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<!DOCTYPE html><html class="default" lang="en" data-base="../"><head><meta charset="utf-8"/><meta http-equiv="x-ua-compatible" content="IE=edge"/><title>DrawableDescriptor | SDF-2D - v0.7.6</title><link rel="icon" href="../assets/favicon.ico"/><meta name="description" content="Documentation for SDF-2D"/><meta name="viewport" content="width=device-width, initial-scale=1"/><link rel="stylesheet" href="../assets/style.css"/><link rel="stylesheet" href="../assets/highlight.css"/><script defer src="../assets/main.js"></script><script async src="../assets/icons.js" id="tsd-icons-script"></script><script async src="../assets/search.js" id="tsd-search-script"></script><script async src="../assets/navigation.js" id="tsd-nav-script"></script><script async src="../assets/hierarchy.js" id="tsd-hierarchy-script"></script></head><body><script>document.documentElement.dataset.theme = localStorage.getItem("tsd-theme") || "os";document.body.style.display="none";setTimeout(() => window.app?app.showPage():document.body.style.removeProperty("display"),500)</script><header class="tsd-page-toolbar"><div class="tsd-toolbar-contents container"><a href="../index.html" class="title">SDF-2D - v0.7.6</a><div id="tsd-toolbar-links"></div><button id="tsd-search-trigger" class="tsd-widget" aria-label="Search"><svg width="16" height="16" viewBox="0 0 16 16" fill="none" aria-hidden="true"><use href="../assets/icons.svg#icon-search"></use></svg></button><dialog id="tsd-search" aria-label="Search"><input role="combobox" id="tsd-search-input" aria-controls="tsd-search-results" aria-autocomplete="list" aria-expanded="true" autocapitalize="off" autocomplete="off" placeholder="Search the docs" maxLength="100"/><ul role="listbox" id="tsd-search-results"></ul><div id="tsd-search-status" aria-live="polite" aria-atomic="true"><div>Preparing search index...</div></div></dialog><a href="#" class="tsd-widget menu" id="tsd-toolbar-menu-trigger" data-toggle="menu" aria-label="Menu"><svg width="16" height="16" viewBox="0 0 16 16" fill="none" aria-hidden="true"><use href="../assets/icons.svg#icon-menu"></use></svg></a></div></header><div class="container container-main"><div class="col-content"><div class="tsd-page-title"><ul class="tsd-breadcrumb" aria-label="Breadcrumb"><li><a href="../modules/drawables_drawable-descriptor.html">drawables/drawable-descriptor</a></li><li><a href="" aria-current="page">DrawableDescriptor</a></li></ul><h1>Interface DrawableDescriptor</h1></div><section class="tsd-panel tsd-comment"><div class="tsd-comment tsd-typography"><p>Used for containing the required information to compile drawables into
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shader code.</p>
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<p>Each [[Drawable]] must have a static property of this type, called descriptor.</p>
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<p>For more information on how to create your own DrawableDescriptor-s, look at the
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<p>For more information on how to create your own DrawableDescriptors, look at the
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code of [[CircleFactory]] or [[InvertedTunnelFactory]].</p>
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</div></section><div class="tsd-signature"><span class="tsd-signature-keyword">interface</span> <span class="tsd-kind-interface">DrawableDescriptor</span> <span class="tsd-signature-symbol">{</span><br/> <a class="tsd-kind-property" href="#empty">empty</a><span class="tsd-signature-symbol">:</span> <a href="../classes/drawables_drawable.Drawable.html" class="tsd-signature-type tsd-kind-class">Drawable</a><span class="tsd-signature-symbol">;</span><br/> <a class="tsd-kind-property" href="#objectcountscaler">objectCountScaler</a><span class="tsd-signature-symbol">?:</span> <span class="tsd-signature-type">number</span><span class="tsd-signature-symbol">;</span><br/> <a class="tsd-kind-property" href="#propertyuniformmapping">propertyUniformMapping</a><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-symbol">{</span> <span class="tsd-signature-symbol">[</span><span class="tsd-kind-index-signature">property</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">string</span><span class="tsd-signature-symbol">]:</span> <span class="tsd-signature-type">string</span> <span class="tsd-signature-symbol">}</span><span class="tsd-signature-symbol">;</span><br/> <a class="tsd-kind-property" href="#sdf">sdf</a><span class="tsd-signature-symbol">?:</span> <span class="tsd-signature-symbol">{</span><br/> <span class="tsd-kind-property">distanceFunctionName</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">string</span><span class="tsd-signature-symbol">;</span><br/> <span class="tsd-kind-property">isInverted</span><span class="tsd-signature-symbol">?:</span> <span class="tsd-signature-type">boolean</span><span class="tsd-signature-symbol">;</span><br/> <span class="tsd-kind-property">shader</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">string</span><span class="tsd-signature-symbol">;</span><br/> <span class="tsd-signature-symbol">}</span><span