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<!DOCTYPE html><html class="default" lang="en" data-base="../"><head><meta charset="utf-8"/><meta http-equiv="x-ua-compatible" content="IE=edge"/><title>DrawableDescriptor | SDF-2D - v0.7.6</title><link rel="icon" href="../assets/favicon.ico"/><meta name="description" content="Documentation for SDF-2D"/><meta name="viewport" content="width=device-width, initial-scale=1"/><link rel="stylesheet" href="../assets/style.css"/><link rel="stylesheet" href="../assets/highlight.css"/><script defer src="../assets/main.js"></script><script async src="../assets/icons.js" id="tsd-icons-script"></script><script async src="../assets/search.js" id="tsd-search-script"></script><script async src="../assets/navigation.js" id="tsd-nav-script"></script><script async src="../assets/hierarchy.js" id="tsd-hierarchy-script"></script></head><body><script>document.documentElement.dataset.theme = localStorage.getItem("tsd-theme") || "os";document.body.style.display="none";setTimeout(() => window.app?app.showPage():document.body.style.removeProperty("display"),500)</script><header class="tsd-page-toolbar"><div class="tsd-toolbar-contents container"><a href="../index.html" class="title">SDF-2D - v0.7.6</a><div id="tsd-toolbar-links"></div><button id="tsd-search-trigger" class="tsd-widget" aria-label="Search"><svg width="16" height="16" viewBox="0 0 16 16" fill="none" aria-hidden="true"><use href="../assets/icons.svg#icon-search"></use></svg></button><dialog id="tsd-search" aria-label="Search"><input role="combobox" id="tsd-search-input" aria-controls="tsd-search-results" aria-autocomplete="list" aria-expanded="true" autocapitalize="off" autocomplete="off" placeholder="Search the docs" maxLength="100"/><ul role="listbox" id="tsd-search-results"></ul><div id="tsd-search-status" aria-live="polite" aria-atomic="true"><div>Preparing search index...</div></div></dialog><a href="#" class="tsd-widget menu" id="tsd-toolbar-menu-trigger" data-toggle="menu" aria-label="Menu"><svg width="16" height="16" viewBox="0 0 16 16" fill="none" aria-hidden="true"><use href="../assets/icons.svg#icon-menu"></use></svg></a></div></header><div class="container container-main"><div class="col-content"><div class="tsd-page-title"><ul class="tsd-breadcrumb" aria-label="Breadcrumb"><li><a href="../modules/drawables_drawable-descriptor.html">drawables/drawable-descriptor</a></li><li><a href="" aria-current="page">DrawableDescriptor</a></li></ul><h1>Interface DrawableDescriptor</h1></div><section class="tsd-panel tsd-comment"><div class="tsd-comment tsd-typography"><p>Used for containing the required information to compile drawables into
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shader code.</p>
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<p>Each [[Drawable]] must have a static property of this type, called descriptor.</p>
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<p>For more information on how to create your own DrawableDescriptor-s, look at the
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<p>For more information on how to create your own DrawableDescriptors, look at the
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code of [[CircleFactory]] or [[InvertedTunnelFactory]].</p>
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</div></section><div class="tsd-signature"><span class="tsd-signature-keyword">interface</span> <span class="tsd-kind-interface">DrawableDescriptor</span> <span class="tsd-signature-symbol">{</span><br/> <a class="tsd-kind-property" href="#empty">empty</a><span class="tsd-signature-symbol">:</span> <a href="../classes/drawables_drawable.Drawable.html" class="tsd-signature-type tsd-kind-class">Drawable</a><span class="tsd-signature-symbol">;</span><br/> <a class="tsd-kind-property" href="#objectcountscaler">objectCountScaler</a><span class="tsd-signature-symbol">?:</span> <span class="tsd-signature-type">number</span><span class="tsd-signature-symbol">;</span><br/> <a class="tsd-kind-property" href="#propertyuniformmapping">propertyUniformMapping</a><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-symbol">{</span> <span class="tsd-signature-symbol">[</span><span class="tsd-kind-index-signature">property</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">string</span><span class="tsd-signature-symbol">]:</span> <span class="tsd-signature-type">string</span> <span class="tsd-signature-symbol">}</span><span class="tsd-signature-symbol">;</span><br/> <a class="tsd-kind-property" href="#sdf">sdf</a><span class="tsd-signature-symbol">?:</span> <span class="tsd-signature-symbol">{</span><br/> <span class="tsd-kind-property">distanceFunctionName</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">string</span><span class="tsd-signature-symbol">;</span><br/> <span class="tsd-kind-property">isInverted</span><span class="tsd-signature-symbol">?:</span> <span class="tsd-signature-type">boolean</span><span class="tsd-signature-symbol">;</span><br/> <span class="tsd-kind-property">shader</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">string</span><span class="tsd-signature-symbol">;</span><br/> <span class="tsd-signature-symbol">}</span><span class="tsd-signature-symbol">;</span><br/> <a class="tsd-kind-property" href="#shadercombinationsteps">shaderCombinationSteps</a><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span><span class="tsd-signature-symbol">[]</span><span class="tsd-signature-symbol">;</span><br/> <a class="tsd-kind-property" href="#uniformcountmacroname">uniformCountMacroName</a><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">string</span><span class="tsd-signature-symbol">;</span><br/><span class="tsd-signature-symbol">}</span></div><aside class="tsd-sources"><ul><li>Defined in drawables/drawable-descriptor.ts:12</li></ul></aside><section class="tsd-panel-group tsd-index-group"><section class="tsd-panel tsd-index-panel"><details class="tsd-index-content tsd-accordion" open><summary class="tsd-accordion-summary tsd-index-summary"><svg width="20" height="20" viewBox="0 0 24 24" fill="none" aria-hidden="true"><use href="../assets/icons.svg#icon-chevronDown"></use></svg><h5 class="tsd-index-heading uppercase">Index</h5></summary><div class="tsd-accordion-details"><section class="tsd-index-section"><h3 class="tsd-index-heading">Properties</h3><div class="tsd-index-list"><a href="#empty" class="tsd-index-link"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Property"><use href="../assets/icons.svg#icon-1024"></use></svg><span>empty</span></a>
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<a href="#objectcountscaler" class="tsd-index-link"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Property"><use href="../assets/icons.svg#icon-1024"></use></svg><span>object<wbr/>Count<wbr/>Scaler?</span></a>
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@ -23,11 +23,11 @@ Its signature should look like this:</p>
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</code><button type="button">Copy</button></pre>
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</div></li><li class="tsd-parameter"><h5><code class="tsd-tag">Optional</code><span class="tsd-kind-property">isInverted</span><span class="tsd-signature-symbol">?: </span><span class="tsd-signature-type">boolean</span></h5><div class="tsd-comment tsd-typography"><p>By default, drawables are not inverted.</p>
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</div></li><li class="tsd-parameter"><h5><span class="tsd-kind-property">shader</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">string</span></h5><div class="tsd-comment tsd-typography"><p>The actual GLSL code for observing the drawables represented by this descriptor.</p>
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<p>Your code should work with both version 100 and version 300 es</p>
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</div></li><li class="tsd-parameter"><h5><span class="tsd-kind-property">shader</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">string</span></h5><div class="tsd-comment tsd-typography"><p>The actual GLSL code that defines the drawables represented by this descriptor.</p>
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<p>Your code should work with both GLSL version 100 and version 300 es.</p>
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</div></li></ul></div><aside class="tsd-sources"><ul><li>Defined in drawables/drawable-descriptor.ts:28</li></ul></aside></section><section class="tsd-panel tsd-member"><h3 class="tsd-anchor-link" id="shadercombinationsteps"><span>shader<wbr/>Combination<wbr/>Steps</span><a href="#shadercombinationsteps" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><div class="tsd-signature"><span class="tsd-kind-property">shaderCombinationSteps</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span><span class="tsd-signature-symbol">[]</span></div><div class="tsd-comment tsd-typography"><p>Number of possible drawables around each tile.</p>
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<p>For each step, a shader will be generated. And at runtime the closes matching
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shader will be used to render a given part of the scene.</p>
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<p>For each step, a shader is generated, and at runtime the closest matching
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shader is used to render a given part of the scene.</p>
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<p>Must contain 0 as a value.</p>
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</div><aside class="tsd-sources"><ul><li>Defined in drawables/drawable-descriptor.ts:67</li></ul></aside></section><section class="tsd-panel tsd-member"><h3 class="tsd-anchor-link" id="uniformcountmacroname"><span>uniform<wbr/>Count<wbr/>Macro<wbr/>Name</span><a href="#uniformcountmacroname" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><div class="tsd-signature"><span class="tsd-kind-property">uniformCountMacroName</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">string</span></div><div class="tsd-comment tsd-typography"><p>The name of the uniform int used in the code to refer to the
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number of drawables of this type.</p>
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<a href="#setviewarea" class="tsd-index-link"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>set<wbr/>View<wbr/>Area</span></a>
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<a href="#worldtodisplaycoordinates" class="tsd-index-link"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Method"><use href="../assets/icons.svg#icon-2048"></use></svg><span>world<wbr/>To<wbr/>Display<wbr/>Coordinates</span></a>
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</div></section></div></details></section></section><details class="tsd-panel-group tsd-member-group tsd-accordion" open><summary class="tsd-accordion-summary" data-key="section-Properties"><svg width="20" height="20" viewBox="0 0 24 24" fill="none" aria-hidden="true"><use href="../assets/icons.svg#icon-chevronDown"></use></svg><h2>Properties</h2></summary><section><section class="tsd-panel tsd-member"><h3 class="tsd-anchor-link" id="canvassize"><code class="tsd-tag">Readonly</code><span>canvas<wbr/>Size</span><a href="#canvassize" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><div class="tsd-signature"><span class="tsd-kind-property">canvasSize</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">ReadonlyVec2</span></div><div class="tsd-comment tsd-typography"><p>Get the actual resolution of the canvas without triggering a reflow.</p>
