Add circle with own color

This commit is contained in:
schmelczerandras 2020-10-19 11:42:52 +02:00
parent 0da30f8358
commit ea8aacbb85

View file

@ -0,0 +1,53 @@
import { mat2d, vec2 } from 'gl-matrix';
import { Drawable } from '../drawable';
import { DrawableDescriptor } from '../drawable-descriptor';
export class ColorfulCircle extends Drawable {
public static descriptor: DrawableDescriptor = {
sdf: {
shader: `
uniform vec2 colorfulCircleCenters[COLORFUL_CIRCLE_COUNT];
uniform float colorfulCircleRadii[COLORFUL_CIRCLE_COUNT];
uniform int colorfulCircleColorIndex[COLORFUL_CIRCLE_COUNT];
float circleMinDistance(vec2 target, out vec4 color) {
float minDistance = 1000.0;
for (int i = 0; i < COLORFUL_CIRCLE_COUNT; i++) {
float dist = distance(colorfulCircleCenters[i], target) - colorfulCircleRadii[i];
if (dist < minDistance) {
color = readFromPalette(colorfulCircleColorIndex[i]);
dist = minDistance;
}
}
return minDistance;
}
`,
distanceFunctionName: 'circleMinDistance',
},
propertyUniformMapping: {
center: 'colorfulCircleCenters',
radius: 'colorfulCircleRadii',
colorIndex: 'colorfulCircleColorIndex',
},
uniformCountMacroName: 'COLORFUL_CIRCLE_COUNT',
shaderCombinationSteps: [0, 1, 2, 3, 8, 16],
empty: new ColorfulCircle(vec2.create(), 0, 0),
};
constructor(public center: vec2, public radius: number, public colorIndex: number) {
super();
}
public minDistance(target: vec2): number {
return vec2.dist(this.center, target) - this.radius;
}
protected getObjectToSerialize(transform2d: mat2d, transform1d: number): any {
return {
center: vec2.transformMat2d(vec2.create(), this.center, transform2d),
radius: this.radius * transform1d,
colorIndex: this.colorIndex,
};
}
}