Circle([200, 200], 50)); renderer.addDrawable(new CircleLight([500, 300], [1, 0.5, 0], 0.5)); renderer.renderDrawables(); }; main(); ``` > A commented version of the above code can be found [in this repo](https://github.com/schmelczerandras/sdf-2d-minimal-example). ## Examples For further examples, please visit the following repositories: - [Minimal example (using Webpack)](https://github.com/schmelczerandras/sdf-2d-minimal-example) - [More complex example](https://github.com/schmelczerandras/sdf-2d-minimal-example) - [Source for the demo page](https://github.com/schmelczerandras/sdf-2d-demo) - [Source for decla.red, the multiplayer game](https://github.com/schmelczerandras/decla.red) ## Documentation For more technical details, please consult the documentation available in the repository and at [schmelczerandras.github.io/sdf-2d/](https://schmelczerandras.github.io/sdf-2d/). ## Plans - Automatic tile multiplier scaling - Non-uniform tile sizes based on scene density