import { vec3, vec4 } from 'gl-matrix'; import { RuntimeSettings } from './runtime-settings'; /** * Contains the default values used for [[RuntimeSettings]]. */ export const defaultRuntimeSettings: RuntimeSettings = { enableHighDpiRendering: false, tileMultiplier: 8, isWorldInverted: false, lightCutoffDistance: 400, backgroundColor: vec4.fromValues(1, 1, 1, 1), colorPalette: [], ambientLight: vec3.fromValues(0.25, 0.15, 0.25), textures: {}, };