Improve uniform loading
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31fcfd3d6b
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971ddbd08e
21 changed files with 271 additions and 251 deletions
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@ -10,15 +10,15 @@ export const enableContextLostSimulator = (canvas: HTMLCanvasElement) => {
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isEnabled = true;
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const gl = canvas.getContext('webgl2')!;
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const ext = gl.getExtension('WEBGL_lose_context');
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const ext = gl.getExtension('WEBGL_lose_context')!;
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const simulateContextLost = () => {
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ext!.loseContext();
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ext.loseContext();
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console.log('lost');
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const restoreTimeout = Math.random() * 500;
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setTimeout(() => {
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ext!.restoreContext();
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ext.restoreContext();
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console.log('restored');
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}, restoreTimeout);
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@ -1,9 +1,114 @@
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import { mat3, ReadonlyVec3, ReadonlyVec4, vec2, vec3, vec4 } from 'gl-matrix';
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import { mat3, vec2, vec3, vec4 } from 'gl-matrix';
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import { UniversalRenderingContext } from '../universal-rendering-context';
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/** @internal */
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const loaderMat3 = mat3.create();
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/** @internal */
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const converters: Map<
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GLenum,
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(gl: UniversalRenderingContext, value: any, location: WebGLUniformLocation) => void
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> = new Map();
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converters.set(WebGLRenderingContext.SAMPLER_2D, (gl, v, l) => gl.uniform1i(l, v));
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converters.set(
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WebGLRenderingContext.FLOAT,
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(gl, v: number | Array<number> | Float32Array, l) => {
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if (v instanceof Array || v instanceof Float32Array) {
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if (v.length == 0) {
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return;
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}
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gl.uniform1fv(l, new Float32Array(v));
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} else {
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gl.uniform1f(l, v);
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}
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}
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);
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converters.set(
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WebGLRenderingContext.FLOAT_VEC2,
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(gl, v: vec2 | Array<vec2> | Float32Array, l) => {
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if (v.length == 0) {
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return;
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}
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if (v[0] instanceof Array || v[0] instanceof Float32Array) {
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const result = new Float32Array(v.length * 2);
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for (let i = 0; i < v.length; i++) {
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result[2 * i] = (v[i] as Array<number>).x;
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result[2 * i + 1] = (v[i] as Array<number>).y;
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}
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gl.uniform2fv(l, result);
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} else {
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gl.uniform2fv(l, v as vec2);
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}
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}
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);
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converters.set(
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WebGLRenderingContext.FLOAT_VEC3,
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(gl, v: vec3 | Array<vec3> | Float32Array, l) => {
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if (v.length == 0) {
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return;
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}
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if (v[0] instanceof Array || v[0] instanceof Float32Array) {
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const result = new Float32Array(v.length * 3);
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for (let i = 0; i < v.length; i++) {
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result[3 * i] = (v[i] as Array<number>)[0];
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result[3 * i + 1] = (v[i] as Array<number>)[1];
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result[3 * i + 2] = (v[i] as Array<number>)[2];
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}
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gl.uniform3fv(l, result);
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} else {
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gl.uniform3fv(l, v as vec3);
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}
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}
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);
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converters.set(
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WebGLRenderingContext.FLOAT_VEC4,
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(gl, v: vec4 | Array<vec4> | Float32Array, l) => {
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if (v.length == 0) {
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return;
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}
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if (v[0] instanceof Array || v[0] instanceof Float32Array) {
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const result = new Float32Array(v.length * 4);
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for (let i = 0; i < v.length; i++) {
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result[3 * i] = (v[i] as Array<number>)[0];
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result[3 * i + 1] = (v[i] as Array<number>)[1];
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result[3 * i + 2] = (v[i] as Array<number>)[2];
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result[3 * i + 3] = (v[i] as Array<number>)[3];
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}
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gl.uniform4fv(l, result);
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} else {
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gl.uniform4fv(l, v as vec4);
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}
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}
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);
