Start adding documentation

This commit is contained in:
schmelczerandras 2020-09-28 12:13:07 +02:00
parent b9089aaf03
commit c728fe3aff
54 changed files with 12540 additions and 43 deletions

View file

@ -1,3 +1,11 @@
/**
* Importing this file gives arrays (`Array` and `Float32Array` instances)
* two new properties: `x` and `y`. The former refers to their 0th element,
* and the latter to their 1st.
*
* @packageDocumentation
*/
import { DrawableDescriptor } from './drawables/drawable-descriptor';
import { Insights } from './graphics/rendering/insights';
import { ContextAwareRenderer } from './graphics/rendering/renderer/context-aware-renderer';
@ -5,15 +13,6 @@ import { Renderer } from './graphics/rendering/renderer/renderer';
import { StartupSettings } from './graphics/rendering/settings/startup-settings';
import { applyArrayPlugins } from './helper/array';
export { Drawable } from './drawables/drawable';
export { DrawableDescriptor } from './drawables/drawable-descriptor';
export { CircleLight } from './drawables/lights/circle-light';
export { Flashlight } from './drawables/lights/flashlight';
export { Circle } from './drawables/shapes/circle';
export { InvertedTunnel } from './drawables/shapes/inverted-tunnel';
export { Tunnel } from './drawables/shapes/tunnel';
export { Renderer } from './graphics/rendering/renderer/renderer';
declare global {
interface Array<T> {
x: number;
@ -28,16 +27,48 @@ declare global {
applyArrayPlugins();
/**
* Compiles a new renderer instance. There can multiple renderers on a single page.
* > Asynchronous behaviour is required for paralell shader compiling.
* > Trying to draw before the returned promise resolves results in no action taken.
* > Settings can be set before promise resolution and they will be applied later.
*
* The descriptors of every to-be-drawn objects are required before creating the renderer,
* allowing the compiler to only create the shaders that will actually be used.
*
* Example usage:
*
* ```js
* import { compile, Circle, CircleLight } from 'sdf-2d';
*
* const canvas = document.querySelector('canvas');
* const renderer = await compile(canvas, [Circle.descriptor, CircleLight.descriptor]);
* ```
*
* @param canvas The returned renderer will only be able to draw to this canvas.
* @param descriptors The descriptor of every single object (and light) that
* ever needs to be drawn by this renderer has to be given before compiling.
* @param settingsOverrides Sensible defaults are provided, but these can be overriden.
*
* @category Startup
*/
export async function compile(
canvas: HTMLCanvasElement,
descriptors: Array<DrawableDescriptor>,
settingsOverrides: Partial<StartupSettings> = {}
): Promise<Renderer> {
// enableContextLostSimulator(canvas);
return Insights.measureFunction('startup', async () => {
const renderer = new ContextAwareRenderer(canvas, descriptors, settingsOverrides);
await renderer.initializedPromise;
return renderer;
});
}
export * from './drawables/drawable';
export * from './drawables/drawable-descriptor';
export * from './drawables/lights/circle-light';
export * from './drawables/lights/flashlight';
export * from './drawables/shapes/circle';
export * from './drawables/shapes/inverted-tunnel';
export * from './drawables/shapes/tunnel';
export * from './graphics/rendering/renderer/renderer';