Improve color handling approach
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parent
e53ca905af
commit
f29293c475
22 changed files with 259 additions and 181 deletions
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@ -1,33 +1,23 @@
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import { enableExtension } from '../helper/enable-extension';
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import { ColorTexture } from '../texture/color-texture';
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import { DistanceTexture } from '../texture/distance-texture';
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import { Texture } from '../texture/texture';
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import { UniversalRenderingContext } from '../universal-rendering-context';
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import { FrameBuffer } from './frame-buffer';
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/** @internal */
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export class IntermediateFrameBuffer extends FrameBuffer {
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private frameTexture: WebGLTexture;
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private floatEnabled = false;
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private floatLinearEnabled = false;
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private distanceTexture?: DistanceTexture;
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private colorTexture: ColorTexture;
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constructor(gl: UniversalRenderingContext) {
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super(gl);
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try {
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enableExtension(gl, 'EXT_color_buffer_float');
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this.floatEnabled = true;
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this.colorTexture = new ColorTexture(gl);
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enableExtension(gl, 'OES_texture_float_linear');
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this.floatLinearEnabled = true;
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} catch {
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// it's okay
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if (gl.isWebGL2) {
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this.distanceTexture = new DistanceTexture(gl);
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}
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// can only return null on lost context
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gl.activeTexture(gl.TEXTURE0);
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this.frameTexture = this.gl.createTexture()!;
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this.configureTexture();
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// can only return null on lost context
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this.frameBuffer = this.gl.createFramebuffer()!;
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this.configureFrameBuffer();
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@ -35,74 +25,48 @@ export class IntermediateFrameBuffer extends FrameBuffer {
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}
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public destroy(): void {
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this.gl.deleteTexture(this.frameTexture);
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if (this.distanceTexture) {
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this.gl.deleteTexture(this.distanceTexture);
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}
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this.gl.deleteTexture(this.colorTexture);
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this.gl.deleteFramebuffer(this.frameBuffer);
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}
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public get colorTexture(): WebGLTexture {
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return this.frameTexture;
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public get textures(): Array<Texture> {
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return this.distanceTexture
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? [this.distanceTexture, this.colorTexture]
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: [this.colorTexture];
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}
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public setSize(): boolean {
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const hasChanged = super.setSize();
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if (hasChanged) {
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this.bind();
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this.gl.texImage2D(
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this.gl.TEXTURE_2D,
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0,
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this.floatEnabled ? this.gl.RG16F : this.gl.RGB,
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this.size.x,
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this.size.y,
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0,
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this.floatEnabled ? this.gl.RG : this.gl.RGB,
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this.floatEnabled ? this.gl.FLOAT : this.gl.UNSIGNED_BYTE,
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null
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);
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this.colorTexture.setSize(this.size);
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this.distanceTexture?.setSize(this.size);
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}
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return hasChanged;
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}
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private bind() {
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this.gl.activeTexture(this.gl.TEXTURE0);
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this.gl.bindTexture(this.gl.TEXTURE_2D, this.frameTexture);
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}
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private configureTexture() {
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this.bind();
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this.gl.texParameteri(
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this.gl.TEXTURE_2D,
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this.gl.TEXTURE_MAG_FILTER,
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this.floatLinearEnabled ? this.gl.LINEAR : this.gl.NEAREST
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);
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this.gl.texParameteri(
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this.gl.TEXTURE_2D,
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this.gl.TEXTURE_MIN_FILTER,
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this.floatLinearEnabled ? this.gl.LINEAR : this.gl.NEAREST
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);
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this.gl.texParameteri(
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this.gl.TEXTURE_2D,
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this.gl.TEXTURE_WRAP_S,
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this.gl.CLAMP_TO_EDGE
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);
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this.gl.texParameteri(
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this.gl.TEXTURE_2D,
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this.gl.TEXTURE_WRAP_T,
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this.gl.CLAMP_TO_EDGE
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);
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}
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private configureFrameBuffer() {
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this.gl.bindFramebuffer(this.gl.FRAMEBUFFER, this.frameBuffer);
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const attachmentPoint = this.gl.COLOR_ATTACHMENT0;
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this.gl.framebufferTexture2D(
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this.gl.FRAMEBUFFER,
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attachmentPoint,
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this.gl.COLOR_ATTACHMENT0,
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this.gl.TEXTURE_2D,
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this.frameTexture,
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this.colorTexture.colorTexture,
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0
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);
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if (this.gl.isWebGL2) {
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this.gl.framebufferTexture2D(
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this.gl.FRAMEBUFFER,
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this.gl.COLOR_ATTACHMENT1,
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this.gl.TEXTURE_2D,
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this.distanceTexture!.colorTexture,
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0
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);
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}
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}
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}
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@ -174,9 +174,9 @@ export class UniformArrayAutoScalingProgram implements IProgram {
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objectMinDistance = ${
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descriptors[i].sdf!.distanceFunctionName
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}(position, objectColor);
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color = mix(
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objectColor / {paletteSize},
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objectColor,
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color,
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${
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descriptors[i].sdf?.isInverted
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31
src/graphics/graphics-library/texture/color-texture.ts
Normal file
31
src/graphics/graphics-library/texture/color-texture.ts
Normal file
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@ -0,0 +1,31 @@
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import { vec2 } from 'gl-matrix';
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import { UniversalRenderingContext } from '../universal-rendering-context';
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import { Texture } from './texture';
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import { FilteringOptions } from './texture-options';
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/** @internal */
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export class ColorTexture extends Texture {
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public static readonly textureUnitId = 0;
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constructor(gl: UniversalRenderingContext) {
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super(gl, ColorTexture.textureUnitId, {
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minFilter: FilteringOptions.LINEAR,
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maxFilter: FilteringOptions.LINEAR,
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});
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}
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public setSize(size: vec2) {
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this.bind();
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this.gl.texImage2D(
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this.gl.TEXTURE_2D,
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0,
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this.gl.RGBA,
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size.x,
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size.y,
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0,
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this.gl.RGBA,
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this.gl.UNSIGNED_BYTE,
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null
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);
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}
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}
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53
src/graphics/graphics-library/texture/distance-texture.ts
Normal file
53
src/graphics/graphics-library/texture/distance-texture.ts
Normal file
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@ -0,0 +1,53 @@
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import { vec2 } from 'gl-matrix';
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import { enableExtension } from '../helper/enable-extension';
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import { Texture } from './texture';
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import { FilteringOptions } from './texture-options';
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/** @internal */
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export class DistanceTexture extends Texture {
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public static readonly textureUnitId = 1;
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private floatEnabled = false;
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private floatLinearEnabled = false;
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constructor(gl: WebGL2RenderingContext) {
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super(gl, DistanceTexture.textureUnitId, {
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minFilter: FilteringOptions.NEAREST,
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maxFilter: FilteringOptions.NEAREST,
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});
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try {
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enableExtension(gl, 'EXT_color_buffer_float');
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this.floatEnabled = true;
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enableExtension(gl, 'OES_texture_float_linear');
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this.floatLinearEnabled = true;
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} catch {
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// it's okay
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}
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if (this.floatLinearEnabled) {
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this.setTextureOptions({
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minFilter: FilteringOptions.LINEAR,
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maxFilter: FilteringOptions.LINEAR,
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});
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}
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}
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public setSize(size: vec2) {
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this.bind();
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this.gl.texImage2D(
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this.gl.TEXTURE_2D,
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0,
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this.floatEnabled ? (this.gl as WebGL2RenderingContext).R16F : this.gl.RGBA,
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size.x,
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size.y,
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0,
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this.floatEnabled ? (this.gl as WebGL2RenderingContext).RED : this.gl.RGBA,
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this.floatEnabled
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? (this.gl as WebGL2RenderingContext).FLOAT
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: this.gl.UNSIGNED_BYTE,
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null
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);
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}
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}
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@ -4,8 +4,10 @@ import { Texture } from './texture';
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/** @internal */
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export class PaletteTexture extends Texture {
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public static readonly textureUnitId = 2;
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constructor(gl: UniversalRenderingContext, private readonly paletteSize: number) {
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super(gl, 1);
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super(gl, PaletteTexture.textureUnitId);
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}
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public setPalette(colors: Array<vec3 | vec4>) {
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@ -1,4 +1,3 @@
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import { UniversalRenderingContext } from '../universal-rendering-context';
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import { FilteringOptions, TextureOptions, WrapOptions } from './texture-options';
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/**
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@ -8,10 +7,17 @@ export class Texture {
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protected texture: WebGLTexture;
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constructor(
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protected readonly gl: UniversalRenderingContext,
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protected readonly gl: WebGLRenderingContext | WebGL2RenderingContext,
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private textureUnitId: number,
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textureOptionOverrides: Partial<TextureOptions> = {}
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) {
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this.texture = gl.createTexture()!;
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this.bind();
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this.setTextureOptions(textureOptionOverrides);
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}
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public setTextureOptions(textureOptionOverrides: Partial<TextureOptions> = {}) {
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const defaultTextureOptions: TextureOptions = {
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wrapS: WrapOptions.CLAMP_TO_EDGE,
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wrapT: WrapOptions.CLAMP_TO_EDGE,
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@ -24,14 +30,28 @@ export class Texture {
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...textureOptionOverrides,
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};
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this.texture = gl.createTexture()!;
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this.bind();
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl[textureOptions.wrapS]);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl[textureOptions.wrapT]);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl[textureOptions.minFilter]);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl[textureOptions.maxFilter]);
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this.gl.texParameteri(
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this.gl.TEXTURE_2D,
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this.gl.TEXTURE_WRAP_S,
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this.gl[textureOptions.wrapS]
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);
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this.gl.texParameteri(
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this.gl.TEXTURE_2D,
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this.gl.TEXTURE_WRAP_T,
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this.gl[textureOptions.wrapT]
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);
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this.gl.texParameteri(
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this.gl.TEXTURE_2D,
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this.gl.TEXTURE_MIN_FILTER,
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this.gl[textureOptions.minFilter]
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);
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this.gl.texParameteri(
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this.gl.TEXTURE_2D,
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this.gl.TEXTURE_MAG_FILTER,
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this.gl[textureOptions.maxFilter]
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);
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}
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public get colorTexture(): WebGLTexture {
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