class="tsd-signature-symbol">;</span><br/> <a class="tsd-kind-property" href="#shadercombinationsteps">shaderCombinationSteps</a><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span><span class="tsd-signature-symbol">[]</span><span class="tsd-signature-symbol">;</span><br/> <a class="tsd-kind-property" href="#uniformcountmacroname">uniformCountMacroName</a><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">string</span><span class="tsd-signature-symbol">;</span><br/><span class="tsd-signature-symbol">}</span></div><aside class="tsd-sources"><ul><li>Defined in drawables/drawable-descriptor.ts:12</li></ul></aside><section class="tsd-panel-group tsd-index-group"><section class="tsd-panel tsd-index-panel"><details class="tsd-index-content tsd-accordion" open><summary class="tsd-accordion-summary tsd-index-summary"><svg width="20" height="20" viewBox="0 0 24 24" fill="none" aria-hidden="true"><use href="../assets/icons.svg#icon-chevronDown"></use></svg><h5 class="tsd-index-heading uppercase">Index</h5></summary><div class="tsd-accordion-details"><section class="tsd-index-section"><h3 class="tsd-index-heading">Properties</h3><div class="tsd-index-list"><a href="#empty" class="tsd-index-link"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Property"><use href="../assets/icons.svg#icon-1024"></use></svg><span>empty</span></a>
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<a href="#objectcountscaler" class="tsd-index-link"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Property"><use href="../assets/icons.svg#icon-1024"></use></svg><span>object<wbr/>Count<wbr/>Scaler?</span></a>
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@ -23,11 +23,11 @@ Its signature should look like this:</p>
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</code><button type="button">Copy</button></pre>
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</div></li><li class="tsd-parameter"><h5><code class="tsd-tag">Optional</code><span class="tsd-kind-property">isInverted</span><span class="tsd-signature-symbol">?: </span><span class="tsd-signature-type">boolean</span></h5><div class="tsd-comment tsd-typography"><p>By default, drawables are not inverted.</p>
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</div></li><li class="tsd-parameter"><h5><span class="tsd-kind-property">shader</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">string</span></h5><div class="tsd-comment tsd-typography"><p>The actual GLSL code for observing the drawables represented by this descriptor.</p>
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<p>Your code should work with both version 100 and version 300 es</p>
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</div></li><li class="tsd-parameter"><h5><span class="tsd-kind-property">shader</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">string</span></h5><div class="tsd-comment tsd-typography"><p>The actual GLSL code that defines the drawables represented by this descriptor.</p>
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<p>Your code should work with both GLSL version 100 and version 300 es.</p>
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</div></li></ul></div><aside class="tsd-sources"><ul><li>Defined in drawables/drawable-descriptor.ts:28</li></ul></aside></section><section class="tsd-panel tsd-member"><h3 class="tsd-anchor-link" id="shadercombinationsteps"><span>shader<wbr/>Combination<wbr/>Steps</span><a href="#shadercombinationsteps" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><div class="tsd-signature"><span class="tsd-kind-property">shaderCombinationSteps</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span><span class="tsd-signature-symbol">[]</span></div><div class="tsd-comment tsd-typography"><p>Number of possible drawables around each tile.</p>
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<p>For each step, a shader will be generated. And at runtime the closes matching
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shader will be used to render a given part of the scene.</p>
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<p>For each step, a shader is generated, and at runtime the closest matching
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shader is used to render a given part of the scene.</p>
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<p>Must contain 0 as a value.</p>
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</div><aside class="tsd-sources"><ul><li>Defined in drawables/drawable-descriptor.ts:67</li></ul></aside></section><section class="tsd-panel tsd-member"><h3 class="tsd-anchor-link" id="uniformcountmacroname"><span>uniform<wbr/>Count<wbr/>Macro<wbr/>Name</span><a href="#uniformcountmacroname" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><div class="tsd-signature"><span class="tsd-kind-property">uniformCountMacroName</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">string</span></div><div class="tsd-comment tsd-typography"><p>The name of the uniform int used in the code to refer to the
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number of drawables of this type.</p>
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