Minor fixes
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parent
18f23a8d65
commit
bc7c67368e
3 changed files with 7 additions and 6 deletions
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@ -3,6 +3,8 @@ import { Drawable } from './drawable';
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import { DrawableDescriptor } from './drawable-descriptor';
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/**
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* Required for specifying the correct TS types.
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*
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* @internal
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*/
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export class EmptyDrawable extends Drawable {
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@ -2,7 +2,7 @@ import { mat2d, vec2, vec3 } from 'gl-matrix';
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import { Drawable } from '../../main';
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/** @internal */
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export class LightDrawable extends Drawable {
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export abstract class LightDrawable extends Drawable {
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protected lightnessRatio = 1;
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constructor(public center: vec2, public color: vec3, public intensity: number) {
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@ -9,13 +9,13 @@ import randomVertex from '../shaders/random-vs.glsl';
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/**
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* Create a renderer, draw a 2D noise texture with it,
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* then destroy the used resources, while returning the generated texture
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* in the form of a canvas.
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* then destroy the used resources,
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* while returning the generated texture in the form of a canvas.
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*
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* @param textureSize The resolution of the end result.
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* @param textureSize The resolution of the end result
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* @param scale A starting value can be 15
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* @param amplitude A starting value can be 1
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* @param ignoreWebGL2 Ignore WebGL2, even when its available.
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* @param ignoreWebGL2 Ignore WebGL2, even when it's available
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*/
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export const renderNoise = async (
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textureSize: vec2,
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@ -39,7 +39,6 @@ export const renderNoise = async (
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await compiler.compilePrograms();
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await pogramPromise;
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program.bind();
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program.draw({
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scale,
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amplitude,
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