Make circles generic
Signed-off-by: András Schmelczer <andras@schmelczer.dev>
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commit
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1 changed files with 19 additions and 11 deletions
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@ -2,6 +2,7 @@ import { mat2d, vec2, vec3, vec4 } from 'gl-matrix';
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import { codeForColorAccess } from '../../helper/code-for-color-access';
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import { codeForColorAccess } from '../../helper/code-for-color-access';
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import { DrawableDescriptor } from '../drawable-descriptor';
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import { DrawableDescriptor } from '../drawable-descriptor';
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import { EmptyDrawable } from '../empty-drawable';
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import { EmptyDrawable } from '../empty-drawable';
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import { numberToGlslFloat } from '../../helper/number-to-glsl-float';
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/**
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/**
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* @category Drawable
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* @category Drawable
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@ -12,36 +13,41 @@ class MetaCircleBase extends EmptyDrawable {
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}
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}
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}
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}
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let _id = 0;
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/**
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/**
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* @category Drawable
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* @category Drawable
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*/
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*/
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export const MetaCircleFactory = (color: vec3 | vec4 | number): typeof MetaCircleBase => {
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export const MetaCircleFactory = (
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color: vec3 | vec4 | number,
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k = 32
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): typeof MetaCircleBase => {
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class MetaCircle extends MetaCircleBase {
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class MetaCircle extends MetaCircleBase {
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public static descriptor: DrawableDescriptor = {
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public static descriptor: DrawableDescriptor = {
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sdf: {
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sdf: {
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shader: `
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shader: `
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uniform vec2 metaCircleCenters[META_CIRCLE_COUNT];
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uniform vec2 metaCircleCenters${_id}[META_CIRCLE_COUNT${_id}];
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uniform float metaCircleRadii[META_CIRCLE_COUNT];
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uniform float metaCircleRadii${_id}[META_CIRCLE_COUNT${_id}];
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const float k = 32.0;
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float metaCircleMinDistance${_id}(vec2 target, out vec4 color) {
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float metaCircleMinDistance(vec2 target, out vec4 color) {
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const float k = ${numberToGlslFloat(k)};
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color = ${codeForColorAccess(color)};
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color = ${codeForColorAccess(color)};
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float res = 0.0;
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float res = 0.0;
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for (int i = 0; i < META_CIRCLE_COUNT; i++) {
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for (int i = 0; i < META_CIRCLE_COUNT${_id}; i++) {
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float dist = distance(metaCircleCenters[i], target) - metaCircleRadii[i];
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float dist = distance(metaCircleCenters${_id}[i], target) - metaCircleRadii${_id}[i];
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res += exp2(-k * dist);
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res += exp2(-k * dist);
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}
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}
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return -log2(res) / k;
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return -log2(res) / k;
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}
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}
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`,
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`,
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distanceFunctionName: 'metaCircleMinDistance',
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distanceFunctionName: `metaCircleMinDistance${_id}`,
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},
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},
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propertyUniformMapping: {
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propertyUniformMapping: {
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center: 'metaCircleCenters',
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center: `metaCircleCenters${_id}`,
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radius: 'metaCircleRadii',
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radius: `metaCircleRadii${_id}`,
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},
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},
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uniformCountMacroName: 'META_CIRCLE_COUNT',
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uniformCountMacroName: `META_CIRCLE_COUNT${_id}`,
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shaderCombinationSteps: [0, 1, 2, 3, 8, 16],
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shaderCombinationSteps: [0, 1, 2, 3, 8, 16],
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empty: new MetaCircle(vec2.create(), 0),
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empty: new MetaCircle(vec2.create(), 0),
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};
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};
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@ -58,5 +64,7 @@ export const MetaCircleFactory = (color: vec3 | vec4 | number): typeof MetaCircl
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}
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}
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}
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}
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_id++;
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return MetaCircle;
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return MetaCircle;
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};
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};
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