Add palette system
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19 changed files with 196 additions and 113 deletions
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@ -10,14 +10,15 @@ export abstract class FrameBuffer {
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// null means the default framebuffer
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protected frameBuffer: WebGLFramebuffer | null = null;
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constructor(protected gl: UniversalRenderingContext) {}
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constructor(protected readonly gl: UniversalRenderingContext) {}
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public bindAndClear(colorInput?: WebGLTexture) {
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public bindAndClear(inputTextures: Array<WebGLTexture>) {
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this.gl.bindFramebuffer(this.gl.FRAMEBUFFER, this.frameBuffer);
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if (colorInput) {
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this.gl.bindTexture(this.gl.TEXTURE_2D, colorInput);
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}
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inputTextures.forEach((t, i) => {
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this.gl.activeTexture(this.gl.TEXTURE0 + i);
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this.gl.bindTexture(this.gl.TEXTURE_2D, t);
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});
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this.gl.viewport(0, 0, this.size.x, this.size.y);
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this.gl.clearColor(0, 0, 0, 0);
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