Fix lights

This commit is contained in:
schmelczerandras 2020-09-20 19:23:22 +02:00
parent 13843f87a8
commit e44be0c5ee
17 changed files with 179 additions and 117 deletions

View file

@ -0,0 +1,58 @@
import { vec2 } from 'gl-matrix';
import { LightDrawable } from '../../../drawables/lights/light-drawable';
import { clamp01 } from '../../../helper/clamp';
import { Insights } from '../insights';
import { RenderPass } from './render-pass';
export class LightsRenderPass extends RenderPass {
public lightPhaseOutLength = 400;
private drawables: Array<LightDrawable> = [];
public addDrawable(drawable: LightDrawable) {
this.drawables.push(drawable);
}
public render(commonUniforms: any, inputTexture?: WebGLTexture) {
this.frame.bindAndClear(inputTexture);
const tileCenterWorldCoordinates = vec2.transformMat2d(
vec2.create(),
vec2.fromValues(0.5, 0.5),
commonUniforms.uvToWorld
);
const drawablesNearTile = this.drawables.filter((l) => {
const d = vec2.subtract(
vec2.create(),
[
Math.abs(l.center.x - tileCenterWorldCoordinates.x),
Math.abs(l.center.y - tileCenterWorldCoordinates.y),
],
vec2.scale(vec2.create(), commonUniforms.worldAreaInView, 0.5)
);
const distance =
vec2.length([Math.max(d.x, 0), Math.max(d.y, 0)]) +
Math.min(Math.max(d.x, d.y), 0.0);
l.setLightnessRatio(clamp01(1 - distance / this.lightPhaseOutLength));
return distance < this.lightPhaseOutLength;
});
drawablesNearTile.forEach((p) =>
p.serializeToUniforms(
commonUniforms,
commonUniforms.transformWorldToNDC,
commonUniforms.scaleWorldLengthToNDC
)
);
this.program.draw(commonUniforms);
Insights.setValue(
['render pass', 'lights', 'rendered drawables'],
drawablesNearTile.length
);
this.drawables = [];
}
}