Various improvements
This commit is contained in:
parent
ca2ac3fd2d
commit
8e73aee9ba
18 changed files with 259 additions and 115 deletions
|
|
@ -1,39 +1,54 @@
|
|||
import { last } from '../../helper/last';
|
||||
import { msToString } from '../../helper/ms-to-string';
|
||||
|
||||
export class Insights {
|
||||
private static insights: any = {};
|
||||
|
||||
public static setValue(key: string | Array<string>, value: any): void {
|
||||
if (Array.isArray(key)) {
|
||||
key.reduce((previousValue, currentKey, i, a) => {
|
||||
if (key.length == 0) {
|
||||
throw new Error('Key length must be greater than 0');
|
||||
}
|
||||
|
||||
const lastObject = key.slice(0, -1).reduce((previousValue, currentKey) => {
|
||||
if (!Object.prototype.hasOwnProperty.call(previousValue, currentKey)) {
|
||||
previousValue[currentKey] = i == a.length - 1 ? value : {};
|
||||
previousValue[currentKey] = {};
|
||||
}
|
||||
|
||||
return previousValue[currentKey];
|
||||
}, Insights.insights);
|
||||
|
||||
lastObject[last(key)!] = value;
|
||||
} else {
|
||||
Insights.insights[key] = value;
|
||||
}
|
||||
}
|
||||
|
||||
public static measure(name: string) {
|
||||
public static measure(key: string | Array<string>) {
|
||||
return function (target: any, propertyKey: string, descriptor: PropertyDescriptor) {
|
||||
const targetFunction = descriptor.value;
|
||||
|
||||
descriptor.value = function (...values: Array<any>) {
|
||||
const start = performance.now();
|
||||
|
||||
const result = targetFunction.bind(this)(...values);
|
||||
|
||||
const end = performance.now();
|
||||
Insights.setValue(['measurements', name], `${(end - start).toFixed(3)} ms`);
|
||||
|
||||
return result;
|
||||
return Insights.measureFunction(key, () => targetFunction(...values));
|
||||
};
|
||||
|
||||
return descriptor;
|
||||
};
|
||||
}
|
||||
|
||||
public static measureFunction(
|
||||
key: string | Array<string>,
|
||||
targetFunction: () => any
|
||||
): any {
|
||||
const start = performance.now();
|
||||
const result = targetFunction();
|
||||
const end = performance.now();
|
||||
|
||||
const newKey = Array.isArray(key) ? ['measurements', ...key] : ['measurements', key];
|
||||
Insights.setValue(newKey, msToString(end - start));
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public static get values(): any {
|
||||
return Insights.insights;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -3,6 +3,8 @@ import { Drawable } from '../../drawables/drawable';
|
|||
import { DrawableDescriptor } from '../../drawables/drawable-descriptor';
|
||||
import { FrameBuffer } from '../graphics-library/frame-buffer/frame-buffer';
|
||||
import { UniformArrayAutoScalingProgram } from '../graphics-library/program/uniform-array-autoscaling-program';
|
||||
import { Insights } from './insights';
|
||||
import { RenderingPassName } from './rendering-pass-name';
|
||||
|
||||
export class RenderingPass {
|
||||
public tileMultiplier = 8;
|
||||
|
|
@ -11,7 +13,11 @@ export class RenderingPass {
|
|||
private drawables: Array<Drawable> = [];
|
||||
private program: UniformArrayAutoScalingProgram;
|
||||
|
||||
constructor(gl: WebGL2RenderingContext, private frame: FrameBuffer) {
|
||||
constructor(
|
||||
gl: WebGL2RenderingContext,
|
||||
private frame: FrameBuffer,
|
||||
private name: RenderingPassName
|
||||
) {
|
||||
this.program = new UniformArrayAutoScalingProgram(gl);
|
||||
}
|
||||
|
||||
|
|
@ -40,6 +46,7 @@ export class RenderingPass {
|
|||
|
||||
const stepsInNDC = 2 * stepsInUV;
|
||||
|
||||
let drawnDrawablesCount = 0;
|
||||
for (let x = -1; x < 1; x += stepsInNDC) {
|
||||
for (let y = -1; y < 1; y += stepsInNDC) {
|
||||
const uniforms = {
|
||||
|
|
@ -47,10 +54,10 @@ export class RenderingPass {
|
|||
maxMinDistance: radiusInNDC * (this.isWorldInverted ? -1 : 1),
|
||||
};
|
||||
|
||||