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<p>A ResizeObserver is utilised fot achieving this.</p>
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<p>A ResizeObserver is used to achieve this.</p>
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</div><aside class="tsd-sources"><ul><li>Defined in graphics/rendering/renderer/renderer.ts:17</li></ul></aside></section><section class="tsd-panel tsd-member"><h3 class="tsd-anchor-link" id="insights"><code class="tsd-tag">Readonly</code><span>insights</span><a href="#insights" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><div class="tsd-signature"><span class="tsd-kind-property">insights</span><span class="tsd-signature-symbol">:</span> <a href="graphics_rendering_renderer_renderer-info.RendererInfo.html" class="tsd-signature-type tsd-kind-interface">RendererInfo</a> <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">null</span></div><div class="tsd-comment tsd-typography"><p>Get useful information about the hardware and the SDF2D renderer.</p>
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<p>Its scheme is subject to change.</p>
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<p>During context lost it might be null.</p>
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<p>Its schema is subject to change.</p>
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<p>During a context-lost event, it might be null.</p>
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</div><aside class="tsd-sources"><ul><li>Defined in graphics/rendering/renderer/renderer.ts:96</li></ul></aside></section><section class="tsd-panel tsd-member"><h3 class="tsd-anchor-link" id="viewareasize"><code class="tsd-tag">Readonly</code><span>view<wbr/>Area<wbr/>Size</span><a href="#viewareasize" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><div class="tsd-signature"><span class="tsd-kind-property">viewAreaSize</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">ReadonlyVec2</span></div><div class="tsd-comment tsd-typography"><p>Get the viewArea size set by the last <code>setViewArea</code>.</p>
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<p>By default, <code>canvasSize</code> is used for the view area size.</p>
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</div><aside class="tsd-sources"><ul><li>Defined in graphics/rendering/renderer/renderer.ts:24</li></ul></aside></section></section></details><details class="tsd-panel-group tsd-member-group tsd-accordion" open><summary class="tsd-accordion-summary" data-key="section-Methods"><svg width="20" height="20" viewBox="0 0 24 24" fill="none" aria-hidden="true"><use href="../assets/icons.svg#icon-chevronDown"></use></svg><h2>Methods</h2></summary><section><section class="tsd-panel tsd-member"><h3 class="tsd-anchor-link" id="adddrawable"><span>add<wbr/>Drawable</span><a href="#adddrawable" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures"><li class=""><div class="tsd-signature tsd-anchor-link" id="adddrawable-1"><span class="tsd-kind-call-signature">addDrawable</span><span class="tsd-signature-symbol"><</span><a class="tsd-signature-type tsd-kind-type-parameter" href="#adddrawablet">T</a> <span class="tsd-signature-keyword">extends</span> <a href="../classes/drawables_drawable.Drawable.html" class="tsd-signature-type tsd-kind-class">Drawable</a><span class="tsd-signature-symbol">></span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">drawable</span><span class="tsd-signature-symbol">:</span> <a class="tsd-signature-type tsd-kind-type-parameter" href="#adddrawablet">T</a><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">void</span><a href="#adddrawable-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></div><div class="tsd-description"><div class="tsd-comment tsd-typography"><p>Schedule a drawable to be rendered during the next <code>renderDrawables</code> call.</p>
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when calling <code>renderDrawables</code>.</p>
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</div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4><aside class="tsd-sources"><ul><li>Defined in graphics/rendering/renderer/renderer.ts:79</li></ul></aside></div></li></ul></section><section class="tsd-panel tsd-member"><h3 class="tsd-anchor-link" id="setruntimesettings"><span>set<wbr/>Runtime<wbr/>Settings</span><a href="#setruntimesettings" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures"><li class=""><div class="tsd-signature tsd-anchor-link" id="setruntimesettings-1"><span class="tsd-kind-call-signature">setRuntimeSettings</span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">overrides</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">Partial</span><span class="tsd-signature-symbol"><</span><a href="graphics_rendering_settings_runtime-settings.RuntimeSettings.html" class="tsd-signature-type tsd-kind-interface">RuntimeSettings</a><span class="tsd-signature-symbol">></span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">void</span><a href="#setruntimesettings-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></div><div class="tsd-description"><div class="tsd-comment tsd-typography"><p>Patch the current runtime settings with new values.</p>
