Fix flickering
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parent
c22e18f78c
commit
ee03bf1153
2 changed files with 3 additions and 3 deletions
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@ -15,7 +15,6 @@ export const getUniversalRenderingContext = (
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alpha: true,
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alpha: true,
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antialias: false,
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antialias: false,
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depth: false,
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depth: false,
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desynchronized: true,
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preserveDrawingBuffer: true,
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preserveDrawingBuffer: true,
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powerPreference: 'high-performance',
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powerPreference: 'high-performance',
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};
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};
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@ -234,7 +234,7 @@ export class RendererImplementation implements Renderer {
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}
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}
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}
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}
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const distanceSizeChanged = this.distanceFieldFrameBuffer.setSize(this.canvasSize);
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this.distanceFieldFrameBuffer.setSize(this.canvasSize);
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const lightsSizeChanged = this.lightingFrameBuffer.setSize(this.canvasSize);
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const lightsSizeChanged = this.lightingFrameBuffer.setSize(this.canvasSize);
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const common = {
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const common = {
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@ -252,7 +252,7 @@ export class RendererImplementation implements Renderer {
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...this.textures,
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...this.textures,
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]);
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]);
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if (!distanceSizeChanged && !lightsSizeChanged) {
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if (!lightsSizeChanged) {
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this.gl.enable(this.gl.BLEND);
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this.gl.enable(this.gl.BLEND);
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this.gl.blendColor(this.blendFactor, this.blendFactor, this.blendFactor, 1);
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this.gl.blendColor(this.blendFactor, this.blendFactor, this.blendFactor, 1);
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}
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}
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@ -261,6 +261,7 @@ export class RendererImplementation implements Renderer {
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this.uniformsProvider.getUniforms(common),
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this.uniformsProvider.getUniforms(common),
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this.distanceFieldFrameBuffer.textures
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this.distanceFieldFrameBuffer.textures
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);
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);
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this.gl.disable(this.gl.BLEND);
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this.gl.disable(this.gl.BLEND);
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this.distanceFieldFrameBuffer.invalidate();
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this.distanceFieldFrameBuffer.invalidate();
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