const ndcBottomLeft = vec2.fromValues(x, y);
|
||||
const uvBottomLeft = vec2.fromValues(x / 2 + 0.5, y / 2 + 0.5);
|
||||
|
||||
this.program.setDrawingRectangleUV(
|
||||
[(ndcBottomLeft.x + 1) / 2, (ndcBottomLeft.y + 1) / 2],
|
||||
uvBottomLeft,
|
||||
vec2.fromValues(stepsInUV, stepsInUV)
|
||||
);
|
||||
|
||||
|
|
@ -58,17 +65,19 @@ export class RenderingPass {
|
|||
vec2.create(),
|
||||
vec2.add(
|
||||
vec2.create(),
|
||||
[(ndcBottomLeft.x + 1) / 2, (ndcBottomLeft.y + 1) / 2],
|
||||
uvBottomLeft,
|
||||
vec2.fromValues(stepsInUV / 2, stepsInUV / 2)
|
||||
),
|
||||
uniforms.uvToWorld
|
||||
);
|
||||
|
||||
const primitivesNearTile = this.drawables.filter(
|
||||
const drawablesNearTile = this.drawables.filter(
|
||||
(d) => d.distance(tileCenterWorldCoordinates) < 2 * worldR
|
||||
);
|
||||
|
||||
primitivesNearTile.forEach((p) =>
|
||||
drawnDrawablesCount += drawablesNearTile.length;
|
||||
|
||||
drawablesNearTile.forEach((p) =>
|
||||
p.serializeToUniforms(
|
||||
uniforms,
|
||||
uniforms.transformWorldToNDC,
|
||||
|
|
@ -76,11 +85,22 @@ export class RenderingPass {
|
|||
)
|
||||
);
|
||||
|
||||
this.program.bindAndSetUniforms(uniforms);
|
||||
this.program.draw();
|
||||
this.program.draw(uniforms);
|
||||
}
|
||||
}
|
||||
|
||||
Insights.setValue(['render pass', this.name, 'all drawables'], this.drawables.length);
|
||||
Insights.setValue(['render pass', this.name, 'tile count'], this.tileMultiplier ** 2);
|
||||
Insights.setValue(
|
||||
['render pass', this.name, 'rendered drawables'],
|
||||
drawnDrawablesCount / this.tileMultiplier ** 2
|
||||
);
|
||||
|
||||
this.drawables = [];
|
||||
}
|
||||
|
||||
public destroy(): void {
|
||||
this.frame.destroy();
|
||||
this.program.destroy();
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -42,7 +42,7 @@ float softShadowTransparency(float startingDistance, float lightCenterDistance,
|
|||
float minDistance = getDistance(uvCoordinates + direction * rayLength);
|
||||
|
||||
q = min(q, minDistance / rayLength);
|
||||
rayLength += minDistance / 2.5;
|
||||
rayLength += minDistance;
|
||||
|
||||
if (rayLength >= lightCenterDistance) {
|
||||
return q * SHADOW_HARDNESS;
|
||||
|
|
@ -59,7 +59,7 @@ float hardShadowTransparency(float startingDistance, float lightCenterDistance,
|
|||
rayLength += getDistance(uvCoordinates + direction * rayLength);
|
||||
}
|
||||
|
||||
return step(lightCenterDistance, rayLength);
|
||||
return min(1.0, step(lightCenterDistance, rayLength) + rayLength / (150.0 * shadingNdcPixelSize));
|
||||
}
|
||||
|
||||
float shadowTransparency(float startingDistance, float lightCenterDistance, vec2 direction) {
|
||||
|
|
|
|||
|
|
@ -1,5 +1,4 @@
|
|||
export interface StartupSettings {
|
||||
enableStopwatch: boolean;
|
||||
softShadowTraceCount: string;
|
||||
hardShadowTraceCount: string;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,6 +1,7 @@
|
|||
import { vec2, vec3 } from 'gl-matrix';
|
||||
import { Drawable } from '../../drawables/drawable';
|
||||
import { DrawableDescriptor } from '../../drawables/drawable-descriptor';
|
||||
import { msToString } from '../../helper/ms-to-string';
|
||||
import { DefaultFrameBuffer } from '../graphics-library/frame-buffer/default-frame-buffer';
|
||||
import { IntermediateFrameBuffer } from '../graphics-library/frame-buffer/intermediate-frame-buffer';
|
||||
import { getWebGl2Context } from '../graphics-library/helper/get-webgl2-context';
|
||||
|
|
@ -39,7 +40,7 @@ export class WebGl2Renderer implements Renderer {
|
|||
},
|
||||
tileMultiplier: (v) => {
|
||||
this.passes[RenderingPassName.distance].tileMultiplier = v;
|
||||
this.passes[RenderingPassName.pixel].tileMultiplier = v;
|
||||
this.passes[RenderingPassName.pixel].tileMultiplier = 1;
|
||||
},
|
||||
isWorldInverted: (v) => {
|
||||
this.passes[RenderingPassName.distance].isWorldInverted = v;