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</div><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><span class="tsd-kind-parameter">overrides</span>: <span class="tsd-signature-type">Partial</span><span class="tsd-signature-symbol"><</span><a href="graphics_rendering_settings_runtime-settings.RuntimeSettings.html" class="tsd-signature-type tsd-kind-interface">RuntimeSettings</a><span class="tsd-signature-symbol">></span></span></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4><aside class="tsd-sources"><ul><li>Defined in graphics/rendering/renderer/renderer.ts:63</li></ul></aside></div></li></ul></section><section class="tsd-panel tsd-member"><h3 class="tsd-anchor-link" id="setviewarea"><span>set<wbr/>View<wbr/>Area</span><a href="#setviewarea" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures"><li class=""><div class="tsd-signature tsd-anchor-link" id="setviewarea-1"><span class="tsd-kind-call-signature">setViewArea</span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">topLeft</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">ReadonlyVec2</span><span class="tsd-signature-symbol">,</span> <span class="tsd-kind-parameter">size</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">ReadonlyVec2</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">void</span><a href="#setviewarea-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></div><div class="tsd-description"><div class="tsd-comment tsd-typography"><p>Set the camera transformation.</p>
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</div><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><span class="tsd-kind-parameter">topLeft</span>: <span class="tsd-signature-type">ReadonlyVec2</span></span><div class="tsd-comment tsd-typography"><p>top (!) left. By default, equals to [0, canvasHeight].</p>
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</div><div class="tsd-parameters"><h4 class="tsd-parameters-title">Parameters</h4><ul class="tsd-parameter-list"><li><span><span class="tsd-kind-parameter">topLeft</span>: <span class="tsd-signature-type">ReadonlyVec2</span></span><div class="tsd-comment tsd-typography"><p>top (!) left. By default, equal to [0, canvasHeight].</p>
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</div></li><li><span><span class="tsd-kind-parameter">size</span>: <span class="tsd-signature-type">ReadonlyVec2</span></span><div class="tsd-comment tsd-typography"><p>need not be equal to the canvas size, though their aspect ratio
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should be the same to avoid stretching.</p>
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</div></li></ul></div><h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4><aside class="tsd-sources"><ul><li>Defined in graphics/rendering/renderer/renderer.ts:33</li></ul></aside></div></li></ul></section><section class="tsd-panel tsd-member"><h3 class="tsd-anchor-link" id="worldtodisplaycoordinates"><span>world<wbr/>To<wbr/>Display<wbr/>Coordinates</span><a href="#worldtodisplaycoordinates" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><ul class="tsd-signatures"><li class=""><div class="tsd-signature tsd-anchor-link" id="worldtodisplaycoordinates-1"><span class="tsd-kind-call-signature">worldToDisplayCoordinates</span><span class="tsd-signature-symbol">(</span><span class="tsd-kind-parameter">worldCoordinates</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">ReadonlyVec2</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">vec2</span><a href="#worldtodisplaycoordinates-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></div><div class="tsd-description"><div class="tsd-comment tsd-typography"><p>The inverse of <code>displayToWorldCoordinates</code>, returns the screen space position
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<a href="#textures" class="tsd-index-link"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Property"><use href="../assets/icons.svg#icon-1024"></use></svg><span>textures</span></a>
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<a href="#tilemultiplier" class="tsd-index-link"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Property"><use href="../assets/icons.svg#icon-1024"></use></svg><span>tile<wbr/>Multiplier</span></a>
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</div></section></div></details></section></section><details class="tsd-panel-group tsd-member-group tsd-accordion" open><summary class="tsd-accordion-summary" data-key="section-Properties"><svg width="20" height="20" viewBox="0 0 24 24" fill="none" aria-hidden="true"><use href="../assets/icons.svg#icon-chevronDown"></use></svg><h2>Properties</h2></summary><section><section class="tsd-panel tsd-member"><h3 class="tsd-anchor-link" id="ambientlight"><span>ambient<wbr/>Light</span><a href="#ambientlight" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><div class="tsd-signature"><span class="tsd-kind-property">ambientLight</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">vec3</span></div><div class="tsd-comment tsd-typography"><p>A light affecting every pixel (even the ones inside objects).</p>
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</div><aside class="tsd-sources"><ul><li>Defined in graphics/rendering/settings/runtime-settings.ts:91</li></ul></aside></section><section class="tsd-panel tsd-member"><h3 class="tsd-anchor-link" id="colorpalette"><span>color<wbr/>Palette</span><a href="#colorpalette" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><div class="tsd-signature"><span class="tsd-kind-property">colorPalette</span><span class="tsd-signature-symbol">:</span> (<br/> <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">IndexedCollection</span><br/> <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-symbol">[</span><span class="tsd-signature-type">number</span><span class="tsd-signature-symbol">,</span> <span class="tsd-signature-type">number</span><span class="tsd-signature-symbol">,</span> <span class="tsd-signature-type">number</span><span class="tsd-signature-symbol">]</span><br/> <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-symbol">[</span><span class="tsd-signature-type">number</span><span class="tsd-signature-symbol">,</span> <span class="tsd-signature-type">number</span><span class="tsd-signature-symbol">,</span> <span class="tsd-signature-type">number</span><span class="tsd-signature-symbol">,</span> <span class="tsd-signature-type">number</span><span class="tsd-signature-symbol">]</span><br/>)<span class="tsd-signature-symbol">[]</span></div><div class="tsd-comment tsd-typography"><p>Its length should be less than the one specified in [[StartupSettings]].paletteSize.</p>
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<p>The possible colors for the objects. Each color is referenced by its index in the
|
||||
</div><aside class="tsd-sources"><ul><li>Defined in graphics/rendering/settings/runtime-settings.ts:91</li></ul></aside></section><section class="tsd-panel tsd-member"><h3 class="tsd-anchor-link" id="colorpalette"><span>color<wbr/>Palette</span><a href="#colorpalette" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><div class="tsd-signature"><span class="tsd-kind-property">colorPalette</span><span class="tsd-signature-symbol">:</span> (<br/> <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">IndexedCollection</span><br/> <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-symbol">[</span><span class="tsd-signature-type">number</span><span class="tsd-signature-symbol">,</span> <span class="tsd-signature-type">number</span><span class="tsd-signature-symbol">,</span> <span class="tsd-signature-type">number</span><span class="tsd-signature-symbol">]</span><br/> <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-symbol">[</span><span class="tsd-signature-type">number</span><span class="tsd-signature-symbol">,</span> <span class="tsd-signature-type">number</span><span class="tsd-signature-symbol">,</span> <span class="tsd-signature-type">number</span><span class="tsd-signature-symbol">,</span> <span class="tsd-signature-type">number</span><span class="tsd-signature-symbol">]</span><br/>)<span class="tsd-signature-symbol">[]</span></div><div class="tsd-comment tsd-typography"><p>The possible colors for the objects. Each color is referenced by its index in the
|
||||
palette.</p>
|
||||
<p>Can have transparency, but only if WebGL2 support is enabled.</p>
|
||||
<p>Its length should be less than the <code>paletteSize</code> specified in [[StartupSettings]].</p>
|
||||
<p>Colors can have transparency, but only if WebGL2 support is enabled.</p>
|
||||
</div><aside class="tsd-sources"><ul><li>Defined in graphics/rendering/settings/runtime-settings.ts:49</li></ul></aside></section><section class="tsd-panel tsd-member"><h3 class="tsd-anchor-link" id="distancerenderscale"><span>distance<wbr/>Render<wbr/>Scale</span><a href="#distancerenderscale" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><div class="tsd-signature"><span class="tsd-kind-property">distanceRenderScale</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span></div><div class="tsd-comment tsd-typography"><p>The resolution of the distance field rendering will be scaled up or down with this value.</p>
|
||||
<p>Because of interpolation, this can be set much lower than the <code>lightsRenderScale</code>, while
|
||||
maintaining closely the same perceived quality.</p>
|
||||
<p>Setting this is a great way to balance quality and performance.</p>
|
||||
</div><aside class="tsd-sources"><ul><li>Defined in graphics/rendering/settings/runtime-settings.ts:59</li></ul></aside></section><section class="tsd-panel tsd-member"><h3 class="tsd-anchor-link" id="enablehighdpirendering"><span>enable<wbr/>High<wbr/>Dpi<wbr/>Rendering</span><a href="#enablehighdpirendering" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><div class="tsd-signature"><span class="tsd-kind-property">enableHighDpiRendering</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">boolean</span></div><div class="tsd-comment tsd-typography"><p>When set to <code>true</code> rendering will be done on the screen's real resolution.</p>
|
||||
</div><aside class="tsd-sources"><ul><li>Defined in graphics/rendering/settings/runtime-settings.ts:59</li></ul></aside></section><section class="tsd-panel tsd-member"><h3 class="tsd-anchor-link" id="enablehighdpirendering"><span>enable<wbr/>High<wbr/>Dpi<wbr/>Rendering</span><a href="#enablehighdpirendering" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><div class="tsd-signature"><span class="tsd-kind-property">enableHighDpiRendering</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">boolean</span></div><div class="tsd-comment tsd-typography"><p>When set to <code>true</code>, rendering will be done at the screen's real resolution.</p>
|
||||
</div><aside class="tsd-sources"><ul><li>Defined in graphics/rendering/settings/runtime-settings.ts:14</li></ul></aside></section><section class="tsd-panel tsd-member"><h3 class="tsd-anchor-link" id="isworldinverted"><span>is<wbr/>World<wbr/>Inverted</span><a href="#isworldinverted" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><div class="tsd-signature"><span class="tsd-kind-property">isWorldInverted</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">boolean</span></div><div class="tsd-comment tsd-typography"><p>By default, every pixel is outside of objects. Flipping this value to <code>true</code> will
|
||||
result in every pixel being inside a large object. From then it only makes sense to
|
||||
result in every pixel being inside a large object. From then on, it only makes sense to
|
||||
draw inverted objects.</p>
|
||||
</div><aside class="tsd-sources"><ul><li>Defined in graphics/rendering/settings/runtime-settings.ts:33</li></ul></aside></section><section class="tsd-panel tsd-member"><h3 class="tsd-anchor-link" id="lightcutoffdistance"><span>light<wbr/>Cutoff<wbr/>Distance</span><a href="#lightcutoffdistance" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><div class="tsd-signature"><span class="tsd-kind-property">lightCutoffDistance</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span></div><div class="tsd-comment tsd-typography"><p>When lights reach the end of the display, they are slowly faded out. The length
|
||||
of this phaseout can be set through this value.</p>
|
||||
</div><aside class="tsd-sources"><ul><li>Defined in graphics/rendering/settings/runtime-settings.ts:33</li></ul></aside></section><section class="tsd-panel tsd-member"><h3 class="tsd-anchor-link" id="lightcutoffdistance"><span>light<wbr/>Cutoff<wbr/>Distance</span><a href="#lightcutoffdistance" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><div class="tsd-signature"><span class="tsd-kind-property">lightCutoffDistance</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span></div><div class="tsd-comment tsd-typography"><p>When lights reach the edge of the display, they are slowly faded out. The length
|
||||
of this fade-out can be set through this value.</p>
|
||||
</div><aside class="tsd-sources"><ul><li>Defined in graphics/rendering/settings/runtime-settings.ts:39</li></ul></aside></section><section class="tsd-panel tsd-member"><h3 class="tsd-anchor-link" id="lightsrenderscale"><span>lights<wbr/>Render<wbr/>Scale</span><a href="#lightsrenderscale" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><div class="tsd-signature"><span class="tsd-kind-property">lightsRenderScale</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span></div><div class="tsd-comment tsd-typography"><p>The resolution of the final frame will be scaled by this value.</p>
|
||||
<p>Setting this is a great way to balance quality and performance.</p>
|
||||
</div><aside class="tsd-sources"><ul><li>Defined in graphics/rendering/settings/runtime-settings.ts:66</li></ul></aside></section><section class="tsd-panel tsd-member"><h3 class="tsd-anchor-link" id="motionblur"><span>motion<wbr/>Blur</span><a href="#motionblur" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><div class="tsd-signature"><span class="tsd-kind-property">motionBlur</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span></div><div class="tsd-comment tsd-typography"><p>Set the extent of the motion blur.</p>
|
||||
<p>The values must be between 0 and 1. Where 0 means no motion blur,
|
||||
and values just below 1 mean an extreme amount of motion blur.</p>
|
||||
</div><aside class="tsd-sources"><ul><li>Defined in graphics/rendering/settings/runtime-settings.ts:74</li></ul></aside></section><section class="tsd-panel tsd-member"><h3 class="tsd-anchor-link" id="textures"><span>textures</span><a href="#textures" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><div class="tsd-signature"><span class="tsd-kind-property">textures</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-symbol">{</span> <span class="tsd-signature-symbol">[</span><span class="tsd-kind-index-signature">textureName</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">string</span><span class="tsd-signature-symbol">]:</span> <span class="tsd-signature-type">TexImageSource</span> <span class="tsd-signature-symbol">|</span> <a href="../types/graphics_graphics-library_texture_texture-options.TextureWithOptions.html" class="tsd-signature-type tsd-kind-type-alias">TextureWithOptions</a> <span class="tsd-signature-symbol">}</span></div><div class="tsd-comment tsd-typography"><p>It is possible to use your own textures in your SDF definitions.</p>
|
||||
<p>The keys of the object should be the name used to reference them in the GLSL code,
|
||||
and the values should be the textures themselves or a TextureWithOptions specifying
|
||||
<p>The keys of the object should be the names used to reference them in the GLSL code,
|
||||
and the values should be the textures themselves, or a TextureWithOptions specifying
|
||||
the texture's [[TextureOptions]].
|
||||
It can be a canvas, img element, Image and so on.</p>
|
||||
A texture can be a canvas, an img element, an Image, and so on.</p>
|
||||
</div><aside class="tsd-sources"><ul><li>Defined in graphics/rendering/settings/runtime-settings.ts:84</li></ul></aside></section><section class="tsd-panel tsd-member"><h3 class="tsd-anchor-link" id="tilemultiplier"><span>tile<wbr/>Multiplier</span><a href="#tilemultiplier" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><div class="tsd-signature"><span class="tsd-kind-property">tileMultiplier</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span></div><div class="tsd-comment tsd-typography"><p>First, the SDF of the scene is evaluated at every single pixel.
|
||||
For speeding this process up, the screen is divided up into tiles,
|
||||
this way each having to deal with a fewer objects.</p>
|
||||
<p>For each tile, it is decided which objects are near its close vicinity.
|
||||
To speed this process up, the screen is divided into tiles,
|
||||
so each one has to deal with fewer objects.</p>
|
||||
<p>For each tile, it is decided which objects are in its vicinity.
|
||||
This comes with some overhead for the CPU, while saving the GPU from loads of
|
||||
calculations. The workload can be balanced between the CPU and the GPU by setting
|
||||
this number.</p>
|
||||
|
|
|
|||
|
|
@ -10,11 +10,11 @@ that need to be given before shader compilation.</p>
|
|||
<a href="#palettesize" class="tsd-index-link"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Property"><use href="../assets/icons.svg#icon-1024"></use></svg><span>palette<wbr/>Size</span></a>
|
||||
<a href="#shadowtracecount" class="tsd-index-link"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Property"><use href="../assets/icons.svg#icon-1024"></use></svg><span>shadow<wbr/>Trace<wbr/>Count</span></a>
|
||||
</div></section></div></details></section></section><details class="tsd-panel-group tsd-member-group tsd-accordion" open><summary class="tsd-accordion-summary" data-key="section-Properties"><svg width="20" height="20" viewBox="0 0 24 24" fill="none" aria-hidden="true"><use href="../assets/icons.svg#icon-chevronDown"></use></svg><h2>Properties</h2></summary><section><section class="tsd-panel tsd-member"><h3 class="tsd-anchor-link" id="backgroundcolor"><span>background<wbr/>Color</span><a href="#backgroundcolor" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><div class="tsd-signature"><span class="tsd-kind-property">backgroundColor</span><span class="tsd-signature-symbol">:</span><br/> <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-type">IndexedCollection</span><br/> <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-symbol">[</span><span class="tsd-signature-type">number</span><span class="tsd-signature-symbol">,</span> <span class="tsd-signature-type">number</span><span class="tsd-signature-symbol">,</span> <span class="tsd-signature-type">number</span><span class="tsd-signature-symbol">]</span><br/> <span class="tsd-signature-symbol">|</span> <span class="tsd-signature-symbol">[</span><span class="tsd-signature-type">number</span><span class="tsd-signature-symbol">,</span> <span class="tsd-signature-type">number</span><span class="tsd-signature-symbol">,</span> <span class="tsd-signature-type">number</span><span class="tsd-signature-symbol">,</span> <span class="tsd-signature-type">number</span><span class="tsd-signature-symbol">]</span></div><div class="tsd-comment tsd-typography"><p>The default background color of the scene, can have transparency on every platform.</p>
|
||||
</div><aside class="tsd-sources"><ul><li>Defined in graphics/rendering/settings/startup-settings.ts:67</li></ul></aside></section><section class="tsd-panel tsd-member"><h3 class="tsd-anchor-link" id="enablecontextlostsimulator"><span>enable<wbr/>Context<wbr/>Lost<wbr/>Simulator</span><a href="#enablecontextlostsimulator" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><div class="tsd-signature"><span class="tsd-kind-property">enableContextLostSimulator</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">boolean</span></div><div class="tsd-comment tsd-typography"><p>Many context lost event will be simulated when enabled.</p>
|
||||
</div><aside class="tsd-sources"><ul><li>Defined in graphics/rendering/settings/startup-settings.ts:67</li></ul></aside></section><section class="tsd-panel tsd-member"><h3 class="tsd-anchor-link" id="enablecontextlostsimulator"><span>enable<wbr/>Context<wbr/>Lost<wbr/>Simulator</span><a href="#enablecontextlostsimulator" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><div class="tsd-signature"><span class="tsd-kind-property">enableContextLostSimulator</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">boolean</span></div><div class="tsd-comment tsd-typography"><p>Many context-lost events will be simulated when enabled.</p>
|
||||
<p>Useful for testing.</p>
|
||||
</div><aside class="tsd-sources"><ul><li>Defined in graphics/rendering/settings/startup-settings.ts:62</li></ul></aside></section><section class="tsd-panel tsd-member"><h3 class="tsd-anchor-link" id="enablestopwatch"><span>enable<wbr/>Stopwatch</span><a href="#enablestopwatch" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><div class="tsd-signature"><span class="tsd-kind-property">enableStopwatch</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">boolean</span></div><div class="tsd-comment tsd-typography"><p>Creates a stopwatch used for measuring the GPU render time
|
||||
when its required extension is available.</p>
|
||||
<p>You should only have one renderer with enabled stopwatch.</p>
|
||||
<p>You should only have one renderer with the stopwatch enabled.</p>
|
||||
</div><aside class="tsd-sources"><ul><li>Defined in graphics/rendering/settings/startup-settings.ts:16</li></ul></aside></section><section class="tsd-panel tsd-member"><h3 class="tsd-anchor-link" id="ignorewebgl2"><span>ignore<wbr/>Web<wbr/>GL2</span><a href="#ignorewebgl2" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><div class="tsd-signature"><span class="tsd-kind-property">ignoreWebGL2</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">boolean</span></div><div class="tsd-comment tsd-typography"><p>When set to <code>true</code>, rendering will fall back to WebGL
|
||||
even when WebGL2 is present.</p>
|
||||
<p>Useful for testing compatibility.</p>
|
||||
|
|
@ -35,5 +35,5 @@ maintaining compatibility with low-end devices.</p>
|
|||
</div><aside class="tsd-sources"><ul><li>Defined in graphics/rendering/settings/startup-settings.ts:55</li></ul></aside></section><section class="tsd-panel tsd-member"><h3 class="tsd-anchor-link" id="shadowtracecount"><span>shadow<wbr/>Trace<wbr/>Count</span><a href="#shadowtracecount" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3><div class="tsd-signature"><span class="tsd-kind-property">shadowTraceCount</span><span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span></div><div class="tsd-comment tsd-typography"><p>The raytracing algorithm used for shadows requires a step count.
