Add more improvements

This commit is contained in:
schmelczerandras 2020-09-16 14:45:08 +02:00
parent e1c74a8054
commit bc16bdd62e
29 changed files with 288 additions and 160 deletions

View file

@ -0,0 +1,58 @@
#version 300 es
precision lowp float;
{macroDefinitions}
uniform mat3 modelTransform;
in vec4 vertexPosition;
out vec2 position;
out vec2 uvCoordinates;
uniform vec2 squareToAspectRatio;
#if CIRCLE_LIGHT_COUNT > 0
uniform struct CircleLight {
vec2 center;
float lightDrop;
vec3 value;
}[CIRCLE_LIGHT_COUNT] circleLights;
out vec2[CIRCLE_LIGHT_COUNT] circleLightDirections;
#endif
#if FLASHLIGHT_COUNT > 0
uniform struct Flashlight {
vec2 center;
vec2 direction;
float lightDrop;
vec3 value;
}[FLASHLIGHT_COUNT] flashlights;
out vec2[FLASHLIGHT_COUNT] flashlightDirections;
#endif
void main() {
vec3 vertexPosition2D = vec3(vertexPosition.xy, 1.0) * modelTransform;
gl_Position = vec4(vertexPosition2D.xy, 0.0, 1.0);
position = vertexPosition2D.xy * squareToAspectRatio;
uvCoordinates = (vertexPosition2D * mat3(
0.5, 0.0, 0.5,
0.0, 0.5, 0.5,
0.0, 0.0, 1.0
)).xy;
#if CIRCLE_LIGHT_COUNT > 0
for (int i = 0; i < CIRCLE_LIGHT_COUNT; i++) {
circleLightDirections[i] = circleLights[i].center - position;
}
#endif
#if FLASHLIGHT_COUNT > 0
for (int i = 0; i < FLASHLIGHT_COUNT; i++) {
flashlightDirections[i] = flashlights[i].center - position;
}
#endif
}