Bump dependencies
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346fc96df8
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20 changed files with 115 additions and 72 deletions
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@ -5,7 +5,11 @@ import { Drawable } from '../../main';
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export abstract class LightDrawable extends Drawable {
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protected lightnessRatio = 1;
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constructor(public center: vec2, public color: vec3, public intensity: number) {
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constructor(
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public center: vec2,
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public color: vec3,
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public intensity: number
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) {
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super();
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}
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@ -7,7 +7,10 @@ import { EmptyDrawable } from '../empty-drawable';
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* @category Drawable
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*/
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class CircleBase extends EmptyDrawable {
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constructor(public center: vec2, public radius: number) {
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constructor(
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public center: vec2,
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public radius: number
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) {
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super();
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}
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}
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@ -35,7 +35,11 @@ export class ColorfulCircle extends Drawable {
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empty: new ColorfulCircle(vec2.create(), 0, 0),
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};
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constructor(public center: vec2, public radius: number, public colorIndex: number) {
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constructor(
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public center: vec2,
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public radius: number,
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public colorIndex: number
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) {
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super();
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}
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@ -7,7 +7,10 @@ import { EmptyDrawable } from '../empty-drawable';
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* @category Drawable
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*/
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class HexagonBase extends EmptyDrawable {
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constructor(public center: vec2, public radius: number) {
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constructor(
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public center: vec2,
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public radius: number
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) {
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super();
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}
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}
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@ -8,7 +8,10 @@ import { numberToGlslFloat } from '../../helper/number-to-glsl-float';
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* @category Drawable
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*/
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class MetaCircleBase extends EmptyDrawable {
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constructor(public center: vec2, public radius: number) {
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constructor(
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public center: vec2,
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public radius: number
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) {
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super();
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}
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}
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@ -112,9 +112,9 @@ export const NoisyPolygonFactory = (
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},
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uniformCountMacroName: `NOISY_POLYGON${vertexCount}_COUNT`,
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shaderCombinationSteps: [0, 1, 2, 3, 8, 16],
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empty: (new NoisyPolygon(
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empty: new NoisyPolygon(
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new Array(vertexCount).fill(vec2.create())
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) as unknown) as Drawable,
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) as unknown as Drawable,
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};
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public randomOffset = 0;
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@ -7,7 +7,11 @@ import { EmptyDrawable } from '../empty-drawable';
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* @category Drawable
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*/
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class RotatedRectangleBase extends EmptyDrawable {
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constructor(public center: vec2, public size: vec2, public rotation: number) {
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constructor(
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public center: vec2,
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public size: vec2,
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public rotation: number
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) {
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super();
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}
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}
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