Fix lights
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13843f87a8
commit
e44be0c5ee
17 changed files with 179 additions and 117 deletions
87
src/graphics/rendering/render-pass/distance-render-pass.ts
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87
src/graphics/rendering/render-pass/distance-render-pass.ts
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@ -0,0 +1,87 @@
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import { vec2 } from 'gl-matrix';
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import { Drawable } from '../../../drawables/drawable';
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import { Insights } from '../insights';
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import { RenderPass } from './render-pass';
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export class DistanceRenderPass extends RenderPass {
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public tileMultiplier = 8;
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public isWorldInverted = false;
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private drawables: Array<Drawable> = [];
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public addDrawable(drawable: Drawable) {
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this.drawables.push(drawable);
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}
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public render(commonUniforms: any, inputTexture?: WebGLTexture) {
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this.frame.bindAndClear(inputTexture);
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const stepsInUV = 1 / this.tileMultiplier;
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const worldR =
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0.5 *
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vec2.length(vec2.scale(vec2.create(), commonUniforms.worldAreaInView, stepsInUV));
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const radiusInNDC = worldR * commonUniforms.scaleWorldLengthToNDC;
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const stepsInNDC = 2 * stepsInUV;
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let drawnDrawablesCount = 0;
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for (let x = -1; x < 1; x += stepsInNDC) {
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for (let y = -1; y < 1; y += stepsInNDC) {
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const uniforms = {
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...commonUniforms,
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maxMinDistance: radiusInNDC * (this.isWorldInverted ? -1 : 1),
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};
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const uvBottomLeft = vec2.fromValues(x / 2 + 0.5, y / 2 + 0.5);
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this.program.setDrawingRectangleUV(
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uvBottomLeft,
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vec2.fromValues(stepsInUV, stepsInUV)
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);
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const tileCenterWorldCoordinates = vec2.transformMat2d(
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vec2.create(),
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vec2.add(
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vec2.create(),
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uvBottomLeft,
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vec2.fromValues(stepsInUV / 2, stepsInUV / 2)
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),
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uniforms.uvToWorld
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);
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const drawablesNearTile = this.drawables.filter(
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(d) => d.minDistance(tileCenterWorldCoordinates) < 2 * worldR
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);
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drawnDrawablesCount += drawablesNearTile.length;
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drawablesNearTile.forEach((p) =>
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p.serializeToUniforms(
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uniforms,
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uniforms.transformWorldToNDC,
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uniforms.scaleWorldLengthToNDC
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)
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);
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this.program.draw(uniforms);
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}
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}
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Insights.setValue(
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['render pass', 'distance', 'all drawables'],
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this.drawables.length
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);
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Insights.setValue(
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['render pass', 'distance', 'tile count'],
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this.tileMultiplier ** 2
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);
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Insights.setValue(
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['render pass', 'distance', 'rendered drawables'],
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drawnDrawablesCount / this.tileMultiplier ** 2
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);
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this.drawables = [];
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}
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}
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