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converters.set(WebGLRenderingContext.FLOAT_MAT3, (gl, v, l) => {
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if (gl.isWebGL2) {
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gl.uniformMatrix3fv(l, true, mat3.fromMat2d(loaderMat3, v));
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} else {
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gl.uniformMatrix3fv(
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l,
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false,
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mat3.transpose(mat3.create(), mat3.fromMat2d(loaderMat3, v))
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);
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}
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});
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converters.set(WebGLRenderingContext.BOOL, (gl, v: number, l) => gl.uniform1i(l, v));
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converters.set(WebGLRenderingContext.INT, (gl, v: number, l) => gl.uniform1i(l, v));
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/** @internal */
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export const loadUniform = (
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gl: UniversalRenderingContext,
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@ -11,106 +116,7 @@ export const loadUniform = (
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type: GLenum,
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location: WebGLUniformLocation
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): any => {
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const converters: Map<
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GLenum,
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(gl: UniversalRenderingContext, value: any, location: WebGLUniformLocation) => void
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> = new Map();
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{
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converters.set(WebGLRenderingContext.SAMPLER_2D, (gl, v, l) => {
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gl.uniform1i(l, v);
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});
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converters.set(WebGLRenderingContext.FLOAT, (gl, v, l) => {
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if (v instanceof Array || v[0] instanceof Float32Array) {
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if (v.length == 0) {
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return;
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}
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gl.uniform1fv(l, new Float32Array(v));
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} else {
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gl.uniform1f(l, v);
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}
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});
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converters.set(WebGLRenderingContext.FLOAT_VEC2, (gl, v: vec2 | Array<vec2>, l) => {
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if (v.length == 0) {
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return;
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}
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if (v[0] instanceof Array || v[0] instanceof Float32Array) {
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const result = new Float32Array(v.length * 2);
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for (let i = 0; i < v.length; i++) {
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result[2 * i] = (v[i] as Array<number>).x;
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result[2 * i + 1] = (v[i] as Array<number>).y;
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}
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gl.uniform2fv(l, result);
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} else {
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gl.uniform2fv(l, v as vec2);
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}
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});
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converters.set(
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WebGLRenderingContext.FLOAT_VEC3,
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(gl, v: ReadonlyVec3 | Array<vec3>, l) => {
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if (v.length == 0) {
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return;
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}
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if (v[0] instanceof Array || v[0] instanceof Float32Array) {
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const result = new Float32Array(v.length * 3);
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for (let i = 0; i < v.length; i++) {
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result[3 * i] = (v[i] as Array<number>)[0];
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result[3 * i + 1] = (v[i] as Array<number>)[1];
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result[3 * i + 2] = (v[i] as Array<number>)[2];
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}
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gl.uniform3fv(l, result);
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} else {
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gl.uniform3fv(l, v as vec3);
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}
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}
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);
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converters.set(
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WebGLRenderingContext.FLOAT_VEC4,
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(gl, v: ReadonlyVec4 | Array<vec4>, l) => {
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if (v.length == 0) {
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return;
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}
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if (v[0] instanceof Array || v[0] instanceof Float32Array) {
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const result = new Float32Array(v.length * 4);
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for (let i = 0; i < v.length; i++) {
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result[3 * i] = (v[i] as Array<number>)[0];
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result[3 * i + 1] = (v[i] as Array<number>)[1];
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result[3 * i + 2] = (v[i] as Array<number>)[2];
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result[3 * i + 3] = (v[i] as Array<number>)[3];
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}
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gl.uniform4fv(l, result);
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} else {
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gl.uniform4fv(l, v as vec4);
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}
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}
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);
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converters.set(WebGLRenderingContext.FLOAT_MAT3, (gl, v, l) => {
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if (gl.isWebGL2) {
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gl.uniformMatrix3fv(l, true, mat3.fromMat2d(loaderMat3, v));
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} else {
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gl.uniformMatrix3fv(
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l,
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false,
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mat3.transpose(mat3.create(), mat3.fromMat2d(loaderMat3, v))
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);
