Minor fixes
This commit is contained in:
parent
18f23a8d65
commit
bc7c67368e
3 changed files with 7 additions and 6 deletions
|
|
@ -9,13 +9,13 @@ import randomVertex from '../shaders/random-vs.glsl';
|
|||
|
||||
/**
|
||||
* Create a renderer, draw a 2D noise texture with it,
|
||||
* then destroy the used resources, while returning the generated texture
|
||||
* in the form of a canvas.
|
||||
* then destroy the used resources,
|
||||
* while returning the generated texture in the form of a canvas.
|
||||
*
|
||||
* @param textureSize The resolution of the end result.
|
||||
* @param textureSize The resolution of the end result
|
||||
* @param scale A starting value can be 15
|
||||
* @param amplitude A starting value can be 1
|
||||
* @param ignoreWebGL2 Ignore WebGL2, even when its available.
|
||||
* @param ignoreWebGL2 Ignore WebGL2, even when it's available
|
||||
*/
|
||||
export const renderNoise = async (
|
||||
textureSize: vec2,
|
||||
|
|
@ -39,7 +39,6 @@ export const renderNoise = async (
|
|||
await compiler.compilePrograms();
|
||||
await pogramPromise;
|
||||
|
||||
program.bind();
|
||||
program.draw({
|
||||
scale,
|
||||
amplitude,
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue