Add cutoff to flashlight

This commit is contained in:
schmelczerandras 2020-10-04 09:28:03 +02:00
parent 10b59a39be
commit d1dd360d83
2 changed files with 14 additions and 2 deletions

View file

@ -59,6 +59,7 @@ float shadowTransparency(float startingDistance, float lightCenterDistance, vec2
uniform float flashlightIntensities[FLASHLIGHT_COUNT];
uniform vec3 flashlightColors[FLASHLIGHT_COUNT];
uniform vec2 flashlightDirections[FLASHLIGHT_COUNT];
uniform float flashlightStartCutoffs[FLASHLIGHT_COUNT];
in vec2 flashlightActualDirections[FLASHLIGHT_COUNT];
@ -114,8 +115,16 @@ void main() {
vec2 originalDirection = normalize(flashlightActualDirections[i]);
float lightCenterDistance;
vec3 lightColorAtPosition = colorInPosition(i, originalDirection, lightCenterDistance);
vec3 lightColorAtPosition = colorInPosition(
i,
originalDirection,
lightCenterDistance
);
if (lightCenterDistance < flashlightStartCutoffs[i]) {
continue;
}
vec2 direction = originalDirection / squareToAspectRatioTimes2;
if (length(lightColorAtPosition) < 0.0) {