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}
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});
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converters.set(WebGLRenderingContext.BOOL, (gl, v, l) => gl.uniform1i(l, v));
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if (!converters.has(type)) {
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throw new Error(`Unimplemented webgl type: ${type}`);
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}
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@ -15,7 +15,7 @@ export class UniformArrayAutoScalingProgram implements IProgram {
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}> = [];
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private current?: FragmentShaderOnlyProgram;
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private descriptors?: Array<DrawableDescriptor>;
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private descriptors!: Array<DrawableDescriptor>;
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private drawingRectangleBottomLeft = vec2.fromValues(0, 0);
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private drawingRectangleSize = vec2.fromValues(1, 1);
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@ -54,7 +54,7 @@ export class UniformArrayAutoScalingProgram implements IProgram {
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}
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public draw(uniforms: { [name: string]: any }): void {
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const values = this.descriptors!.map((d) => {
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const values = this.descriptors.map((d) => {
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const uniformNames = last(Object.entries(d.propertyUniformMapping));
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if (!uniformNames) {
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return 0;
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@ -8,9 +8,9 @@ import { RendererImplementation } from './renderer-implementation';
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/** @internal */
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export class ContextAwareRenderer implements Renderer {
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private renderer?: RendererImplementation;
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private renderer!: RendererImplementation;
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private isRendererReady = false;
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private readyPromise?: Promise<void>;
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private readyPromise!: Promise<void>;
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private runtimeOverrides: Partial<RuntimeSettings> = {};
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private ignoreWebGL2?: boolean;
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private previousViewAreaTopLeft?: vec2;
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@ -34,7 +34,7 @@ export class ContextAwareRenderer implements Renderer {
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}
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public get initializedPromise(): Promise<void> {
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return this.readyPromise!;
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return this.readyPromise;
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}
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private createRenderer() {
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@ -102,21 +102,21 @@ export class ContextAwareRenderer implements Renderer {
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}
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public get canvasSize(): vec2 {
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return this.handle(() => this.renderer!.canvasSize, vec2.create());
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return this.handle(() => this.renderer.canvasSize, vec2.create());
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}
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public get viewAreaSize(): vec2 {
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return this.handle(() => this.renderer!.viewAreaSize, vec2.create());
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return this.handle(() => this.renderer.viewAreaSize, vec2.create());
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}
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public get insights(): any {
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return this.handle(() => this.renderer!.insights, {});
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return this.handle(() => this.renderer.insights, {});
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}
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public setViewArea(topLeft: vec2, size: vec2): void {
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this.previousViewAreaTopLeft = topLeft;
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this.previousViewAreaSize = size;
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return this.handle(() => this.renderer!.setViewArea(topLeft, size), undefined);
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return this.handle(() => this.renderer.setViewArea(topLeft, size), undefined);
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}
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public setRuntimeSettings(overrides: Partial<RuntimeSettings>): void {
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@ -125,19 +125,19 @@ export class ContextAwareRenderer implements Renderer {
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...overrides,
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};
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return this.handle(() => this.renderer!.setRuntimeSettings(overrides), undefined);
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return this.handle(() => this.renderer.setRuntimeSettings(overrides), undefined);
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}
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public addDrawable(drawable: Drawable): void {
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return this.handle(() => this.renderer!.addDrawable(drawable), undefined);
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return this.handle(() => this.renderer.addDrawable(drawable), undefined);
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}
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public autoscaleQuality(deltaTime: number): void {
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return this.handle(() => this.renderer!.autoscaleQuality(deltaTime), undefined);
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return this.handle(() => this.renderer.autoscaleQuality(deltaTime), undefined);
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}
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public renderDrawables(): void {
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return this.handle(() => this.renderer!.renderDrawables(), undefined);
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return this.handle(() => this.renderer.renderDrawables(), undefined);
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}
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public destroy(): void {
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@ -151,6 +151,6 @@ export class ContextAwareRenderer implements Renderer {
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this.isRendererReady = false;
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this.handle(() => this.renderer!.destroy(), undefined);
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this.handle(() => this.renderer.destroy(), undefined);
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}
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}
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