Working version

This commit is contained in:
schmelczerandras 2020-09-15 13:37:57 +02:00
parent 77bde04db3
commit b2c2cfcb41
63 changed files with 203 additions and 8301 deletions

View file

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import { mat2d, vec2, vec3 } from 'gl-matrix';
import { settings } from '../../graphics/settings';
import { Drawable } from '../drawable';
import { DrawableDescriptor } from '../drawable-descriptor';
export class Flashlight extends Drawable {
public static get descriptor(): DrawableDescriptor {
return {
uniformName: 'flashlights',
countMacroName: 'flashlightCount',
shaderCombinationSteps: settings.shaderCombinations.flashlightSteps,
empty: new Flashlight(
vec2.fromValues(0, 0),
vec2.fromValues(0, 0),
0,
vec3.fromValues(0, 0, 0),
0
),
};
}
public constructor(
public center: vec2,
public direction: vec2,
public lightDrop: number,
public color: vec3,
public lightness: number
) {
super();
}
public distance(_: vec2): number {
return 0;
}
public serializeToUniforms(uniforms: any, scale: number, transform: mat2d): void {
const listName = Flashlight.descriptor.uniformName;
if (!Object.prototype.hasOwnProperty.call(uniforms, listName)) {
uniforms[listName] = [];
}
uniforms[listName].push({
center: vec2.transformMat2d(vec2.create(), this.center, transform),
direction: this.direction,
lightDrop: this.lightDrop,
value: this.value,
});
}
public get value(): vec3 {
return vec3.scale(vec3.create(), this.color, this.lightness);
}
}