Fix lights
This commit is contained in:
parent
13843f87a8
commit
e44be0c5ee
17 changed files with 179 additions and 117 deletions
|
|
@ -1,106 +0,0 @@
|
|||
import { vec2 } from 'gl-matrix';
|
||||
import { Drawable } from '../../drawables/drawable';
|
||||
import { DrawableDescriptor } from '../../drawables/drawable-descriptor';
|
||||
import { FrameBuffer } from '../graphics-library/frame-buffer/frame-buffer';
|
||||
import { UniformArrayAutoScalingProgram } from '../graphics-library/program/uniform-array-autoscaling-program';
|
||||
import { Insights } from './insights';
|
||||
import { RenderingPassName } from './rendering-pass-name';
|
||||
|
||||
export class RenderingPass {
|
||||
public tileMultiplier = 8;
|
||||
public isWorldInverted = false;
|
||||
|
||||
private drawables: Array<Drawable> = [];
|
||||
private program: UniformArrayAutoScalingProgram;
|
||||
|
||||
constructor(
|
||||
gl: WebGL2RenderingContext,
|
||||
private frame: FrameBuffer,
|
||||
private name: RenderingPassName
|
||||
) {
|
||||
this.program = new UniformArrayAutoScalingProgram(gl);
|
||||
}
|
||||
|
||||
public async initialize(
|
||||
shaderSources: [string, string],
|
||||
descriptors: Array<DrawableDescriptor>,
|
||||
substitutions: { [name: string]: any } = {}
|
||||
): Promise<void> {
|
||||
await this.program.initialize(shaderSources, descriptors, substitutions);
|
||||
}
|
||||
|
||||
public addDrawable(drawable: Drawable) {
|
||||
this.drawables.push(drawable);
|
||||
}
|
||||
|
||||
public render(commonUniforms: any, inputTexture?: WebGLTexture) {
|
||||
this.frame.bindAndClear(inputTexture);
|
||||
|
||||
const stepsInUV = 1 / this.tileMultiplier;
|
||||
|
||||
const worldR =
|
||||
0.5 *
|
||||
vec2.length(vec2.scale(vec2.create(), commonUniforms.worldAreaInView, stepsInUV));
|
||||
|
||||
const radiusInNDC = worldR * commonUniforms.scaleWorldLengthToNDC;
|
||||
|
||||
const stepsInNDC = 2 * stepsInUV;
|
||||
|
||||
let drawnDrawablesCount = 0;
|
||||
for (let x = -1; x < 1; x += stepsInNDC) {
|
||||
for (let y = -1; y < 1; y += stepsInNDC) {
|
||||
const uniforms = {
|
||||
...commonUniforms,
|
||||
maxMinDistance: radiusInNDC * (this.isWorldInverted ? -1 : 1),
|
||||
};
|
||||
|
||||
const uvBottomLeft = vec2.fromValues(x / 2 + 0.5, y / 2 + 0.5);
|
||||
|
||||
this.program.setDrawingRectangleUV(
|
||||
uvBottomLeft,
|
||||
vec2.fromValues(stepsInUV, stepsInUV)
|
||||
);
|
||||
|
||||
const tileCenterWorldCoordinates = vec2.transformMat2d(
|
||||
vec2.create(),
|
||||
vec2.add(
|
||||
vec2.create(),
|
||||
uvBottomLeft,
|
||||
vec2.fromValues(stepsInUV / 2, stepsInUV / 2)
|
||||
),
|
||||
uniforms.uvToWorld
|
||||
);
|
||||
|
||||
const drawablesNearTile = this.drawables.filter(
|
||||
(d) => d.distance(tileCenterWorldCoordinates) < 2 * worldR
|
||||
);
|
||||
|
||||
drawnDrawablesCount += drawablesNearTile.length;
|
||||
|
||||
drawablesNearTile.forEach((p) =>
|
||||
p.serializeToUniforms(
|
||||
uniforms,
|
||||
uniforms.transformWorldToNDC,
|
||||
uniforms.scaleWorldLengthToNDC
|
||||
)
|
||||
);
|
||||
|
||||
this.program.draw(uniforms);
|
||||
}
|
||||
}
|
||||
|
||||
Insights.setValue(['render pass', this.name, 'all drawables'], this.drawables.length);
|
||||
Insights.setValue(['render pass', this.name, 'tile count'], this.tileMultiplier ** 2);
|
||||
Insights.setValue(
|
||||
['render pass', this.name, 'rendered drawables'],
|
||||
drawnDrawablesCount / this.tileMultiplier ** 2
|
||||
);
|
||||
|
||||
this.drawables = [];
|
||||
}
|
||||
|
||||
public destroy(): void {
|
||||
this.frame.destroy();
|
||||
this.program.destroy();
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue