Fix loading
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parent
9c64392e01
commit
9d71f27a9f
1 changed files with 30 additions and 11 deletions
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@ -1,9 +1,12 @@
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import { mat3, vec2, vec3, vec4 } from 'gl-matrix';
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import { mat3, mat4, vec2, vec3, vec4 } from 'gl-matrix';
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import { UniversalRenderingContext } from '../universal-rendering-context';
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/** @internal */
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const loaderMat3 = mat3.create();
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/** @internal */
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const loaderMat4 = mat4.create();
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/** @internal */
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const converters: Map<
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GLenum,
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@ -105,10 +108,10 @@ converters.set(
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const result = new Float32Array(v.length * 4);
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for (let i = 0; i < v.length; i++) {
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result[3 * i] = (v[i] as Array<number>)[0];
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result[3 * i + 1] = (v[i] as Array<number>)[1];
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result[3 * i + 2] = (v[i] as Array<number>)[2];
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result[3 * i + 3] = (v[i] as Array<number>)[3];
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result[4 * i] = (v[i] as Array<number>)[0];
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result[4 * i + 1] = (v[i] as Array<number>)[1];
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result[4 * i + 2] = (v[i] as Array<number>)[2];
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result[4 * i + 3] = (v[i] as Array<number>)[3];
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}
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gl.uniform4fv(l, result);
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@ -120,13 +123,29 @@ converters.set(
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converters.set(WebGLRenderingContext.FLOAT_MAT3, (gl, v, l) => {
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if (gl.isWebGL2) {
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if (v.length < 9) {
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gl.uniformMatrix3fv(l, true, mat3.fromMat2d(loaderMat3, v));
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} else {
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gl.uniformMatrix3fv(l, true, v);
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}
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} else {
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if (v.length < 9) {
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gl.uniformMatrix3fv(
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l,
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false,
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mat3.transpose(mat3.create(), mat3.fromMat2d(loaderMat3, v))
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mat3.transpose(loaderMat3, mat3.fromMat2d(loaderMat3, v))
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);
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} else {
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gl.uniformMatrix3fv(l, false, mat3.transpose(loaderMat3, v));
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}
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}
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});
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converters.set(WebGLRenderingContext.FLOAT_MAT4, (gl, v, l) => {
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if (gl.isWebGL2) {
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gl.uniformMatrix4fv(l, true, v);
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} else {
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gl.uniformMatrix4fv(l, false, mat4.transpose(loaderMat4, v));
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}
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});
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