|
||||
|
|
@ -51,13 +52,12 @@ export class WebGl2Renderer implements Renderer {
|
|||
};
|
||||
|
||||
private static defaultStartupSettings: StartupSettings = {
|
||||
enableStopwatch: true,
|
||||
softShadowTraceCount: '128',
|
||||
hardShadowTraceCount: '32',
|
||||
};
|
||||
|
||||
setRuntimeSettings(overrides: Partial<RuntimeSettings>): void {
|
||||
Object.entries(overrides).forEach((k, v) => {
|
||||
Object.entries(overrides).forEach(([k, v]) => {
|
||||
this.applyRuntimeSettings[(k as unknown) as string](v);
|
||||
});
|
||||
}
|
||||
|
|
@ -75,6 +75,8 @@ export class WebGl2Renderer implements Renderer {
|
|||
|
||||
this.passes = this.createPasses();
|
||||
|
||||
this.passes.pixel.tileMultiplier = 1;
|
||||
|
||||
this.uniformsProvider = new UniformsProvider(this.gl);
|
||||
|
||||
this.autoscaler = new FpsAutoscaler({
|
||||
|
|
@ -86,18 +88,21 @@ export class WebGl2Renderer implements Renderer {
|
|||
});
|
||||
}
|
||||
|
||||
@Insights.measure('create render passes')
|
||||
private createPasses(): Passes {
|
||||
return {
|
||||
[RenderingPassName.distance]: new RenderingPass(
|
||||
this.gl,
|
||||
this.distanceFieldFrameBuffer
|
||||
this.distanceFieldFrameBuffer,
|
||||
RenderingPassName.distance
|
||||
),
|
||||
[RenderingPassName.pixel]: new RenderingPass(
|
||||
this.gl,
|
||||
this.lightingFrameBuffer,
|
||||
RenderingPassName.pixel
|
||||
),
|
||||
[RenderingPassName.pixel]: new RenderingPass(this.gl, this.lightingFrameBuffer),
|
||||
};
|
||||
}
|
||||
|
||||
@Insights.measure('initialize render passes')
|
||||
public async initialize(
|
||||
palette: Array<vec3>,
|
||||
settingsOverrides: Partial<StartupSettings>
|
||||
|
|
@ -129,12 +134,10 @@ export class WebGl2Renderer implements Renderer {
|
|||
|
||||
await Promise.all(promises);
|
||||
|
||||
if (settings.enableStopwatch) {
|
||||
try {
|
||||
this.stopwatch = new WebGlStopwatch(this.gl);
|
||||
} catch {
|
||||
// no problem
|
||||
}
|
||||
try {
|
||||
this.stopwatch = new WebGlStopwatch(this.gl);
|
||||
} catch {
|
||||
// no problem
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -142,13 +145,6 @@ export class WebGl2Renderer implements Renderer {
|
|||
return Insights.values;
|
||||
}
|
||||
|
||||
public destroy(): void {
|
||||
// todo
|
||||
/*const extension = enableExtension(this.gl, 'WEBGL_lose_context');
|
||||
extension.loseContext();
|
||||
extension.restoreContext();*/
|
||||
}
|
||||
|
||||
private static hasSdf(descriptor: DrawableDescriptor) {
|
||||
return Object.prototype.hasOwnProperty.call(descriptor, 'sdf');
|
||||
}
|
||||
|
|
@ -178,7 +174,17 @@ export class WebGl2Renderer implements Renderer {
|
|||
}
|
||||
|
||||
public renderDrawables() {
|
||||
this.stopwatch?.start();
|
||||
if (this.stopwatch) {
|
||||
if (this.stopwatch.isReady) {
|
||||
this.stopwatch.start();
|
||||
} else {
|
||||
this.stopwatch.tryGetResults();
|
||||
Insights.setValue(
|
||||
'GPU render time',
|
||||
msToString(this.stopwatch.resultsInMilliSeconds)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
this.distanceFieldFrameBuffer.setSize();
|
||||
this.lightingFrameBuffer.setSize();
|
||||
|
|
@ -196,7 +202,9 @@ export class WebGl2Renderer implements Renderer {
|
|||
this.distanceFieldFrameBuffer.colorTexture
|
||||
);
|
||||
|
||||
this.stopwatch?.stop();
|
||||
if (this.stopwatch?.isRunning) {
|
||||
this.stopwatch?.stop();
|
||||
}
|
||||
}
|
||||
|
||||
public setViewArea(topLeft: vec2, size: vec2) {
|
||||
|
|
@ -210,4 +218,9 @@ export class WebGl2Renderer implements Renderer {
|
|||
public get canvasSize(): vec2 {
|
||||
return vec2.fromValues(this.canvas.clientWidth, this.canvas.clientHeight);
|
||||
}
|
||||
|
||||
public destroy(): void {
|
||||
this.passes.distance.destroy();
|
||||
this.passes.pixel.destroy();
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue