Fix loading
This commit is contained in:
parent
9c64392e01
commit
9d71f27a9f
1 changed files with 30 additions and 11 deletions
|
|
@ -1,9 +1,12 @@
|
||||||
import { mat3, vec2, vec3, vec4 } from 'gl-matrix';
|
import { mat3, mat4, vec2, vec3, vec4 } from 'gl-matrix';
|
||||||
import { UniversalRenderingContext } from '../universal-rendering-context';
|
import { UniversalRenderingContext } from '../universal-rendering-context';
|
||||||
|
|
||||||
/** @internal */
|
/** @internal */
|
||||||
const loaderMat3 = mat3.create();
|
const loaderMat3 = mat3.create();
|
||||||
|
|
||||||
|
/** @internal */
|
||||||
|
const loaderMat4 = mat4.create();
|
||||||
|
|
||||||
/** @internal */
|
/** @internal */
|
||||||
const converters: Map<
|
const converters: Map<
|
||||||
GLenum,
|
GLenum,
|
||||||
|
|
@ -105,10 +108,10 @@ converters.set(
|
||||||
const result = new Float32Array(v.length * 4);
|
const result = new Float32Array(v.length * 4);
|
||||||
|
|
||||||
for (let i = 0; i < v.length; i++) {
|
for (let i = 0; i < v.length; i++) {
|
||||||
result[3 * i] = (v[i] as Array<number>)[0];
|
result[4 * i] = (v[i] as Array<number>)[0];
|
||||||
result[3 * i + 1] = (v[i] as Array<number>)[1];
|
result[4 * i + 1] = (v[i] as Array<number>)[1];
|
||||||
result[3 * i + 2] = (v[i] as Array<number>)[2];
|
result[4 * i + 2] = (v[i] as Array<number>)[2];
|
||||||
result[3 * i + 3] = (v[i] as Array<number>)[3];
|
result[4 * i + 3] = (v[i] as Array<number>)[3];
|
||||||
}
|
}
|
||||||
|
|
||||||
gl.uniform4fv(l, result);
|
gl.uniform4fv(l, result);
|
||||||
|
|
@ -120,13 +123,29 @@ converters.set(
|
||||||
|
|
||||||
converters.set(WebGLRenderingContext.FLOAT_MAT3, (gl, v, l) => {
|
converters.set(WebGLRenderingContext.FLOAT_MAT3, (gl, v, l) => {
|
||||||
if (gl.isWebGL2) {
|
if (gl.isWebGL2) {
|
||||||
|
if (v.length < 9) {
|
||||||
gl.uniformMatrix3fv(l, true, mat3.fromMat2d(loaderMat3, v));
|
gl.uniformMatrix3fv(l, true, mat3.fromMat2d(loaderMat3, v));
|
||||||
} else {
|
} else {
|
||||||
|
gl.uniformMatrix3fv(l, true, v);
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
if (v.length < 9) {
|
||||||
gl.uniformMatrix3fv(
|
gl.uniformMatrix3fv(
|
||||||
l,
|
l,
|
||||||
false,
|
false,
|
||||||
mat3.transpose(mat3.create(), mat3.fromMat2d(loaderMat3, v))
|
mat3.transpose(loaderMat3, mat3.fromMat2d(loaderMat3, v))
|
||||||
);
|
);
|
||||||
|
} else {
|
||||||
|
gl.uniformMatrix3fv(l, false, mat3.transpose(loaderMat3, v));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
converters.set(WebGLRenderingContext.FLOAT_MAT4, (gl, v, l) => {
|
||||||
|
if (gl.isWebGL2) {
|
||||||
|
gl.uniformMatrix4fv(l, true, v);
|
||||||
|
} else {
|
||||||
|
gl.uniformMatrix4fv(l, false, mat4.transpose(loaderMat4, v));
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue