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README.md
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README.md
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#  SDF-2D library
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A graphics library to enable the real-time rendering of 2D signed distance fields on the web.
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A graphics library for real-time rendering of 2D signed distance fields on the web.
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## Features
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- Works with both WebGL and WebGL2
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> The former is mostly required for supporting iPhones.
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> The former is mainly needed to support older iPhones.
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- Performant even on low-end mobile devices
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> Try it out yourself!
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- Has a number of built-in shapes and lights
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- Comes with a number of built-in shapes and lights
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- Easily extensible with new shapes
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- Antialiasing is implemented
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- Has built-in quality autoscaling
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- Antialiasing is built in
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- Built-in quality autoscaling
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- Requires no boilerplate code
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- Automatic detection of WebGL and its extensions is provided
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- Parallel, non-blocking shader compiling
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- Context lost is handled with automatic restoration
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- Can be used without thinking of the GPU _(although for stunning results it, should be kept in mind)_
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- WebGL and its extensions are detected automatically
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- Shaders are compiled in parallel, without blocking
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- Context loss is handled with automatic restoration
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- Can be used without thinking about the GPU _(although for stunning results, it should be kept in mind)_
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For further examples, please visit the following repositories:
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- [Minimal example (using Webpack)](https://github.com/schmelczerandras/sdf-2d-minimal-example)
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- [More complex example](https://github.com/schmelczerandras/sdf-2d-minimal-example)
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- [More complex example](https://github.com/schmelczerandras/sdf-2d-more-complex-example)
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- [Source for the demo page](https://github.com/schmelczerandras/sdf-2d-demo)
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- [Source for decla.red, the multiplayer game](https://github.com/schmelczerandras/decla.red)
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