|
||||
Sensible values for this are between 8 and 32.</p>
|
||||
<p>The higher the number, the harder the shadows will get.
|
||||
Some ambient occlusion like effects can be visible on lower trace counts.</p>
|
||||
Some ambient-occlusion-like effects can be visible at lower trace counts.</p>
|
||||
</div><aside class="tsd-sources"><ul><li>Defined in graphics/rendering/settings/startup-settings.ts:25</li></ul></aside></section></section></details></div><div class="col-sidebar"><div class="page-menu"><div class="tsd-navigation settings"><details class="tsd-accordion"><summary class="tsd-accordion-summary"><svg width="20" height="20" viewBox="0 0 24 24" fill="none" aria-hidden="true"><use href="../assets/icons.svg#icon-chevronDown"></use></svg><h3>Settings</h3></summary><div class="tsd-accordion-details"><div class="tsd-filter-visibility"><span class="settings-label">Member Visibility</span><ul id="tsd-filter-options"><li class="tsd-filter-item"><label class="tsd-filter-input"><input type="checkbox" id="tsd-filter-protected" name="protected"/><svg width="32" height="32" viewBox="0 0 32 32" aria-hidden="true"><rect class="tsd-checkbox-background" width="30" height="30" x="1" y="1" rx="6" fill="none"></rect><path class="tsd-checkbox-checkmark" d="M8.35422 16.8214L13.2143 21.75L24.6458 10.25" stroke="none" stroke-width="3.5" stroke-linejoin="round" fill="none"></path></svg><span>Protected</span></label></li><li class="tsd-filter-item"><label class="tsd-filter-input"><input type="checkbox" id="tsd-filter-inherited" name="inherited" checked/><svg width="32" height="32" viewBox="0 0 32 32" aria-hidden="true"><rect class="tsd-checkbox-background" width="30" height="30" x="1" y="1" rx="6" fill="none"></rect><path class="tsd-checkbox-checkmark" d="M8.35422 16.8214L13.2143 21.75L24.6458 10.25" stroke="none" stroke-width="3.5" stroke-linejoin="round" fill="none"></path></svg><span>Inherited</span></label></li></ul></div><div class="tsd-theme-toggle"><label class="settings-label" for="tsd-theme">Theme</label><select id="tsd-theme"><option value="os">OS</option><option value="light">Light</option><option value="dark">Dark</option></select></div></div></details></div><details open class="tsd-accordion tsd-page-navigation"><summary class="tsd-accordion-summary"><svg width="20" height="20" viewBox="0 0 24 24" fill="none" aria-hidden="true"><use href="../assets/icons.svg#icon-chevronDown"></use></svg><h3>On This Page</h3></summary><div class="tsd-accordion-details"><details open class="tsd-accordion tsd-page-navigation-section"><summary class="tsd-accordion-summary" data-key="section-Properties"><svg width="20" height="20" viewBox="0 0 24 24" fill="none" aria-hidden="true"><use href="../assets/icons.svg#icon-chevronDown"></use></svg>Properties</summary><div><a href="#backgroundcolor"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Property"><use href="../assets/icons.svg#icon-1024"></use></svg><span>background<wbr/>Color</span></a><a href="#enablecontextlostsimulator"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Property"><use href="../assets/icons.svg#icon-1024"></use></svg><span>enable<wbr/>Context<wbr/>Lost<wbr/>Simulator</span></a><a href="#enablestopwatch"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Property"><use href="../assets/icons.svg#icon-1024"></use></svg><span>enable<wbr/>Stopwatch</span></a><a href="#ignorewebgl2"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Property"><use href="../assets/icons.svg#icon-1024"></use></svg><span>ignore<wbr/>Web<wbr/>GL2</span></a><a href="#lightoverlapreduction"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Property"><use href="../assets/icons.svg#icon-1024"></use></svg><span>light<wbr/>Overlap<wbr/>Reduction</span></a><a href="#lightpenetrationratio"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Property"><use href="../assets/icons.svg#icon-1024"></use></svg><span>light<wbr/>Penetration<wbr/>Ratio</span></a><a href="#palettesize"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Property"><use href="../assets/icons.svg#icon-1024"></use></svg><span>palette<wbr/>Size</span></a><a href="#shadowtracecount"><svg class="tsd-kind-icon" viewBox="0 0 24 24" aria-label="Property"><use href="../assets/icons.svg#icon-1024"></use></svg><span>shadow<wbr/>Trace<wbr/>Count</span></a></div></details></div></details></div><div class="site-menu"><nav class="tsd-navigation"><a href="../modules.html">SDF-2D - v0.7.6</a><ul class="tsd-small-nested-navigation" id="tsd-nav-container"><li>Loading...</li></ul></nav></div></div></div><footer></footer><div class="overlay"></div></body></html>
|
||||
|
|
|
|||
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