Add circle with own color
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53
src/drawables/shapes/colorful-circle.ts
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53
src/drawables/shapes/colorful-circle.ts
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import { mat2d, vec2 } from 'gl-matrix';
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import { Drawable } from '../drawable';
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import { DrawableDescriptor } from '../drawable-descriptor';
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export class ColorfulCircle extends Drawable {
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public static descriptor: DrawableDescriptor = {
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sdf: {
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shader: `
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uniform vec2 colorfulCircleCenters[COLORFUL_CIRCLE_COUNT];
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uniform float colorfulCircleRadii[COLORFUL_CIRCLE_COUNT];
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uniform int colorfulCircleColorIndex[COLORFUL_CIRCLE_COUNT];
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float circleMinDistance(vec2 target, out vec4 color) {
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float minDistance = 1000.0;
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for (int i = 0; i < COLORFUL_CIRCLE_COUNT; i++) {
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float dist = distance(colorfulCircleCenters[i], target) - colorfulCircleRadii[i];
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if (dist < minDistance) {
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color = readFromPalette(colorfulCircleColorIndex[i]);
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dist = minDistance;
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}
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}
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return minDistance;
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}
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`,
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distanceFunctionName: 'circleMinDistance',
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},
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propertyUniformMapping: {
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center: 'colorfulCircleCenters',
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radius: 'colorfulCircleRadii',
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colorIndex: 'colorfulCircleColorIndex',
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},
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uniformCountMacroName: 'COLORFUL_CIRCLE_COUNT',
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shaderCombinationSteps: [0, 1, 2, 3, 8, 16],
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empty: new ColorfulCircle(vec2.create(), 0, 0),
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};
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constructor(public center: vec2, public radius: number, public colorIndex: number) {
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super();
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}
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public minDistance(target: vec2): number {
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return vec2.dist(this.center, target) - this.radius;
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}
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protected getObjectToSerialize(transform2d: mat2d, transform1d: number): any {
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return {
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center: vec2.transformMat2d(vec2.create(), this.center, transform2d),
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radius: this.radius * transform1d,
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colorIndex: this.colorIndex,
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};
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}
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}
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